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<blockquote data-quote="Conaill" data-source="post: 1403739" data-attributes="member: 1264"><p>Anyone feel like writing up the history of this place in chronological order? We've got Merodak and his 240 cultists of the god of death and destruction, the Asphyxiating god, Sir Merinol, the heroes of DurLath hill, druids (room 10), priests (room 11), goblins, and god knows what else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>It would be nice to know for example who built which parts of this dungeon. Merodak's cultists presumably built the great hall (#3) and its adjoining chapels (#4-9), although Malk (room 8) claims the followers of the Unbreathing One (i.e. the Asphyxiating God, #4) built the complex.</p><p></p><p>The Heroes of Durlath Hill (#10) fell fighting for "the sacred ground", which has now been taken over by Damnation - presumably room 14 - and were laid to rest by the "local druids". But then #11 only refers to "priests" building a tomb? Maybe we should change "druids" to "priests" (burying the dead underground in sarcophagi seems very un-druidlike), and the rotating cilinders in #14 would be part of the old "sacred ground" the heroes were fighting over. </p><p></p><p>Now, is #3-9 older or newer than #10-14? Clearly they seem constructed by diferent parties. #6 and #9 seem most recent, so I would guess the "sacred ground" with the mysterious cilinders was there first. #10-11 were both added after the battle for Durlath Hill, with the sealing of #11 interrupted by goblins. Time passes... followers of the death cult find such a collection of graves appropriate for adding their own temple/mausoleum onto. The Asphyxiating God is really just one aspect of the God of Death and Destruction, so he gets a side chapel. Sir Merinol comes barging in, and he gets his very own chapel with a view of Merodak. Goblins are still in the area, and one becomes Merinol's "squire". Damnation arrives, "hires" a goblin chef, installs two Shadows in the entry hall (#1) and a Wraith on his doorstep (#13).</p><p></p><p>Whew... is that about it? We'd need to make some small alterations (druids->priests), but otherwise it all more or less fits.</p><p></p><p>Why do I care? Well, #5 has several bookcases, and it would be great to be able to let the players enjoy some of this background stuff we've been putting in the "Notes" section of the entries. Maybe a short history of the complex from around the time of Merodak, some speculations on the cylinders in #14, explanation of who is the female knight on a pegasus in #9, some vague and misleading clues, etc...</p></blockquote><p></p>
[QUOTE="Conaill, post: 1403739, member: 1264"] Anyone feel like writing up the history of this place in chronological order? We've got Merodak and his 240 cultists of the god of death and destruction, the Asphyxiating god, Sir Merinol, the heroes of DurLath hill, druids (room 10), priests (room 11), goblins, and god knows what else. :confused: It would be nice to know for example who built which parts of this dungeon. Merodak's cultists presumably built the great hall (#3) and its adjoining chapels (#4-9), although Malk (room 8) claims the followers of the Unbreathing One (i.e. the Asphyxiating God, #4) built the complex. The Heroes of Durlath Hill (#10) fell fighting for "the sacred ground", which has now been taken over by Damnation - presumably room 14 - and were laid to rest by the "local druids". But then #11 only refers to "priests" building a tomb? Maybe we should change "druids" to "priests" (burying the dead underground in sarcophagi seems very un-druidlike), and the rotating cilinders in #14 would be part of the old "sacred ground" the heroes were fighting over. Now, is #3-9 older or newer than #10-14? Clearly they seem constructed by diferent parties. #6 and #9 seem most recent, so I would guess the "sacred ground" with the mysterious cilinders was there first. #10-11 were both added after the battle for Durlath Hill, with the sealing of #11 interrupted by goblins. Time passes... followers of the death cult find such a collection of graves appropriate for adding their own temple/mausoleum onto. The Asphyxiating God is really just one aspect of the God of Death and Destruction, so he gets a side chapel. Sir Merinol comes barging in, and he gets his very own chapel with a view of Merodak. Goblins are still in the area, and one becomes Merinol's "squire". Damnation arrives, "hires" a goblin chef, installs two Shadows in the entry hall (#1) and a Wraith on his doorstep (#13). Whew... is that about it? We'd need to make some small alterations (druids->priests), but otherwise it all more or less fits. Why do I care? Well, #5 has several bookcases, and it would be great to be able to let the players enjoy some of this background stuff we've been putting in the "Notes" section of the entries. Maybe a short history of the complex from around the time of Merodak, some speculations on the cylinders in #14, explanation of who is the female knight on a pegasus in #9, some vague and misleading clues, etc... [/QUOTE]
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