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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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[CC] Highlands Wisard
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<blockquote data-quote="Halivar" data-source="post: 1156151" data-attributes="member: 9327"><p>I'm dreaming of a Scottish-style highlands campaign setting, because I love movies like <em>Braveheart</em>, <em>Rob Roy </em>and the flash-backs from <em>Highlander</em>. So what I envision is this: a Celtic regional campaign setting where I get to turn the core classes on their head and have every highlander class have +1 BAB/level and d12 hit dice. I still want to balance them against PHB core classes, though, so foreign adventurers can drop in a square off with them. Here is my attempt at a highlands arcane spellcaster. I plan on writing other highlands classes to go with it.</p><p> </p><p> <u><strong>Highlands Wisard</strong></u></p><p> </p><p> The wisard (vee-SAHRD) is the highlands version of an arcane spellcaster. Heartier and stronger than their low-lands counterparts, they also lack the formal training and arcane expertise.</p><p> </p><p> The wisard is more akin to the sorcerer than a wizard; they cast spontaneously as a sorcerer does, and use the sorcerer's spell list, and has Charisma as a prime spellcasting stat as a sorcerer.</p><p> </p><p> <strong>BAB:</strong> Fighter (+1/level).</p><p> <strong>Saves:</strong> Good Fort, Will; bad Ref.</p><p> </p><p> <strong>Abilities:</strong> Charisma determines how powerful a spell a wisard can cast, how many spells he can cast, and how hard those spells are to resist.</p><p> <strong>Special:</strong> All highlands classes (including wisards) are illiterate and must spend skill points to read and write.</p><p> <strong>Multi-class restrictions:</strong> Wisards may multi-class freely with other highlands classes. Due to the fact that characters must be trained from childhood to be wisards, characters may not take levels of wisard unless they took their first level as a wisard. Any highlands character who takes levels in a non-highlands class may no longer take levels in any highlands class (once you turn your back on your clan, that's it).</p><p> <strong>Alignment: </strong>Any nonlawful.</p><p> <strong>Hit Die:</strong> d12.</p><p> </p><p> <strong>Class Skills:</strong> The wisard's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Profession (Wis), Ride (Str), Scry (Int), Swim (Str) and Wilderness Lore (Wis). </p><p> <strong>Skill points per level:</strong> 2 + Int modifier.</p><p> <strong></strong></p><p><strong> Spells/day</strong></p><p> <u><strong>L - 0 1 2 3 4 5 6</strong></u></p><p> <strong>1</strong> - 2</p><p> <strong>2</strong> - 3 0</p><p> <strong>3</strong> - 3 1</p><p> <strong>4</strong> - 3 2 0</p><p> <strong>5</strong> - 3 3 1 </p><p> <strong>6</strong> - 3 3 2 </p><p> <strong>7</strong> - 3 3 2 0 </p><p> <strong>8</strong> - 3 3 3 1 </p><p> <strong>9</strong> - 3 3 3 2 </p><p> <strong>10</strong> - 3 3 3 2 0 </p><p> <strong>11 </strong>- 3 3 3 3 1 </p><p> <strong>12 </strong>- 3 3 3 3 2 </p><p> <strong>13 </strong>- 3 3 3 3 2 0 </p><p> <strong>14 </strong>- 4 3 3 3 3 1 </p><p> <strong>15 </strong>- 4 4 3 3 3 2 </p><p> <strong>16 </strong>- 4 4 4 3 3 2 0 </p><p> <strong>17 </strong>- 4 4 4 4 3 3 1 </p><p> <strong>18 </strong>- 4 4 4 4 4 3 2 </p><p> <strong>19 </strong>- 4 4 4 4 4 4 3 </p><p> <strong>20 </strong>- 4 4 4 4 4 4 4</p><p> <strong></strong></p><p><strong> Arcane spells known</strong></p><p> <u><strong>L - 0 1 2 3 4 5 6</strong></u></p><p> <strong>1 </strong>- 4</p><p> <strong>2 </strong>- 5 2*</p><p> <strong>3 </strong>- 6 3</p><p> <strong>4 </strong>- 6 3 2*</p><p> <strong>5 </strong>- 6 4 3 </p><p> <strong>6 </strong>- 6 4 3 </p><p> <strong>7 </strong>- 6 4 4 2*</p><p> <strong>8 </strong>- 6 4 4 3</p><p> <strong>9 </strong>- 6 4 4 3 </p><p> <strong>10 - </strong>6 4 4 4 2* </p><p> <strong>11 </strong>- 6 4 4 4 3 </p><p> <strong>12 </strong>- 6 4 4 4 3 </p><p> <strong>13 </strong>- 6 4 4 4 4 2*</p><p> <strong>14 </strong>- 6 4 4 4 4 3 </p><p> <strong>15 </strong>- 6 4 4 4 4 3 </p><p> <strong>16 </strong>- 6 5 4 4 4 4 2* </p><p> <strong>17 </strong>- 6 5 5 4 4 4 3 </p><p> <strong>18 </strong>- 6 5 5 5 4 4 3 </p><p> <strong>19 </strong>- 6 5 5 5 5 4 4 </p><p> <strong>20 </strong>- 6 5 5 5 5 5 4 </p><p> * Provided the wisard has sufficient Charisma to have a bonus spell of this level.</p><p> </p><p> <u><strong>Class Features</strong></u></p><p> The following are class features of the highlands wisard.</p><p> <strong>Weapon and Armor Proficiency:</strong> All highlands classes are proficient with all medium or larger swords, all axes and shortbows. They are also proficient with shields. They are only proficient with light armor, and are restricted from taking further armor proficiency feats. Wisards wearing armor are subject to arcane spell failure.</p><p> <strong>Spells:</strong> The wisard casts spontaneously as a sorcerer. They can receive bonus spells for high Charisma, and to cast a spell a wisard must have a Charismascore of at least equal to 1 + the level of the spell (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so on). The save DC for a wisard's spells is 10 + the spells's level + the wisard's Charisma modifier.</p><p> </p><p> Furthermore, the wisard is limited in his or her spell list. The wisard must be trained from birth to follow a specific path of spellcasting.</p><p> </p><p> <u><strong>Spell List (War Wisard)</strong></u></p><p> <strong>0-Level War Wisard Spells</strong></p><p> Detect Magic</p><p> Flare</p><p> Guidance</p><p> Magic Fang</p><p> Prestidigitation</p><p> Ray of Frost</p><p> Resistance</p><p> </p><p> <strong>1st-Level War Wisard Spells</strong></p><p> Burning Hands</p><p> Color Spray</p><p> Mage Armor</p><p> Magic Missile</p><p> Magic Weapon</p><p> Shield</p><p> Shocking Grasp</p><p> True Strike</p><p> </p><p> <strong>2nd-Level War Wisard Spells</strong></p><p> Acid Arrow</p><p> Bull's Strength</p><p> Endurance</p><p> Flame Blade</p><p> Flaming Sphere</p><p> Produce Flame</p><p> Protection from Arrows</p><p> Pyrotechnics</p><p> Resist Elements</p><p> Sound Burst</p><p> </p><p> <strong>3rd-Level War Wisard Spells</strong></p><p> Call Lightning</p><p> Fireball</p><p> Flame Arrow</p><p> Greater Magic Weapon</p><p> Haste</p><p> Keen Edge</p><p> Lightning Bolt</p><p> Protection from Elements</p><p> Sleet Storm</p><p> Wind Wall</p><p> </p><p> <strong>4th-Level War Wisard Spells</strong></p><p> Fire Shield</p><p> Flame Strike</p><p> Ice Storm</p><p> Minor Globe of Invulnerability</p><p> Rusting Grasp</p><p> Shout</p><p> Spike Stones</p><p> Stoneskin</p><p> Wall of Fire</p><p> </p><p> <strong>5th-Level War Wisard Spells</strong></p><p> Circle of Doom</p><p> Cloudkill</p><p> Cone of Cold</p><p> Faithful Hound</p><p> Interposing Hand</p><p> Righteous Might</p><p> Wall of Force</p><p> Wall of Stone</p><p> </p><p> <strong>6th-Level War Wisard Spells</strong></p><p> Blade Barrier</p><p> Circle of Death</p><p> Forceful Hand</p><p> Globe of Invulnerability</p><p> Guards and Wards</p><p> Mass Haste</p></blockquote><p></p>
[QUOTE="Halivar, post: 1156151, member: 9327"] I'm dreaming of a Scottish-style highlands campaign setting, because I love movies like [i]Braveheart[/i], [i]Rob Roy [/i]and the flash-backs from [i]Highlander[/i]. So what I envision is this: a Celtic regional campaign setting where I get to turn the core classes on their head and have every highlander class have +1 BAB/level and d12 hit dice. I still want to balance them against PHB core classes, though, so foreign adventurers can drop in a square off with them. Here is my attempt at a highlands arcane spellcaster. I plan on writing other highlands classes to go with it. [u][b]Highlands Wisard[/b][/u] The wisard (vee-SAHRD) is the highlands version of an arcane spellcaster. Heartier and stronger than their low-lands counterparts, they also lack the formal training and arcane expertise. The wisard is more akin to the sorcerer than a wizard; they cast spontaneously as a sorcerer does, and use the sorcerer's spell list, and has Charisma as a prime spellcasting stat as a sorcerer. [b]BAB:[/b] Fighter (+1/level). [b]Saves:[/b] Good Fort, Will; bad Ref. [b]Abilities:[/b] Charisma determines how powerful a spell a wisard can cast, how many spells he can cast, and how hard those spells are to resist. [b]Special:[/b] All highlands classes (including wisards) are illiterate and must spend skill points to read and write. [b]Multi-class restrictions:[/b] Wisards may multi-class freely with other highlands classes. Due to the fact that characters must be trained from childhood to be wisards, characters may not take levels of wisard unless they took their first level as a wisard. Any highlands character who takes levels in a non-highlands class may no longer take levels in any highlands class (once you turn your back on your clan, that's it). [b]Alignment: [/b]Any nonlawful. [b]Hit Die:[/b] d12. [b]Class Skills:[/b] The wisard's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Profession (Wis), Ride (Str), Scry (Int), Swim (Str) and Wilderness Lore (Wis). [b]Skill points per level:[/b] 2 + Int modifier. [b] Spells/day[/b] [u][b]L - 0 1 2 3 4 5 6[/b][/u] [b]1[/b] - 2 [b]2[/b] - 3 0 [b]3[/b] - 3 1 [b]4[/b] - 3 2 0 [b]5[/b] - 3 3 1 [b]6[/b] - 3 3 2 [b]7[/b] - 3 3 2 0 [b]8[/b] - 3 3 3 1 [b]9[/b] - 3 3 3 2 [b]10[/b] - 3 3 3 2 0 [b]11 [/b]- 3 3 3 3 1 [b]12 [/b]- 3 3 3 3 2 [b]13 [/b]- 3 3 3 3 2 0 [b]14 [/b]- 4 3 3 3 3 1 [b]15 [/b]- 4 4 3 3 3 2 [b]16 [/b]- 4 4 4 3 3 2 0 [b]17 [/b]- 4 4 4 4 3 3 1 [b]18 [/b]- 4 4 4 4 4 3 2 [b]19 [/b]- 4 4 4 4 4 4 3 [b]20 [/b]- 4 4 4 4 4 4 4 [b] Arcane spells known[/b] [u][b]L - 0 1 2 3 4 5 6[/b][/u] [b]1 [/b]- 4 [b]2 [/b]- 5 2* [b]3 [/b]- 6 3 [b]4 [/b]- 6 3 2* [b]5 [/b]- 6 4 3 [b]6 [/b]- 6 4 3 [b]7 [/b]- 6 4 4 2* [b]8 [/b]- 6 4 4 3 [b]9 [/b]- 6 4 4 3 [b]10 - [/b]6 4 4 4 2* [b]11 [/b]- 6 4 4 4 3 [b]12 [/b]- 6 4 4 4 3 [b]13 [/b]- 6 4 4 4 4 2* [b]14 [/b]- 6 4 4 4 4 3 [b]15 [/b]- 6 4 4 4 4 3 [b]16 [/b]- 6 5 4 4 4 4 2* [b]17 [/b]- 6 5 5 4 4 4 3 [b]18 [/b]- 6 5 5 5 4 4 3 [b]19 [/b]- 6 5 5 5 5 4 4 [b]20 [/b]- 6 5 5 5 5 5 4 * Provided the wisard has sufficient Charisma to have a bonus spell of this level. [u][b]Class Features[/b][/u] The following are class features of the highlands wisard. [b]Weapon and Armor Proficiency:[/b] All highlands classes are proficient with all medium or larger swords, all axes and shortbows. They are also proficient with shields. They are only proficient with light armor, and are restricted from taking further armor proficiency feats. Wisards wearing armor are subject to arcane spell failure. [b]Spells:[/b] The wisard casts spontaneously as a sorcerer. They can receive bonus spells for high Charisma, and to cast a spell a wisard must have a Charismascore of at least equal to 1 + the level of the spell (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so on). The save DC for a wisard's spells is 10 + the spells's level + the wisard's Charisma modifier. Furthermore, the wisard is limited in his or her spell list. The wisard must be trained from birth to follow a specific path of spellcasting. [u][b]Spell List (War Wisard)[/b][/u] [b]0-Level War Wisard Spells[/b] Detect Magic Flare Guidance Magic Fang Prestidigitation Ray of Frost Resistance [b]1st-Level War Wisard Spells[/b] Burning Hands Color Spray Mage Armor Magic Missile Magic Weapon Shield Shocking Grasp True Strike [b]2nd-Level War Wisard Spells[/b] Acid Arrow Bull's Strength Endurance Flame Blade Flaming Sphere Produce Flame Protection from Arrows Pyrotechnics Resist Elements Sound Burst [b]3rd-Level War Wisard Spells[/b] Call Lightning Fireball Flame Arrow Greater Magic Weapon Haste Keen Edge Lightning Bolt Protection from Elements Sleet Storm Wind Wall [b]4th-Level War Wisard Spells[/b] Fire Shield Flame Strike Ice Storm Minor Globe of Invulnerability Rusting Grasp Shout Spike Stones Stoneskin Wall of Fire [b]5th-Level War Wisard Spells[/b] Circle of Doom Cloudkill Cone of Cold Faithful Hound Interposing Hand Righteous Might Wall of Force Wall of Stone [b]6th-Level War Wisard Spells[/b] Blade Barrier Circle of Death Forceful Hand Globe of Invulnerability Guards and Wards Mass Haste [/QUOTE]
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