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CC: Psi-Knight (please critique!)
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<blockquote data-quote="Halivar" data-source="post: 922043" data-attributes="member: 9327"><p>Definitely somne good thoughts.</p><p></p><p>I definitely had the understanding that "psionics and magic are the same" would mean the psi-knight would be badly impaired in a anti-magic field. I don't necessarily think this is a complete con for the class, since the same goes for mages, who do not have the psi-knights excellent saves, attack bonus or armor. Even in an anti-magic field, the psi-knight has a good melee fallback.</p><p></p><p>You're also very correct about needing something more unique class features to set him apart from paladins or psi-warriors. The main reason I wanted to post him was to see if I could generate some discussion by people with more imagination than me as to what sort of features would go well with the psi-knight.</p><p></p><p>As for the animal attunement, I had also been struggling with fact that the 'rideable animal' requirement was artificial. In that sense, I see nothing wrong with letting the psi-knight attune himself to anything in the MM he wants to (of course, there should be a mechanism in place to make it impossible for him to attune to gold ancient wyrms).</p><p></p><p>As for detect thougths, you are quite right; he is very capable of manifesting detect thoughts at will, provided he has the PSP (am I using the right term, or that a second-edition-ism? I forget...). But he also get detect thoughts for free a couple times a day, with no PSP cost, which certainly can't be a bad thing. Perhaps it would have more use if he manifested it with a higher DC?</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="Halivar, post: 922043, member: 9327"] Definitely somne good thoughts. I definitely had the understanding that "psionics and magic are the same" would mean the psi-knight would be badly impaired in a anti-magic field. I don't necessarily think this is a complete con for the class, since the same goes for mages, who do not have the psi-knights excellent saves, attack bonus or armor. Even in an anti-magic field, the psi-knight has a good melee fallback. You're also very correct about needing something more unique class features to set him apart from paladins or psi-warriors. The main reason I wanted to post him was to see if I could generate some discussion by people with more imagination than me as to what sort of features would go well with the psi-knight. As for the animal attunement, I had also been struggling with fact that the 'rideable animal' requirement was artificial. In that sense, I see nothing wrong with letting the psi-knight attune himself to anything in the MM he wants to (of course, there should be a mechanism in place to make it impossible for him to attune to gold ancient wyrms). As for detect thougths, you are quite right; he is very capable of manifesting detect thoughts at will, provided he has the PSP (am I using the right term, or that a second-edition-ism? I forget...). But he also get detect thoughts for free a couple times a day, with no PSP cost, which certainly can't be a bad thing. Perhaps it would have more use if he manifested it with a higher DC? Just some thoughts. [/QUOTE]
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