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[CDiv] Spikes Spell
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<blockquote data-quote="Ferrix" data-source="post: 2146574" data-attributes="member: 6115"><p>Until it might get errataed, it's an hour a level.</p><p></p><p>Really, the big benefit of Spikes beyond the effects of Brambles is the doubling of the threat range and the hour a level duration, the increase to a +2 enhancement really isn't all that amazing.</p><p></p><p>If you use four spells in proper succession, by the RAW, on a club or quarterstaff you could get the following.</p><p>1st: Shillelagh - grants a +1 enhancement bonus, increases damage by two size categories (2d6 dmg) 1 min/lvl</p><p>2nd: Brambles - grants a +1 enhancement bonus (overlaps), changes damage type to piercing/bludgeoning, deals an additional untyped +1 damage/caster level (max +10). 1 rnd/lvl</p><p>3rd: Spikes - grants a +2 enhancement bonus (overlaps), same as brambles, but since the additional damage is untyped it might stack. 1 hour/lvl</p><p>4th: Greater Magic Weapon - grants a +1 enhancement bonus/4 caster levels (overlaps), 1 hour/lvl. (this is only useful 12th level or later)</p><p></p><p>So at 20th level your "piddly" club will be dealing 2d6+10+10+5 of bludgeoning/piercing damage.</p><p></p><p>Not that most DM's will let brambles and spikes stack, but they don't state they don't and since they're different spells without a typed bonus to damage, they very well could. Fun for druids.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2146574, member: 6115"] Until it might get errataed, it's an hour a level. Really, the big benefit of Spikes beyond the effects of Brambles is the doubling of the threat range and the hour a level duration, the increase to a +2 enhancement really isn't all that amazing. If you use four spells in proper succession, by the RAW, on a club or quarterstaff you could get the following. 1st: Shillelagh - grants a +1 enhancement bonus, increases damage by two size categories (2d6 dmg) 1 min/lvl 2nd: Brambles - grants a +1 enhancement bonus (overlaps), changes damage type to piercing/bludgeoning, deals an additional untyped +1 damage/caster level (max +10). 1 rnd/lvl 3rd: Spikes - grants a +2 enhancement bonus (overlaps), same as brambles, but since the additional damage is untyped it might stack. 1 hour/lvl 4th: Greater Magic Weapon - grants a +1 enhancement bonus/4 caster levels (overlaps), 1 hour/lvl. (this is only useful 12th level or later) So at 20th level your "piddly" club will be dealing 2d6+10+10+5 of bludgeoning/piercing damage. Not that most DM's will let brambles and spikes stack, but they don't state they don't and since they're different spells without a typed bonus to damage, they very well could. Fun for druids. [/QUOTE]
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[CDiv] Spikes Spell
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