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CB's The Sunless Citadel v3.5
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<blockquote data-quote="hafrogman" data-source="post: 2818573" data-attributes="member: 8858"><p><strong>Karl Rikken</strong></p><p></p><p>Character:</p><p></p><p>[sblock][code][B]Name:[/B] Karl Rikken</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Half-Orc</p><p>[B]Size:[/B] Medium (7'0", 190 lb)</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Nuetral Good</p><p>[B]Diety:[/B] Fharlanghn</p><p></p><p>[B]Str:[/B] 18 +4 (10p.) [B]Level:[/B] 3 [B]XP:[/B] 3348</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +2 [B]HP:[/B] 18 (3d6+6)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6</p><p>[B]Int:[/B] 12 +1 (6p.) [B]Speed:[/B] 30' [COLOR=Red]Current HP: 18[/COLOR]</p><p>[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +5</p><p>[B]Cha:[/B] 8 -1 (2p.)</p><p></p><p> [B]Base Armor Shield Dex Size Misc[/B]</p><p>[B]Armor:[/B] 14 10 +3 +0 +1 +0 --</p><p>[B]Touch:[/B] 11</p><p>[B]Flat:[/B] 13</p><p></p><p> [B]Base Mod Misc[/B]</p><p>[B]Fort:[/B] +3 +1 +2 +0</p><p>[B]Ref:[/B] +4 +3 +1 +0</p><p>[B]Will:[/B] +4 +1 +1 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Shortsword +7 1d6+4 19-20</p><p>Dart +3 1d4+4 20 (20' range increment)</p><p></p><p></p><p>[B]Languages:[/B]</p><p>Common</p><p>Orc</p><p>Giant </p><p></p><p>[B]Abilities:[/B]</p><p>Sneak Attack +2d6</p><p>Trapfinding</p><p>Evasion</p><p>Trapsense +1</p><p>Darkvision 60'</p><p>Orc Blood</p><p></p><p>[B]Feats:[/B]</p><p>Stealthy [1st]</p><p>Iron Will [Bonus 1st]</p><p>Weapon Focus: Shortsword [Bonus 2nd]</p><p>Improved Unarmed Strike [3rd]</p><p>Improved Initiative [Bonus 3rd]</p><p></p><p>[B]Skill Points:[/B] 54 [B]Max Ranks:[/B] 6/3</p><p></p><p>[B]Skills: Ranks Mod Misc[/B]</p><p>Balance +2 0 +1 +2,-1</p><p>Climb +7 4 +4 -1</p><p>Disable Device +9 6 +1 +2</p><p>Hide +8 6 +1 +2,-1</p><p>Jump +11 6 +4 +2,-1</p><p>Listen +5 4 +1</p><p>Move Silently +8 6 +1 +2,-1</p><p>Open Lock +9 6 +1 +2</p><p>Search +7 6 +1 </p><p>Spot +5 4 +1 </p><p>Tumble +8 6 +1 +2,-1</p><p></p><p>Armor Check Penalty: -1</p><p>MW Thieves' Tools: +2</p><p>Stealthy +2</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Backpack 2gp 2lb</p><p>Belt Pouch 2gp 1lb</p><p>Chain (10') 30gp 2lb</p><p>Crowbar 2gp 5lb</p><p>Grappling Hook 4gp 1lb</p><p>Rations (4 days) 2gp 4lb</p><p>Rope, Silk (50') 10gp 5lb</p><p>Waterskin 1gp 4lb</p><p>Whetstone 2cp 1lb</p><p></p><p>MW Thieves' Tools 100gp 2lb</p><p></p><p>Shortsword 10gp 2lb</p><p>Darts (10) 5gp 5lb</p><p>Studded Leather Armor 25gp 20lb </p><p>Traveler's Outfit 1gp 5lb (worn)</p><p></p><p> Total 191.02</p><p></p><p>[B]Total Weight:[/B] 57lb / 100lb light load</p><p>[B]Money:[/B] 8 gp 9 sp 8 cp[/code]</p><p>[/sblock]</p><p>Background:[sblock]When Karl was young, his mother would regale him with stories of his father. How he was big, and strong and had used his orcish blood to make himself a great warrior for justice and light. Karl didn't have much use for these stories, but he listened anyways because it was his mother. Karl could never see how being a doughty fighter had ever gotten his father anywhere but dead. He wasn't here after all, and that meant Karl and his mother were alone. And nobody else seemed to think his orcish blood was a proud heritage. Most of the other children in the village used it as a weapon against him instead.</p><p></p><p>They would mock him, and throw things, and if he tried to fight back then their parents accuse him of being a monster and a bully. His mother tried to help, but their position in the village was tenuous enough. A husbandless woman and her half-breed child weren't overly welcome at the best of times. And so Karl learned that if he couldn't fight back, the next best thing was to not be seen in the first place. If the other children couldn't find him, they couldn't hurt him.</p><p></p><p>The already withdrawn Karl became even more secretive as he grew older. He mastered the art of sneaking about, of avoiding conflict. He learned to get into places he ought not to get into, not to cause trouble, but simply because nobody ever thought of looking there.</p><p></p><p>When he wasn't hiding or at home, the only place Karl could openly be found was down at the docksides. The people down there seemed less concerned with how a fellow looked, and more if he had a strong arm and was willing to lend a hand when unloading time came. The barge folk became a sort of adoptive family to Karl, and he learned a lot from them, even if it wasn't so much heroic combat or mystical mastery and more fighting dirty and suchforth.</p><p></p><p>Eventually, Karl decided to move on from his home town. His mother was better off without him provoking the townfolk, and he needed to get away from them too. The next barge that came through left with Karl on board. He traveled around like that for a few more years, but eventually got restless with that life too. Leaving the river behind he wandered into the small town of Oakhurst. . .[/sblock]</p><p></p><p>Appearance:[sblock]Karl inherited all of his father's height, and none of his build. He is extremely tall and lanky, especially for a half-orc. Self concious about his height he tends to walk hunched over, with his eyes downcast to avoid eye contact. His hair is a greasy black, and hangs loose around his shoulders. He tends towards wearing a largish cloak with a floppy hat to avoid exposing as much of himself as possible.[/sblock]</p></blockquote><p></p>
[QUOTE="hafrogman, post: 2818573, member: 8858"] [b]Karl Rikken[/b] Character: [sblock][code][B]Name:[/B] Karl Rikken [B]Class:[/B] Rogue [B]Race:[/B] Half-Orc [B]Size:[/B] Medium (7'0", 190 lb) [B]Gender:[/B] Male [B]Alignment:[/B] Nuetral Good [B]Diety:[/B] Fharlanghn [B]Str:[/B] 18 +4 (10p.) [B]Level:[/B] 3 [B]XP:[/B] 3348 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +2 [B]HP:[/B] 18 (3d6+6) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Int:[/B] 12 +1 (6p.) [B]Speed:[/B] 30' [COLOR=Red]Current HP: 18[/COLOR] [B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +5 [B]Cha:[/B] 8 -1 (2p.) [B]Base Armor Shield Dex Size Misc[/B] [B]Armor:[/B] 14 10 +3 +0 +1 +0 -- [B]Touch:[/B] 11 [B]Flat:[/B] 13 [B]Base Mod Misc[/B] [B]Fort:[/B] +3 +1 +2 +0 [B]Ref:[/B] +4 +3 +1 +0 [B]Will:[/B] +4 +1 +1 +2 [B]Weapon Attack Damage Critical[/B] Shortsword +7 1d6+4 19-20 Dart +3 1d4+4 20 (20' range increment) [B]Languages:[/B] Common Orc Giant [B]Abilities:[/B] Sneak Attack +2d6 Trapfinding Evasion Trapsense +1 Darkvision 60' Orc Blood [B]Feats:[/B] Stealthy [1st] Iron Will [Bonus 1st] Weapon Focus: Shortsword [Bonus 2nd] Improved Unarmed Strike [3rd] Improved Initiative [Bonus 3rd] [B]Skill Points:[/B] 54 [B]Max Ranks:[/B] 6/3 [B]Skills: Ranks Mod Misc[/B] Balance +2 0 +1 +2,-1 Climb +7 4 +4 -1 Disable Device +9 6 +1 +2 Hide +8 6 +1 +2,-1 Jump +11 6 +4 +2,-1 Listen +5 4 +1 Move Silently +8 6 +1 +2,-1 Open Lock +9 6 +1 +2 Search +7 6 +1 Spot +5 4 +1 Tumble +8 6 +1 +2,-1 Armor Check Penalty: -1 MW Thieves' Tools: +2 Stealthy +2 [B]Equipment: Cost Weight[/B] Backpack 2gp 2lb Belt Pouch 2gp 1lb Chain (10') 30gp 2lb Crowbar 2gp 5lb Grappling Hook 4gp 1lb Rations (4 days) 2gp 4lb Rope, Silk (50') 10gp 5lb Waterskin 1gp 4lb Whetstone 2cp 1lb MW Thieves' Tools 100gp 2lb Shortsword 10gp 2lb Darts (10) 5gp 5lb Studded Leather Armor 25gp 20lb Traveler's Outfit 1gp 5lb (worn) Total 191.02 [B]Total Weight:[/B] 57lb / 100lb light load [B]Money:[/B] 8 gp 9 sp 8 cp[/code] [/sblock] Background:[sblock]When Karl was young, his mother would regale him with stories of his father. How he was big, and strong and had used his orcish blood to make himself a great warrior for justice and light. Karl didn't have much use for these stories, but he listened anyways because it was his mother. Karl could never see how being a doughty fighter had ever gotten his father anywhere but dead. He wasn't here after all, and that meant Karl and his mother were alone. And nobody else seemed to think his orcish blood was a proud heritage. Most of the other children in the village used it as a weapon against him instead. They would mock him, and throw things, and if he tried to fight back then their parents accuse him of being a monster and a bully. His mother tried to help, but their position in the village was tenuous enough. A husbandless woman and her half-breed child weren't overly welcome at the best of times. And so Karl learned that if he couldn't fight back, the next best thing was to not be seen in the first place. If the other children couldn't find him, they couldn't hurt him. The already withdrawn Karl became even more secretive as he grew older. He mastered the art of sneaking about, of avoiding conflict. He learned to get into places he ought not to get into, not to cause trouble, but simply because nobody ever thought of looking there. When he wasn't hiding or at home, the only place Karl could openly be found was down at the docksides. The people down there seemed less concerned with how a fellow looked, and more if he had a strong arm and was willing to lend a hand when unloading time came. The barge folk became a sort of adoptive family to Karl, and he learned a lot from them, even if it wasn't so much heroic combat or mystical mastery and more fighting dirty and suchforth. Eventually, Karl decided to move on from his home town. His mother was better off without him provoking the townfolk, and he needed to get away from them too. The next barge that came through left with Karl on board. He traveled around like that for a few more years, but eventually got restless with that life too. Leaving the river behind he wandered into the small town of Oakhurst. . .[/sblock] Appearance:[sblock]Karl inherited all of his father's height, and none of his build. He is extremely tall and lanky, especially for a half-orc. Self concious about his height he tends to walk hunched over, with his eyes downcast to avoid eye contact. His hair is a greasy black, and hangs loose around his shoulders. He tends towards wearing a largish cloak with a floppy hat to avoid exposing as much of himself as possible.[/sblock] [/QUOTE]
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