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CD3: -=- THULLGRIM -=- please read last page
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<blockquote data-quote="DiFier" data-source="post: 1402981" data-attributes="member: 2345"><p>well I just ran throught the adventure. It turned out poorly. Quick summary:</p><p></p><p>Room 1:</p><p></p><p>-the rogue sees the bodies in the columns but no one else does. no one notices the shadows and they attack the rogue as he investigates the othe columns. he looses 7 str in the surprise round.</p><p></p><p>-Round 1 the wizard does 11 points of damage with magic missle to one of the shadows. </p><p></p><p>-The the shadows kill the rogue taking another 3 strength.</p><p>-Then the cleric fails his turning check (1+cha bonus of 1 =2 cleric's level -3 = (5-3)=2: less than Shadow's HD.)</p><p>-the fighter doesn't have a magic weapon so he can't hit the incoporeal creatures. </p><p>-The Wizard casts shield, the shadows both go after the cleric and miss.</p><p>-The cleric get an 11 +1, 12 on his turing check cleric's level: 5, he can attempt to turn the shadows. he rolls 13 (7roll + 5 (5th level)+1 cha) the shadows flee.</p><p></p><p>The fighter busts in the door between room 1 and 2.</p><p></p><p>Room 2:</p><p></p><p>the fighter takes soem damage from the magic missles They can't get get through the door from room 2 to 3 with out the rogue; end of adventure. </p><p></p><p>This was all the dice's fault. I used 5 dice one for each charachter and 1 for the "DM" The charachters all rolled very average sometime good sometimes bad. but the DM die never rolled below a 16. (I think I'm gonna use that one next session) I pulled that die after the rogue died. and gave the DM the rogue's die. (probablly why the shadows both missed the cleric)</p><p></p><p>Well I'm gonna try again maybe I'll get further this time. I ignored the fact that the rogue would have risen as a shadow in 4 rounds (i rolled it) cause if the shadow that made the spawn ran away who would control it?</p></blockquote><p></p>
[QUOTE="DiFier, post: 1402981, member: 2345"] well I just ran throught the adventure. It turned out poorly. Quick summary: Room 1: -the rogue sees the bodies in the columns but no one else does. no one notices the shadows and they attack the rogue as he investigates the othe columns. he looses 7 str in the surprise round. -Round 1 the wizard does 11 points of damage with magic missle to one of the shadows. -The the shadows kill the rogue taking another 3 strength. -Then the cleric fails his turning check (1+cha bonus of 1 =2 cleric's level -3 = (5-3)=2: less than Shadow's HD.) -the fighter doesn't have a magic weapon so he can't hit the incoporeal creatures. -The Wizard casts shield, the shadows both go after the cleric and miss. -The cleric get an 11 +1, 12 on his turing check cleric's level: 5, he can attempt to turn the shadows. he rolls 13 (7roll + 5 (5th level)+1 cha) the shadows flee. The fighter busts in the door between room 1 and 2. Room 2: the fighter takes soem damage from the magic missles They can't get get through the door from room 2 to 3 with out the rogue; end of adventure. This was all the dice's fault. I used 5 dice one for each charachter and 1 for the "DM" The charachters all rolled very average sometime good sometimes bad. but the DM die never rolled below a 16. (I think I'm gonna use that one next session) I pulled that die after the rogue died. and gave the DM the rogue's die. (probablly why the shadows both missed the cleric) Well I'm gonna try again maybe I'll get further this time. I ignored the fact that the rogue would have risen as a shadow in 4 rounds (i rolled it) cause if the shadow that made the spawn ran away who would control it? [/QUOTE]
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