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<blockquote data-quote="Kobold Stew" data-source="post: 6538395" data-attributes="member: 23484"><p>[ATTACH]67014[/ATTACH]</p><p></p><p><strong>Father Spec Thomson, consulting investigator</strong> </p><p></p><p>[sblock=Father Spec, Level 4]</p><p>LG Human Knowledge Cleric </p><p>Level 4</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2) </p><p>CON 10 (0)</p><p>INT 16 (+3)</p><p>WIS 18 (+4) (ASI level 4)</p><p>CHA 8 (-1) </p><p></p><p>Size M</p><p>Speed 30</p><p>AC 18 (14 +2 dex + 2 shield)</p><p>Init +2</p><p>Hit Points: 23 (4d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, shield, simple weapons </p><p><strong>Saves</strong>: WIS, CHA</p><p><strong>Skills</strong>: Insight, Religion, Arcana, History (double), Nature (double), Perception, Investigation</p><p><strong>Tools</strong>: thieves’ tools, forgery kit</p><p><strong>Languages</strong>: Common, Goblin, Giant, Undercommon</p><p></p><p><strong>Attacks</strong>:</p><p>Rope of Arachnea, 1d20+4 to hit, 1d4+2 slashing damage, reach (10')</p><p>Dagger, 1d20+4 to hit, 1d4+2 piercing damage</p><p>Sacred Flame, DC 14 Dex save or 1d8 radiant</p><p></p><p><strong>Background</strong> (trait): (custom) Detective</p><p></p><p><strong>Race abilities</strong>: </p><p>* Variant Human: extra skill, feat, +1 dex/wis (included above) </p><p></p><p><strong>Class abilities</strong>:</p><p>* Spells (4 x level 1 slots, 3 x level 2 slots)</p><p>-- cantrips: light, guidance, sacred flame, mending</p><p>-- level 1: cure wounds, inflict wounds, sanctuary, purify food and drink (+command, identify)</p><p>-- level 2: calm emotions, silence, prayer of healing, hold person (+augury, suggestion)</p><p>* Domain: Knowledge</p><p>* Channel Divinity (1/rest)</p><p>-- turn undead</p><p>-- knowledge of the ages (proficiency in skill or tool in for 10 min)</p><p></p><p><strong>Feats</strong></p><p>* Observant:</p><p>-- +1 int (included above)</p><p>-- can read lips</p><p>-- +5 to passive Wis (Perception) and Int (Investigation)</p><p></p><p><strong>Skills</strong></p><p>+2 (dex) Acrobatics</p><p>+4 (wis) Animal Handling</p><p><strong>+7 (int) Arcana</strong> (double proficiency)</p><p>+0 (str) Athletics </p><p>-1 (cha) Deception</p><p><strong>+7 (int) History</strong> (double proficiency)</p><p><strong>+6 (wis) Insight</strong> </p><p>-1 (cha) Intimidation</p><p><strong>+5 (int) Investigation</strong> Passive: 20</p><p>+4 (wis) Medicine</p><p><strong>+5 (int) Nature</strong></p><p><strong>+6 (wis) Perception</strong> Passive: 21</p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p><strong>+5 (int) Religion </strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth (disadvantage in armour)</p><p>+4 (wis) Survival</p><p></p><p><strong>Characteristics</strong>: </p><p>Personality: somewhat stuffy and acts more bothered than he is</p><p>Ideal: the truth is often found in the centre of a mystery</p><p>Bond: wants to care for his elderly mother.</p><p>Flaw: his magic should benefit those who acknowledge his god</p><p></p><p><strong>Equipment</strong>: </p><p></p><p>* scale mail (50, 45)</p><p>* shield (10, 6)</p><p>* holy symbol, amulet (5, 1)</p><p>* crowbar (2, 5)</p><p>* traveller's clothes (2, 4) x 2</p><p>* hourglass (25, 1)</p><p>* backpack (2, 5)</p><p>* holy symbol, emblem on shield (5, -)</p><p>* 50' silk rope (10, 5)</p><p>* steel mirror (5, .5)</p><p>* bedroll (1, 7)</p><p>* forgery kit (15, 5)</p><p>* thieves' tools (25, 1)</p><p>* rations (8 days) (4, 16)</p><p>* belt pouch with 5gp</p><p></p><p>* bag of holding (see below)</p><p>* Dagger from Colden.</p><p>* rope of Arachnea (100' length of silk rope, magical)</p><p>-- weapon (above)</p><p>-- prof (Athletics) +2 when using it</p><p>-- sticky (can be used unusually) but vulnerable to fire.</p><p></p><p></p><p>[/sblock]</p><p>[sblock=Father Spec, Level 3]</p><p>LG Human Knowledge Cleric </p><p>Level 3</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2) </p><p>CON 10 (0)</p><p>INT 16 (+3)</p><p>WIS 16 (+3)</p><p>CHA 8 (-1) </p><p></p><p>Size M</p><p>Speed 30</p><p>AC 18 (14 +2 dex + 2 shield)</p><p>Init +2</p><p>Hit Points: 18 (3d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, shield, simple weapons, </p><p><strong>Saves</strong>: WIS, CHA</p><p><strong>Skills</strong>: Insight, Religion, Arcana, History (double), Nature (double), Perception, Investigation</p><p><strong>Tools</strong>: thieves’ tools, forgery kit</p><p><strong>Languages</strong>: Common, Goblin, Giant, Undercommon</p><p></p><p><strong>Attacks</strong>:</p><p>Mace, 1d20+2 to hit, 1d6 bludgeoning</p><p>Crossbow, 1d20+4, 1d8+2 piercing</p><p>Sacred Flame, DC 13 Dex save or 1d8 radiant</p><p></p><p><strong>Background</strong> (trait): (custom) Detective*</p><p></p><p><strong>Race abilities</strong>: </p><p>* Variant Human: extra skill, feat, +1 dex/wis (included above) </p><p></p><p><strong>Class abilities</strong>:</p><p>* Spells (4 x level 1 slots, 2 x level 2 slots)</p><p>-- cantrips: light, guidance, sacred flame</p><p>-- level 1: cure wounds, inflict wounds, shield of faith, command</p><p>-- level 2: suggestion, calm emotions</p><p>* Domain: Knowledge</p><p>* Channel Divinity (1/rest)</p><p>-- turn undead</p><p>-- knowledge of the ages (proficiency in skill or tool in for 10 min)</p><p></p><p><strong>Feats</strong></p><p>* Observant:</p><p>-- +1 int (included above)</p><p>-- can read lips</p><p>-- +5 to passive Wis (Perception) and Int (Investigation)</p><p></p><p><strong>Skills</strong></p><p>+2 (dex) Acrobatics</p><p>+3 (wis) Animal Handling</p><p><strong>+5 (int) Arcana</strong></p><p>+0 (str) Athletics </p><p>-1 (cha) Deception</p><p><strong>+7 (int) History</strong></p><p><strong>+5 (wis) Insight</strong> </p><p>-1 (cha) Intimidation</p><p><strong>+5 (int) Investigation</strong> Passive: 20</p><p>+3 (wis) Medicine</p><p><strong>+5 (int) Nature</strong></p><p><strong>+5 (wis) Perception</strong> Passive: 20</p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p><strong>+5 (int) Religion </strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth (disadvantage in armour)</p><p>+3 (wis) Survival</p><p></p><p><strong>Characteristics</strong>: </p><p>Personality: somewhat stuffy and acts more bothered than he is</p><p>Ideal: the truth is often found in the centre of a mystery</p><p>Bond: wants to care for his elderly mother.</p><p>Flaw: his magic should benefit those who acknowledge his god</p><p></p><p><strong>Equipment</strong>: </p><p></p><p>* mace (5gp, 4 lbs)</p><p>* scale mail (50, 45)</p><p>* light crossbow (25, 5) and 40 bolts (2, 3)</p><p>* shield (10, 6)</p><p>* holy symbol, amulet (5, 1)</p><p>* crowbar (2, 5)</p><p>* traveller's clothes (2, 4) x 2</p><p>* hourglass (25, 1)</p><p>* backpack (2, 5)</p><p>* holy symbol, emblem on shield (5, -)</p><p>* 50' silk rope (10, 5)</p><p>* steel mirror (5, .5)</p><p>* bedroll (1, 7)</p><p>* forgery kit (15, 5)</p><p>* thieves' tools (25, 1)</p><p>* rations (8 days) (4, 16)</p><p>* belt pouch with 5gp</p><p></p><p>[/sblock]</p><p>[sblock=Father Spec, level 2]</p><p>LG Human Knowledge Cleric </p><p>Level 2</p><p></p><p><strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2) </p><p>CON 10 (0)</p><p>INT 16 (+3)</p><p>WIS 16 (+3)</p><p>CHA 8 (-1) </p><p></p><p>Size M</p><p>Speed 30</p><p>AC 18 (14 +2 dex + 2 shield)</p><p>Init +2</p><p>Hit Points: 13 (2d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, shield, simple weapons, </p><p><strong>Saves</strong>: WIS, CHA</p><p><strong>Skills</strong>: Insight, Religion, Arcana, History (double), Nature (double), Perception, Investigation</p><p><strong>Tools</strong>: thieves’ tools, forgery kit</p><p><strong>Languages</strong>: Common, Goblin, Giant, Undercommon</p><p></p><p><strong>Attacks</strong>:</p><p>Mace, 1d20+2 to hit, 1d6 bludgeoning</p><p>Crossbow, 1d20+4, 1d8+2 piercing</p><p>Sacred Flame, DC 13 Dex save or 1d8 radiant</p><p></p><p><strong>Background</strong> (trait): (custom) Detective*</p><p></p><p></p><p><strong>Race abilities</strong>: </p><p>* Variant Human: extra skill, feat, +1 dex/wis (included above) </p><p></p><p><strong>Class abilities</strong>:</p><p>* Spells (3 x level 1 slots)</p><p>-- cantrips: light, guidance, sacred flame</p><p>-- level 1: cure wounds, inflict wounds, shield of faith, command, identify</p><p>* Domain: Knowledge</p><p>* Channel Divinity (1/rest)</p><p>-- turn undead</p><p>-- knowledge of the ages (proficiency in skill or tool in for 10 min)</p><p></p><p><strong>Feats</strong></p><p>* Observant:</p><p>-- +1 int (included above)</p><p>-- can read lips</p><p>-- +5 to passive Wis (Perception) and Int (Investigation)</p><p></p><p><strong>Skills</strong></p><p>+2 (dex) Acrobatics</p><p>+3 (wis) Animal Handling</p><p><strong>+5 (int) Arcana</strong></p><p>+0 (str) Athletics </p><p>-1 (cha) Deception</p><p><strong>+7 (int) History</strong></p><p><strong>+5 (wis) Insight</strong> </p><p>-1 (cha) Intimidation</p><p><strong>+5 (int) Investigation</strong> Passive: 20</p><p>+3 (wis) Medicine</p><p><strong>+5 (int) Nature</strong></p><p><strong>+5 (wis) Perception</strong> Passive: 20</p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p><strong>+5 (int) Religion </strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth (disadvantage in armour)</p><p>+3 (wis) Survival</p><p></p><p><strong>Characteristics</strong>: </p><p>Personality: somewhat stuffy and acts more bothered than he is</p><p>Ideal: the truth is often found in the centre of a mystery</p><p>Bond: wants to care for his elderly mother.</p><p>Flaw: his magic should benefit those who acknowledge his god</p><p></p><p><strong>Equipment</strong>: </p><p></p><p>* mace (5gp, 4 lbs)</p><p>* scale mail (50, 45)</p><p>* light crossbow (25, 5) and 40 bolts (2, 3)</p><p>* shield (10, 6)</p><p>* holy symbol, amulet (5, 1)</p><p>* crowbar (2, 5)</p><p>* traveller's clothes (2, 4) x 2</p><p>* hourglass (25, 1)</p><p>* backpack (2, 5)</p><p>* holy symbol, emblem on shield (5, -)</p><p>* 50' silk rope (10, 5)</p><p>* steel mirror (5, .5)</p><p>* bedroll (1, 7)</p><p>* forgery kit (15, 5)</p><p>* thieves' tools (25, 1)</p><p>* rations (8 days) (4, 16)</p><p>* belt pouch with 5gp</p><p></p><p>* bag of holding (contents listed below)</p><p></p><p>[sblock=Custom background]</p><p><strong>Detective</strong></p><p>Skills: Perception, Investigation</p><p>Tools: Thieves’ tools; forgery kit</p><p>Equipment: as Criminal</p><p>Feature: False Identity (as Charlatan)[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock="contents of the Bag of Holding"]</p><p>Please let me know if I've missed anything!</p><p></p><p>* an almost never-ending stream of supplies. Greatsword, trail rations... even a chest! Nodding, he returned the items to the sack and added the glaive, vestments, and the book the dwarf had secured form the pedestal at the closed entrance. (IC 283)</p><p>* 667 sp of tithes (IC 295)</p><p>* mini cask of beer (IC 315)</p><p>* (big axe -- being used by...) (IC 577)</p><p>* ten gold coins and--when he counted--25 silver and 40 copper pieces (IC 577)</p><p>* two books (IC 826)</p><p>* brass tube (IC 897) -- filled with poison gas</p><p>* three empty small glass vials, a clay mug, and an extra waterskin, once filled with healing potion or vomit-indcing poison (unlabelled) (IC 937, 1218)</p><p>* a brick of soap. And a boar bristle brush, a tub of what smelled like scented talc. (IC 934)</p><p>* twenty gold and five silver pieces (IC 1037)</p><p>* mace and light crossbow and 40 bolts (IC 1043)[/sblock]</p><p>[sblock=rope]<strong>ROPE OF ARACHNEA:</strong> Uncommon, requires attunement. This 100' length of silk rope weights ten (10) pounds and is found in the lair of a giant spider where the webbing has had time sufficient enough to imbue sticky qualities in the weave of the rope. The rope grants a bearer attuned to it: 1) proficiency in Athletics checks made when using the rope is determinative of outcome, to a maximum proficiency bonus of +2; and 2) proficiency in wielding the rope as a whip weapon (1d4 slashing damage with the finesse and reach properties). Additionally, the rope is sticky; knots tied with the rope adhere better than normal, and the rope may be used in myriad ways (e.g., to create patterned drawings on walls, to fasten the rope in place along a path, and other creative methods as dictated by the rope's bearer and agreed to by the DM) where common rope would fail. Finally, the webbing contained within the rope's weave make it particularly susceptible to fire damage; the rope is Vulnerable to fire damage (double damage if lit on fire, no saving throw (if applicable)). The rope has an aura of the transmutation school of magic.</p><p></p><p>Rope described IC 1062; attuned IC 1078</p><p>[/sblock]</p><p></p><p>15 damage (IC 1110)</p><p>13 cured (IC 1131, 1132) - 2 HD spent, Level 1 spell slot.</p><p>Level 2 spell slot.(IC 1182)</p><p>13 damage -- down to 8 and unconscious -- IC 1260, 1263.</p><p>healed for 4 -- conscious and at 12 -- IC 1276.</p><p>53 points cold damage (!!) -- -41. Insta-kill!</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6538395, member: 23484"] [ATTACH=CONFIG]67014._xfImport[/ATTACH] [B]Father Spec Thomson, consulting investigator[/B] [sblock=Father Spec, Level 4] LG Human Knowledge Cleric Level 4 [B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 10 (0) INT 16 (+3) WIS 18 (+4) (ASI level 4) CHA 8 (-1) Size M Speed 30 AC 18 (14 +2 dex + 2 shield) Init +2 Hit Points: 23 (4d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, shield, simple weapons [B]Saves[/B]: WIS, CHA [B]Skills[/B]: Insight, Religion, Arcana, History (double), Nature (double), Perception, Investigation [B]Tools[/B]: thieves’ tools, forgery kit [B]Languages[/B]: Common, Goblin, Giant, Undercommon [B]Attacks[/B]: Rope of Arachnea, 1d20+4 to hit, 1d4+2 slashing damage, reach (10') Dagger, 1d20+4 to hit, 1d4+2 piercing damage Sacred Flame, DC 14 Dex save or 1d8 radiant [B]Background[/B] (trait): (custom) Detective [B]Race abilities[/B]: * Variant Human: extra skill, feat, +1 dex/wis (included above) [B]Class abilities[/B]: * Spells (4 x level 1 slots, 3 x level 2 slots) -- cantrips: light, guidance, sacred flame, mending -- level 1: cure wounds, inflict wounds, sanctuary, purify food and drink (+command, identify) -- level 2: calm emotions, silence, prayer of healing, hold person (+augury, suggestion) * Domain: Knowledge * Channel Divinity (1/rest) -- turn undead -- knowledge of the ages (proficiency in skill or tool in for 10 min) [B]Feats[/B] * Observant: -- +1 int (included above) -- can read lips -- +5 to passive Wis (Perception) and Int (Investigation) [B]Skills[/B] +2 (dex) Acrobatics +4 (wis) Animal Handling [b]+7 (int) Arcana[/b] (double proficiency) +0 (str) Athletics -1 (cha) Deception [b]+7 (int) History[/b] (double proficiency) [B]+6 (wis) Insight[/B] -1 (cha) Intimidation [b]+5 (int) Investigation[/b] Passive: 20 +4 (wis) Medicine [b]+5 (int) Nature[/b] [b]+6 (wis) Perception[/b] Passive: 21 -1 (cha) Performance -1 (cha) Persuasion [b]+5 (int) Religion [/b] +2 (dex) Sleight of Hand +2 (dex) Stealth (disadvantage in armour) +4 (wis) Survival [B]Characteristics[/B]: Personality: somewhat stuffy and acts more bothered than he is Ideal: the truth is often found in the centre of a mystery Bond: wants to care for his elderly mother. Flaw: his magic should benefit those who acknowledge his god [B]Equipment[/B]: * scale mail (50, 45) * shield (10, 6) * holy symbol, amulet (5, 1) * crowbar (2, 5) * traveller's clothes (2, 4) x 2 * hourglass (25, 1) * backpack (2, 5) * holy symbol, emblem on shield (5, -) * 50' silk rope (10, 5) * steel mirror (5, .5) * bedroll (1, 7) * forgery kit (15, 5) * thieves' tools (25, 1) * rations (8 days) (4, 16) * belt pouch with 5gp * bag of holding (see below) * Dagger from Colden. * rope of Arachnea (100' length of silk rope, magical) -- weapon (above) -- prof (Athletics) +2 when using it -- sticky (can be used unusually) but vulnerable to fire. [/sblock] [sblock=Father Spec, Level 3] LG Human Knowledge Cleric Level 3 [B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 10 (0) INT 16 (+3) WIS 16 (+3) CHA 8 (-1) Size M Speed 30 AC 18 (14 +2 dex + 2 shield) Init +2 Hit Points: 18 (3d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, shield, simple weapons, [B]Saves[/B]: WIS, CHA [B]Skills[/B]: Insight, Religion, Arcana, History (double), Nature (double), Perception, Investigation [B]Tools[/B]: thieves’ tools, forgery kit [B]Languages[/B]: Common, Goblin, Giant, Undercommon [B]Attacks[/B]: Mace, 1d20+2 to hit, 1d6 bludgeoning Crossbow, 1d20+4, 1d8+2 piercing Sacred Flame, DC 13 Dex save or 1d8 radiant [B]Background[/B] (trait): (custom) Detective* [B]Race abilities[/B]: * Variant Human: extra skill, feat, +1 dex/wis (included above) [B]Class abilities[/B]: * Spells (4 x level 1 slots, 2 x level 2 slots) -- cantrips: light, guidance, sacred flame -- level 1: cure wounds, inflict wounds, shield of faith, command -- level 2: suggestion, calm emotions * Domain: Knowledge * Channel Divinity (1/rest) -- turn undead -- knowledge of the ages (proficiency in skill or tool in for 10 min) [B]Feats[/B] * Observant: -- +1 int (included above) -- can read lips -- +5 to passive Wis (Perception) and Int (Investigation) [B]Skills[/B] +2 (dex) Acrobatics +3 (wis) Animal Handling [b]+5 (int) Arcana[/b] +0 (str) Athletics -1 (cha) Deception [b]+7 (int) History[/b] [B]+5 (wis) Insight[/B] -1 (cha) Intimidation [b]+5 (int) Investigation[/b] Passive: 20 +3 (wis) Medicine [b]+5 (int) Nature[/b] [b]+5 (wis) Perception[/b] Passive: 20 -1 (cha) Performance -1 (cha) Persuasion [b]+5 (int) Religion [/b] +2 (dex) Sleight of Hand +2 (dex) Stealth (disadvantage in armour) +3 (wis) Survival [B]Characteristics[/B]: Personality: somewhat stuffy and acts more bothered than he is Ideal: the truth is often found in the centre of a mystery Bond: wants to care for his elderly mother. Flaw: his magic should benefit those who acknowledge his god [B]Equipment[/B]: * mace (5gp, 4 lbs) * scale mail (50, 45) * light crossbow (25, 5) and 40 bolts (2, 3) * shield (10, 6) * holy symbol, amulet (5, 1) * crowbar (2, 5) * traveller's clothes (2, 4) x 2 * hourglass (25, 1) * backpack (2, 5) * holy symbol, emblem on shield (5, -) * 50' silk rope (10, 5) * steel mirror (5, .5) * bedroll (1, 7) * forgery kit (15, 5) * thieves' tools (25, 1) * rations (8 days) (4, 16) * belt pouch with 5gp [/sblock] [sblock=Father Spec, level 2] LG Human Knowledge Cleric Level 2 [B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 10 (0) INT 16 (+3) WIS 16 (+3) CHA 8 (-1) Size M Speed 30 AC 18 (14 +2 dex + 2 shield) Init +2 Hit Points: 13 (2d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, shield, simple weapons, [B]Saves[/B]: WIS, CHA [B]Skills[/B]: Insight, Religion, Arcana, History (double), Nature (double), Perception, Investigation [B]Tools[/B]: thieves’ tools, forgery kit [B]Languages[/B]: Common, Goblin, Giant, Undercommon [B]Attacks[/B]: Mace, 1d20+2 to hit, 1d6 bludgeoning Crossbow, 1d20+4, 1d8+2 piercing Sacred Flame, DC 13 Dex save or 1d8 radiant [B]Background[/B] (trait): (custom) Detective* [B]Race abilities[/B]: * Variant Human: extra skill, feat, +1 dex/wis (included above) [B]Class abilities[/B]: * Spells (3 x level 1 slots) -- cantrips: light, guidance, sacred flame -- level 1: cure wounds, inflict wounds, shield of faith, command, identify * Domain: Knowledge * Channel Divinity (1/rest) -- turn undead -- knowledge of the ages (proficiency in skill or tool in for 10 min) [B]Feats[/B] * Observant: -- +1 int (included above) -- can read lips -- +5 to passive Wis (Perception) and Int (Investigation) [B]Skills[/B] +2 (dex) Acrobatics +3 (wis) Animal Handling [b]+5 (int) Arcana[/b] +0 (str) Athletics -1 (cha) Deception [b]+7 (int) History[/b] [B]+5 (wis) Insight[/B] -1 (cha) Intimidation [b]+5 (int) Investigation[/b] Passive: 20 +3 (wis) Medicine [b]+5 (int) Nature[/b] [b]+5 (wis) Perception[/b] Passive: 20 -1 (cha) Performance -1 (cha) Persuasion [b]+5 (int) Religion [/b] +2 (dex) Sleight of Hand +2 (dex) Stealth (disadvantage in armour) +3 (wis) Survival [B]Characteristics[/B]: Personality: somewhat stuffy and acts more bothered than he is Ideal: the truth is often found in the centre of a mystery Bond: wants to care for his elderly mother. Flaw: his magic should benefit those who acknowledge his god [B]Equipment[/B]: * mace (5gp, 4 lbs) * scale mail (50, 45) * light crossbow (25, 5) and 40 bolts (2, 3) * shield (10, 6) * holy symbol, amulet (5, 1) * crowbar (2, 5) * traveller's clothes (2, 4) x 2 * hourglass (25, 1) * backpack (2, 5) * holy symbol, emblem on shield (5, -) * 50' silk rope (10, 5) * steel mirror (5, .5) * bedroll (1, 7) * forgery kit (15, 5) * thieves' tools (25, 1) * rations (8 days) (4, 16) * belt pouch with 5gp * bag of holding (contents listed below) [sblock=Custom background] [B]Detective[/B] Skills: Perception, Investigation Tools: Thieves’ tools; forgery kit Equipment: as Criminal Feature: False Identity (as Charlatan)[/sblock] [/sblock] [sblock="contents of the Bag of Holding"] Please let me know if I've missed anything! * an almost never-ending stream of supplies. Greatsword, trail rations... even a chest! Nodding, he returned the items to the sack and added the glaive, vestments, and the book the dwarf had secured form the pedestal at the closed entrance. (IC 283) * 667 sp of tithes (IC 295) * mini cask of beer (IC 315) * (big axe -- being used by...) (IC 577) * ten gold coins and--when he counted--25 silver and 40 copper pieces (IC 577) * two books (IC 826) * brass tube (IC 897) -- filled with poison gas * three empty small glass vials, a clay mug, and an extra waterskin, once filled with healing potion or vomit-indcing poison (unlabelled) (IC 937, 1218) * a brick of soap. And a boar bristle brush, a tub of what smelled like scented talc. (IC 934) * twenty gold and five silver pieces (IC 1037) * mace and light crossbow and 40 bolts (IC 1043)[/sblock] [sblock=rope][B]ROPE OF ARACHNEA:[/B] Uncommon, requires attunement. This 100' length of silk rope weights ten (10) pounds and is found in the lair of a giant spider where the webbing has had time sufficient enough to imbue sticky qualities in the weave of the rope. The rope grants a bearer attuned to it: 1) proficiency in Athletics checks made when using the rope is determinative of outcome, to a maximum proficiency bonus of +2; and 2) proficiency in wielding the rope as a whip weapon (1d4 slashing damage with the finesse and reach properties). Additionally, the rope is sticky; knots tied with the rope adhere better than normal, and the rope may be used in myriad ways (e.g., to create patterned drawings on walls, to fasten the rope in place along a path, and other creative methods as dictated by the rope's bearer and agreed to by the DM) where common rope would fail. Finally, the webbing contained within the rope's weave make it particularly susceptible to fire damage; the rope is Vulnerable to fire damage (double damage if lit on fire, no saving throw (if applicable)). The rope has an aura of the transmutation school of magic. Rope described IC 1062; attuned IC 1078 [/sblock] 15 damage (IC 1110) 13 cured (IC 1131, 1132) - 2 HD spent, Level 1 spell slot. Level 2 spell slot.(IC 1182) 13 damage -- down to 8 and unconscious -- IC 1260, 1263. healed for 4 -- conscious and at 12 -- IC 1276. 53 points cold damage (!!) -- -41. Insta-kill! [/QUOTE]
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