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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 6494672" data-attributes="member: 24609"><p><strong>Roscoe High-hill — Halfling Barbarian 4</strong></p><p></p><p>Roscoe High-hill — Level 4</p><p>Ability scores: STR: 16 (+3) DEX: 16 (+3) CON: 14 (+2) INT: 8 (-1) WIS: 10 (0) CHA: 13 (+1)</p><p>Saving throws: STR: +5 DEX: +3 CON:Stout Halfling Barbarian +4 INT: -1 WIS: +0 CHA: +1</p><p>Initiative: +3 Speed: 25 Passive perception: 10 Size: Small Proficiency bonus: +2 </p><p></p><p>Hit points: <span style="color: #FF0000">41</span> (7+Con mod each level) Hit dice: 4d12 (used 2)</p><p>Wounds: <span style="color: #FF8C00">13</span> (Dragon breath)</p><p></p><p>BASICS</p><p>Name: Roscoe High-hill</p><p>CG Male Stout Halfling Barbarian 3 </p><p>Background: Outlander (Hunter-gatherer)</p><p>AC: 17 (Unarmored Defense[10+Con] + Dex + Shield)</p><p>Initiative: +3</p><p>Passive Perception: 9</p><p>Experience: 0</p><p></p><p>CHARACTERIZATION</p><p>Traits: I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. I’m driven by a wanderlust that led me away from home.</p><p>Ideal: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic).</p><p>Bond: My family, clan, or tribe is the most important thing in my life, even when they are far from me.</p><p>Flaw: I am too enamored of ale, wine, and other intoxicants.</p><p></p><p>ATTRIBUTES</p><p>STR: 16 (+3) ; DEX: 16 (+3) ; CON: 14 (+2)</p><p>INT: 8 (-1) ; WIS: 10 (0) ; CHA: 13 (+1)</p><p></p><p>SAVING THROWS: </p><p>STR: +5 DEX: +3 CON: +4 INT: -1 WIS: 0 CHA: +1</p><p></p><p>PROFICIENCY</p><p>Proficiency Bonus: +2</p><p>Armor: Light and medium armor, shields.</p><p>Weapons: simple and martial weapons</p><p>Tools: Bagpipes</p><p>Languages: Halfling, Common, Elvish</p><p>Saving Throws: Con and Str</p><p>Proficient Skills: Athletics +5, Intimidation +3, Nature +1, Survival +2</p><p>Non-proficient skills: Acrobatics +3, Animal Handling 0, Arcana -1, Deception +1, History -1, Insight 0, Investigation -1, Medicine 0, Perception 0, Perform +1, Persuasion +1, Religion -1, Sleight of Hand +3, Stealth +3</p><p></p><p>RACE</p><p>Size: Small</p><p>Speed: 25 feet</p><p>Lucky - reroll a natural '1' </p><p>Brave - advantage on saving throws vs. being frightened.</p><p>Halfling Nimbleness - You can move through the space o f any creature that is o f a size larger than yours</p><p>Stout Resilience - advantage on saving throws vs. poison, and you have resistance vs. poison damage.</p><p></p><p>CLASS</p><p>Rage (3 Rages, +2 damage) - resistance to damage, advantage on Strength checks and Strength saving throws.</p><p>Unarmored Defense - w/o add CON mod to the AC. <span style="color: #FF0000">(Rage 2/3)</span></p><p>Reckless Attack - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until</p><p>your next turn.</p><p>Danger Sense - advantage on Dexterity saving throws against traps and spells.</p><p>Primal Path - Path of the Totem warrior:</p><p>* Spirit seeker - cast beast sense and speak with animals as ritual.</p><p>* Totem Spirit (bear) - While raging, you have resistance to all damage except psychic damage.</p><p></p><p>EQUIPMENT (wealth=48gp)</p><p>Shield, 4 Javelins (Thrown 30/120, 1d6), Short sword (Finesse, 1d6+3)</p><p>Explorer's pack, Hunting trap, Animal trophy (Deer and Bear fang), Traveler's clothes.</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 6494672, member: 24609"] [b]Roscoe High-hill — Halfling Barbarian 4[/b] Roscoe High-hill — Level 4 Ability scores: STR: 16 (+3) DEX: 16 (+3) CON: 14 (+2) INT: 8 (-1) WIS: 10 (0) CHA: 13 (+1) Saving throws: STR: +5 DEX: +3 CON:Stout Halfling Barbarian +4 INT: -1 WIS: +0 CHA: +1 Initiative: +3 Speed: 25 Passive perception: 10 Size: Small Proficiency bonus: +2 Hit points: [COLOR="#FF0000"]41[/COLOR] (7+Con mod each level) Hit dice: 4d12 (used 2) Wounds: [COLOR="#FF8C00"]13[/COLOR] (Dragon breath) BASICS Name: Roscoe High-hill CG Male Stout Halfling Barbarian 3 Background: Outlander (Hunter-gatherer) AC: 17 (Unarmored Defense[10+Con] + Dex + Shield) Initiative: +3 Passive Perception: 9 Experience: 0 CHARACTERIZATION Traits: I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. I’m driven by a wanderlust that led me away from home. Ideal: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic). Bond: My family, clan, or tribe is the most important thing in my life, even when they are far from me. Flaw: I am too enamored of ale, wine, and other intoxicants. ATTRIBUTES STR: 16 (+3) ; DEX: 16 (+3) ; CON: 14 (+2) INT: 8 (-1) ; WIS: 10 (0) ; CHA: 13 (+1) SAVING THROWS: STR: +5 DEX: +3 CON: +4 INT: -1 WIS: 0 CHA: +1 PROFICIENCY Proficiency Bonus: +2 Armor: Light and medium armor, shields. Weapons: simple and martial weapons Tools: Bagpipes Languages: Halfling, Common, Elvish Saving Throws: Con and Str Proficient Skills: Athletics +5, Intimidation +3, Nature +1, Survival +2 Non-proficient skills: Acrobatics +3, Animal Handling 0, Arcana -1, Deception +1, History -1, Insight 0, Investigation -1, Medicine 0, Perception 0, Perform +1, Persuasion +1, Religion -1, Sleight of Hand +3, Stealth +3 RACE Size: Small Speed: 25 feet Lucky - reroll a natural '1' Brave - advantage on saving throws vs. being frightened. Halfling Nimbleness - You can move through the space o f any creature that is o f a size larger than yours Stout Resilience - advantage on saving throws vs. poison, and you have resistance vs. poison damage. CLASS Rage (3 Rages, +2 damage) - resistance to damage, advantage on Strength checks and Strength saving throws. Unarmored Defense - w/o add CON mod to the AC. [COLOR="#FF0000"](Rage 2/3)[/COLOR] Reckless Attack - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. Danger Sense - advantage on Dexterity saving throws against traps and spells. Primal Path - Path of the Totem warrior: * Spirit seeker - cast beast sense and speak with animals as ritual. * Totem Spirit (bear) - While raging, you have resistance to all damage except psychic damage. EQUIPMENT (wealth=48gp) Shield, 4 Javelins (Thrown 30/120, 1d6), Short sword (Finesse, 1d6+3) Explorer's pack, Hunting trap, Animal trophy (Deer and Bear fang), Traveler's clothes. [/QUOTE]
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