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CB's The Sunless Citadel v3.5
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<blockquote data-quote="Guest 11456" data-source="post: 3402401"><p><strong>Kaeleen : Female Elf Cleric of Corellon Larethian 2</strong></p><p></p><p>Kaeleen moves in behind Grotz and then tosses her borrowed dagger at Goblin #3.</p><p></p><p>[sblock=Charge]Excerpt from the SRD (note italicized part towards the bottom):</p><p>Movement During a Charge: You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.</p><p>You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)</p><p>If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.</p><p>You can’t take a 5-foot step in the same round as a charge.</p><p><em>If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed).</em> You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.</p><p></p><p>Also this is a good online source for the SRD: <a href="http://www.d20srd.org/" target="_blank">http://www.d20srd.org/</a></p><p>One of the best parts is that it is searchable.[/sblock]</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 3402401"] [b]Kaeleen : Female Elf Cleric of Corellon Larethian 2[/b] Kaeleen moves in behind Grotz and then tosses her borrowed dagger at Goblin #3. [sblock=Charge]Excerpt from the SRD (note italicized part towards the bottom): Movement During a Charge: You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.) If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent. You can’t take a 5-foot step in the same round as a charge. [i]If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed).[/i] You can’t use this option unless you are restricted to taking only a standard action or move action on your turn. Also this is a good online source for the SRD: [url]http://www.d20srd.org/[/url] One of the best parts is that it is searchable.[/sblock] [/QUOTE]
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