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[CC] Highlands Wisard
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<blockquote data-quote="Velmont" data-source="post: 1156576" data-attributes="member: 13739"><p>I look at this and I see it to be too strong. What you should do, it is to compare to a simple Wizard/Figther, which is the closer to what that class is.</p><p></p><p>A figther/Sorcerer will finish with these average if he finish with at 10/10:</p><p></p><p>BAB: Medium</p><p>Saves: Fort & Will (almost strong, at 10), Refl (weak, at 6)</p><p>HD: d7 (1d4+1d10 is almost equal to 2d7)</p><p>Spellcasting (max level 5)</p><p>Familiar lvl 10</p><p>Bonus Figther Feats x6</p><p>Skills: 2+ Int</p><p></p><p>So a Wisard have a better Fort, Will, BAB, HD (by d5), Spellcasting abilities, but lose a half-powered familiar and 6 feats. Sorry to tell you, but the WIsard is really too strong.</p><p></p><p>So, let see what could stay in the spirit and be more balance:</p><p></p><p>BAB: Medium</p><p>Saves: Fort & Will (strong), Refl (weak)</p><p>HD: d8</p><p>Spellcasting: Use Bard Table Spell per Day and Spell Known</p><p>Raise the number of spells/day by 1 at each level. </p><p>Give him acces to the wizard/sorcecer spell List</p><p>Give him a Bonus feat at 6, 12, 18.</p><p>No Familiar</p><p>Skills: 2 + Int</p><p>Armor & Weapon: Know all simple weapons, light armor, shields, and (insert here favorites highlanders martial weapons)</p><p></p><p>So we end, compare to the Figther/Sorcerer, with 3 less feats, No familiar, reach the level 6 of Spellcasting, more spells to cast by the end, a bit more spell known. It is still a strong class, I think it could be greatly viable without the three feats, but it give a little emphasis on the figthjer class.</p><p></p><p>And for his weapon list, give him access only to the favorites highlanders martial weapons, as he will have taken some times to master his magic, even if it is spontaneous.</p><p></p><p>Finally, you should give them Charisma for spellcasting, not wisdom. I hardly see an arcane spellcaster with wisdom. If you don't like charisma, I would prefer to see Int rather than Wis. Wis should stay the stat of divine spellcaster.</p><p></p><p>I know you wanted to give d12 and Strong BAB, but in that case, I would limit the spell list as something more like the Paladin, maybe with a bit faster rate of progression, more spells (like up to 6 per level). When you see some kind of Barbarian throwing up Ligthing bolt of 10d6 in the front line, while being immolated in a Fire Shield, that will be scary enough, don't let hims throw Chain Ligtnhning over that...</p><p></p><p>So that was my siggestion, you can accpet it, reject it or play with it as it please you.</p></blockquote><p></p>
[QUOTE="Velmont, post: 1156576, member: 13739"] I look at this and I see it to be too strong. What you should do, it is to compare to a simple Wizard/Figther, which is the closer to what that class is. A figther/Sorcerer will finish with these average if he finish with at 10/10: BAB: Medium Saves: Fort & Will (almost strong, at 10), Refl (weak, at 6) HD: d7 (1d4+1d10 is almost equal to 2d7) Spellcasting (max level 5) Familiar lvl 10 Bonus Figther Feats x6 Skills: 2+ Int So a Wisard have a better Fort, Will, BAB, HD (by d5), Spellcasting abilities, but lose a half-powered familiar and 6 feats. Sorry to tell you, but the WIsard is really too strong. So, let see what could stay in the spirit and be more balance: BAB: Medium Saves: Fort & Will (strong), Refl (weak) HD: d8 Spellcasting: Use Bard Table Spell per Day and Spell Known Raise the number of spells/day by 1 at each level. Give him acces to the wizard/sorcecer spell List Give him a Bonus feat at 6, 12, 18. No Familiar Skills: 2 + Int Armor & Weapon: Know all simple weapons, light armor, shields, and (insert here favorites highlanders martial weapons) So we end, compare to the Figther/Sorcerer, with 3 less feats, No familiar, reach the level 6 of Spellcasting, more spells to cast by the end, a bit more spell known. It is still a strong class, I think it could be greatly viable without the three feats, but it give a little emphasis on the figthjer class. And for his weapon list, give him access only to the favorites highlanders martial weapons, as he will have taken some times to master his magic, even if it is spontaneous. Finally, you should give them Charisma for spellcasting, not wisdom. I hardly see an arcane spellcaster with wisdom. If you don't like charisma, I would prefer to see Int rather than Wis. Wis should stay the stat of divine spellcaster. I know you wanted to give d12 and Strong BAB, but in that case, I would limit the spell list as something more like the Paladin, maybe with a bit faster rate of progression, more spells (like up to 6 per level). When you see some kind of Barbarian throwing up Ligthing bolt of 10d6 in the front line, while being immolated in a Fire Shield, that will be scary enough, don't let hims throw Chain Ligtnhning over that... So that was my siggestion, you can accpet it, reject it or play with it as it please you. [/QUOTE]
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