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<blockquote data-quote="Conaill" data-source="post: 1412929" data-attributes="member: 1264"><p>Ah. That part wasn't clear to me. I thought the scenes on the sarcophagus all represented Merodak.</p><p></p><p>You know, on second thought maybe it's better if they aren't half-fiends after all. That would just make them a little *too* similar to the encounter with the Caretaker. Once that one escapes out into the burial chamber and starts flying around the pillars, it'll be "deja vu all over again"... More variety is good.</p><p></p><p>Other ways to beef up the zombies to CR2: items, permanent enchantments, ...</p><p></p><p>Here's an idea that would definitely throw the players for a loop... make then <em>Animated</em> skeletons, i.e. skeletons animated using Animate Objects! A Medium size Animated Object is CR2. It'll have many of the same traits as an Undead skeleton, but is not subject to turning.</p><p></p><p>Hmm... upon comparison with the example CR2 zombie and CR2 skeleton, the Animated skeleton seems very underpowered. It has about the same hp as the Owlbear skeleton, but that one has DR, much higher Str, Dex and Init, not to mention three natural attacks vs the Animated Object's one Slam or weapon attack. Ah well, it was an interesting twist to contemplate...</p></blockquote><p></p>
[QUOTE="Conaill, post: 1412929, member: 1264"] Ah. That part wasn't clear to me. I thought the scenes on the sarcophagus all represented Merodak. You know, on second thought maybe it's better if they aren't half-fiends after all. That would just make them a little *too* similar to the encounter with the Caretaker. Once that one escapes out into the burial chamber and starts flying around the pillars, it'll be "deja vu all over again"... More variety is good. Other ways to beef up the zombies to CR2: items, permanent enchantments, ... Here's an idea that would definitely throw the players for a loop... make then [i]Animated[/i] skeletons, i.e. skeletons animated using Animate Objects! A Medium size Animated Object is CR2. It'll have many of the same traits as an Undead skeleton, but is not subject to turning. Hmm... upon comparison with the example CR2 zombie and CR2 skeleton, the Animated skeleton seems very underpowered. It has about the same hp as the Owlbear skeleton, but that one has DR, much higher Str, Dex and Init, not to mention three natural attacks vs the Animated Object's one Slam or weapon attack. Ah well, it was an interesting twist to contemplate... [/QUOTE]
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