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CD3: -=- THULLGRIM -=- please read last page
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<blockquote data-quote="Trainz" data-source="post: 1397984" data-attributes="member: 2122"><p>Here we go for a third Cooperative Dungeon:</p><p> </p><p> Crypt of Damnation CD3</p><p> </p><p> The dungeon map was made using Interactive Dungeon (<a href="http://www.geocities.com/trainz_ca/ID" target="_blank">http://www.geocities.com/trainz_ca/ID</a>). I propose to all put our dungeon designing minds together and create this dungeon together. Everyone that feels like it can take a dungeon room number and design it. There is no big plot, so that any DM can plug it into his campaign with little or no preparation. Here are the guidelines:</p><p> </p><p> - The main antagonists of this dungeon are Undead. There can also be other evil antagonists, under undead control.</p><p> - Only the core 3.5 rules can be used. Only the Monster Manual. The monsters must be in the SRD (<a href="http://3.5srd.com/web/sovelior_sage_srd/Sovelior%20SRD/home.html" target="_blank">http://3.5srd.com/web/sovelior_sage_srd/Sovelior%20SRD/home.html</a>)</p><p> - Make sure you write the monsters in STAT BLOCK format.</p><p> - The dungeon is a level 5 adventure.</p><p> - The scale is 1 square = 5 feet</p><p> - The final room is room 14, in which is the BBEG (Big Bad Evil Guy), a Spectre named Damnation.</p><p> - If you reserve a room, you have 1 day to post the description, after which the room will become available again.</p><p> - The main pieces of furniture that are used are: Small table, Large table, Wall torch, Columns (large and small), altars (large and small), crates, cupboards, chairs, barrels, chests, bed (small and large), monolith, coffin, bookcase, statues, well (or pool), small pedestal, bag, pile of coins. Look at the following picture to know what a certain feature on the map illustrates:</p><p> </p><p> <img src="http://pages.infinit.net/trainz/key.bmp" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> It is very important to follow the following format in your description. Doing otherwise will make editing harder. Also make sure there are no spelling errors by using a spell-checker.</p><p> </p><p> Room # - Room Name (created by)</p><p> Door: Direction Type Un/locked (unlock DC) Break DC . Hardness, Hit points Trap/Trigger</p><p> Room: Description of room as if the characters first stepped foot in it. Put this part in quote tags, such as {quote} room description {/quote}, but replace the { } with [ ].</p><p> Traps : Stat block of trap</p><p> Features : Actually anything part of the room. An altar, Dais, Murals, Columns etc. Also any spells in effect in the room.</p><p> Encounter : Conditions (What are they doing, why will they be here), Stats , Tactics</p><p> Other Features : Contents of room such as chest, Shelves, Cabinets etc.</p><p> Notes : Anything left over, (history of the room etc)</p><p> </p><p> For guidance, use the exact same format as room number 1 in the next post.</p><p> </p><p> <img src="http://pages.infinit.net/trainz/crypt.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> 1. Entry Hall (René "Trainz " Mongrain)</p><p> 2. The Iron Door (Curtis "die_kluge" Bennett)</p><p> 3. Merodak's Burial Chamber (Difier)</p><p> 4. Shrine of the Asphyxiating God (Owain "Dirigible" Abramczyk)</p><p> 5. The Caretaker's Chapel (Patrik "Conaill" D'haeseleer)</p><p> 6. Store Room (Craig “Ferret” Stone)</p><p> 7. Kitchen of the Relentless Chef (Jonathan "Leopold" Weismann)</p><p> 8. The Chamber of Merinol (Corey "Malk" LeMoine)</p><p> 9. Freshly Broken Graves (Anthony "Creamsteak" Heman)</p><p> 10. The Heroes of Durlath Hill (Merak Spielman)</p><p> 11. A Creeping Chill (Brian "Ovinomancer" Spell)</p><p> 12. Library (Shannon "Thullgrim" Troester)</p><p> 13. A Cold Hate (created by Aaron "Jester47" Webb)</p><p> 14. Damnation's Domain (Shannon "Thullgrim" Troester)</p></blockquote><p></p>
[QUOTE="Trainz, post: 1397984, member: 2122"] Here we go for a third Cooperative Dungeon: Crypt of Damnation CD3 The dungeon map was made using Interactive Dungeon ([url="http://www.geocities.com/trainz_ca/ID"]http://www.geocities.com/trainz_ca/ID[/url]). I propose to all put our dungeon designing minds together and create this dungeon together. Everyone that feels like it can take a dungeon room number and design it. There is no big plot, so that any DM can plug it into his campaign with little or no preparation. Here are the guidelines: - The main antagonists of this dungeon are Undead. There can also be other evil antagonists, under undead control. - Only the core 3.5 rules can be used. Only the Monster Manual. The monsters must be in the SRD ([url="http://3.5srd.com/web/sovelior_sage_srd/Sovelior%20SRD/home.html"]http://3.5srd.com/web/sovelior_sage_srd/Sovelior%20SRD/home.html[/url]) - Make sure you write the monsters in STAT BLOCK format. - The dungeon is a level 5 adventure. - The scale is 1 square = 5 feet - The final room is room 14, in which is the BBEG (Big Bad Evil Guy), a Spectre named Damnation. - If you reserve a room, you have 1 day to post the description, after which the room will become available again. - The main pieces of furniture that are used are: Small table, Large table, Wall torch, Columns (large and small), altars (large and small), crates, cupboards, chairs, barrels, chests, bed (small and large), monolith, coffin, bookcase, statues, well (or pool), small pedestal, bag, pile of coins. Look at the following picture to know what a certain feature on the map illustrates: [img]http://pages.infinit.net/trainz/key.bmp[/img] It is very important to follow the following format in your description. Doing otherwise will make editing harder. Also make sure there are no spelling errors by using a spell-checker. Room # - Room Name (created by) Door: Direction Type Un/locked (unlock DC) Break DC . Hardness, Hit points Trap/Trigger Room: Description of room as if the characters first stepped foot in it. Put this part in quote tags, such as {quote} room description {/quote}, but replace the { } with [ ]. Traps : Stat block of trap Features : Actually anything part of the room. An altar, Dais, Murals, Columns etc. Also any spells in effect in the room. Encounter : Conditions (What are they doing, why will they be here), Stats , Tactics Other Features : Contents of room such as chest, Shelves, Cabinets etc. Notes : Anything left over, (history of the room etc) For guidance, use the exact same format as room number 1 in the next post. [img]http://pages.infinit.net/trainz/crypt.jpg[/img] 1. Entry Hall (René "Trainz " Mongrain) 2. The Iron Door (Curtis "die_kluge" Bennett) 3. Merodak's Burial Chamber (Difier) 4. Shrine of the Asphyxiating God (Owain "Dirigible" Abramczyk) 5. The Caretaker's Chapel (Patrik "Conaill" D'haeseleer) 6. Store Room (Craig “Ferret” Stone) 7. Kitchen of the Relentless Chef (Jonathan "Leopold" Weismann) 8. The Chamber of Merinol (Corey "Malk" LeMoine) 9. Freshly Broken Graves (Anthony "Creamsteak" Heman) 10. The Heroes of Durlath Hill (Merak Spielman) 11. A Creeping Chill (Brian "Ovinomancer" Spell) 12. Library (Shannon "Thullgrim" Troester) 13. A Cold Hate (created by Aaron "Jester47" Webb) 14. Damnation's Domain (Shannon "Thullgrim" Troester) [/QUOTE]
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