Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
CB's The Sunless Citadel v3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 3593314" data-attributes="member: 11146"><p>Quietly easing open the wooden door, Karl peers into an inky black room. His orc blood once again allows him to view things quite handily. Like so many of the other rooms in this old citadel, dust and odd bits of stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked, stained, and dry, the fountain's carving of a diving dragon retains its beauty. An archway with a graceful inscription chiseled into the bulwark overhead stands along the southern wall of the chamber. Peering past the arch into the small room beyond, Karl spots a series of cots with three backpacks resting on the floor. Two of the packs are sized for small creatures and are torn and filthy. The third looks to be larger, intended for someone more akin to a human and is decently clean.</p><p></p><p>To the north, Karl spots a second archway. Unlike its twin to the south, this arch has no inscription overhead and leads not to one open room but to a narrow hall off of which cell doors branch. From his vantage point, Karl is unable to determine how many cell doors there are in all, though the two he can see are both open.</p><p></p><p>After a few quiet moments spent looking and taking in the features of the rooms behind the wooden door, Karl is hit by one salient fact. Despite the fountain inset along the eastern wall being dry, the sound of tinkling water resounds in soft echoes, filling the chamber with a drowsy lullaby effect.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3593314, member: 11146"] Quietly easing open the wooden door, Karl peers into an inky black room. His orc blood once again allows him to view things quite handily. Like so many of the other rooms in this old citadel, dust and odd bits of stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked, stained, and dry, the fountain's carving of a diving dragon retains its beauty. An archway with a graceful inscription chiseled into the bulwark overhead stands along the southern wall of the chamber. Peering past the arch into the small room beyond, Karl spots a series of cots with three backpacks resting on the floor. Two of the packs are sized for small creatures and are torn and filthy. The third looks to be larger, intended for someone more akin to a human and is decently clean. To the north, Karl spots a second archway. Unlike its twin to the south, this arch has no inscription overhead and leads not to one open room but to a narrow hall off of which cell doors branch. From his vantage point, Karl is unable to determine how many cell doors there are in all, though the two he can see are both open. After a few quiet moments spent looking and taking in the features of the rooms behind the wooden door, Karl is hit by one salient fact. Despite the fountain inset along the eastern wall being dry, the sound of tinkling water resounds in soft echoes, filling the chamber with a drowsy lullaby effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CB's The Sunless Citadel v3.5
Top