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<blockquote data-quote="Mynex" data-source="post: 1657732" data-attributes="member: 2136"><p>Just a note here, this is an early look of the CMP Interactive Adventures project we're working on. Allyn (<a href="http://www.darkleagues.com" target="_blank">Darkleagues</a>) is the artist here.</p><p></p><p>This is from The Forge of Fury - The Sinkhole level of the module.</p><p></p><p>a brief blurb from our <a href="http://www.codemonkeypublishing.com/index.php?name=PNphpBB2&file=viewtopic&t=6270" target="_blank"> Friday Update</a> - get the full skinny there (scroll down a bit to the 'Mapping' portion). In short though, the idea is that the the IA's (Interactive Adventures) will do everything for you except kill the party itself (GM's still required for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>What’s going to be in these "Interactive Modules?" </p><p>Everything that’s in the module itself. No, these are not data sets. These are being designed so that a GM can run an entire module at the tabletop using a computer or laptop, the free CC Viewer, and the "Interactive Module" (You still gotta bring your own dice though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). Content in each set includes: </p><p></p><p>Monster stat blocks from the Module</p><p></p><p>GM Text</p><p></p><p>Player "Flavor" Text</p><p></p><p>GM and Player "screens" - With a click of a button on the screen you’ll be able to toggle from GM to player screen without any problems!</p><p></p><p>Interlinked maps - You click on those stairs to the next level and *poof* the next level appears on the screen.</p><p></p><p>Battle Map printing - More details on this later. </p><p></p><p>"Fog of War" effect on the player's maps - More details on this later.</p><p></p><p>Very detailed maps - "Photo-Realistic" is the goal, but more details on this later.</p></blockquote><p></p>
[QUOTE="Mynex, post: 1657732, member: 2136"] Just a note here, this is an early look of the CMP Interactive Adventures project we're working on. Allyn ([URL=http://www.darkleagues.com]Darkleagues[/URL]) is the artist here. This is from The Forge of Fury - The Sinkhole level of the module. a brief blurb from our [URL=http://www.codemonkeypublishing.com/index.php?name=PNphpBB2&file=viewtopic&t=6270] Friday Update[/URL] - get the full skinny there (scroll down a bit to the 'Mapping' portion). In short though, the idea is that the the IA's (Interactive Adventures) will do everything for you except kill the party itself (GM's still required for that. ;)) What’s going to be in these "Interactive Modules?" Everything that’s in the module itself. No, these are not data sets. These are being designed so that a GM can run an entire module at the tabletop using a computer or laptop, the free CC Viewer, and the "Interactive Module" (You still gotta bring your own dice though. :p). Content in each set includes: Monster stat blocks from the Module GM Text Player "Flavor" Text GM and Player "screens" - With a click of a button on the screen you’ll be able to toggle from GM to player screen without any problems! Interlinked maps - You click on those stairs to the next level and *poof* the next level appears on the screen. Battle Map printing - More details on this later. "Fog of War" effect on the player's maps - More details on this later. Very detailed maps - "Photo-Realistic" is the goal, but more details on this later. [/QUOTE]
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