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[CDiv] Spikes Spell
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2147364" data-attributes="member: 3146"><p>Actually, some DMs will be considerably more restrictive than that. Shillelagh only works on a non-magical club or quarterstaff and, if the club later becomes even temporarily magical due to a brambles, spikes, etc. it could be suppressed like an enlarge person is suppressed if the subject is polymorphed into a non-humanoid.</p><p></p><p>Furthermore, some DMs will rule that "a +2 enhancement bonus to hit and a +1/lvl bonus to damage" intends to extend the enhancement descriptor to both the attack and damage and thus it does not stack with Greater Magic Weapon or brambles.</p><p></p><p>Even then, Spikes is utterly broken. It combines keen edge (with 6x duration) with greater magic weapon and is equal to a clvl 16 greater magic weapon (wielded 1 handed) at level 5--clvl 12 if wielded 2 handed. By level 10, it's roughly equal to a clvl 20 greater magic weapon (wielded 2-handed; it's impossible to do as well with GMW on a 1-handed weapon). So, it's greater magic weapon with a much much better scaling than even 3.0 GMW and it gets keen edge to boot. Only working on weapons with a wooden striking surface is NOT even close to enough of a restriction to justify that.</p><p></p><p>I've seen far too many fighters trade their specialized weapon for a spiked club to think the spell belongs in the game.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2147364, member: 3146"] Actually, some DMs will be considerably more restrictive than that. Shillelagh only works on a non-magical club or quarterstaff and, if the club later becomes even temporarily magical due to a brambles, spikes, etc. it could be suppressed like an enlarge person is suppressed if the subject is polymorphed into a non-humanoid. Furthermore, some DMs will rule that "a +2 enhancement bonus to hit and a +1/lvl bonus to damage" intends to extend the enhancement descriptor to both the attack and damage and thus it does not stack with Greater Magic Weapon or brambles. Even then, Spikes is utterly broken. It combines keen edge (with 6x duration) with greater magic weapon and is equal to a clvl 16 greater magic weapon (wielded 1 handed) at level 5--clvl 12 if wielded 2 handed. By level 10, it's roughly equal to a clvl 20 greater magic weapon (wielded 2-handed; it's impossible to do as well with GMW on a 1-handed weapon). So, it's greater magic weapon with a much much better scaling than even 3.0 GMW and it gets keen edge to boot. Only working on weapons with a wooden striking surface is NOT even close to enough of a restriction to justify that. I've seen far too many fighters trade their specialized weapon for a spiked club to think the spell belongs in the game. [/QUOTE]
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[CDiv] Spikes Spell
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