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Celestial Blade Sorclock
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<blockquote data-quote="tglassy" data-source="post: 9300817" data-attributes="member: 6855204"><p>This is actually very true, and was something I was looking at today. His main weaknesses are his Int saves and Wis saves, both of which were a +1. (Starting class was Sorcerer). Dex is a +5 (20 dex), Strength is +9 (belt), Con is +9, Cha is +11. All mostly decent, and I have Absorb Elements for those failed Dex saves. </p><p></p><p>But...having both Wis and Int so low? Those are the "shut you down" spells. Go up against an archdevil or demon lord with a 20+ save DC and I'm screwed. </p><p></p><p>Adding a Resiliant: Wis makes it a +8 (cause it would boost Wis to a +2), at the cost of 10 damage per round, though my accuracy would be sky high. Honestly I think this makes the most sense. Now the only issue is that low Int. </p><p></p><p>However, I am a Divine Soul Sorcerer, so I do have a one time use 2d4 I can use when I fail a saving throw, and if they do manage to take me down to 0 hp, I have Searing Vengeance which gives me 99 hp and blinds everyone around me, so even if I do fail a save that drops me, I still have options. </p><p></p><p>Also I do still have Eldritch Blast with both Agonizing Blast and Repelling Blast, and can quicken that, so I've got range covered if I can't get in close.</p></blockquote><p></p>
[QUOTE="tglassy, post: 9300817, member: 6855204"] This is actually very true, and was something I was looking at today. His main weaknesses are his Int saves and Wis saves, both of which were a +1. (Starting class was Sorcerer). Dex is a +5 (20 dex), Strength is +9 (belt), Con is +9, Cha is +11. All mostly decent, and I have Absorb Elements for those failed Dex saves. But...having both Wis and Int so low? Those are the "shut you down" spells. Go up against an archdevil or demon lord with a 20+ save DC and I'm screwed. Adding a Resiliant: Wis makes it a +8 (cause it would boost Wis to a +2), at the cost of 10 damage per round, though my accuracy would be sky high. Honestly I think this makes the most sense. Now the only issue is that low Int. However, I am a Divine Soul Sorcerer, so I do have a one time use 2d4 I can use when I fail a saving throw, and if they do manage to take me down to 0 hp, I have Searing Vengeance which gives me 99 hp and blinds everyone around me, so even if I do fail a save that drops me, I still have options. Also I do still have Eldritch Blast with both Agonizing Blast and Repelling Blast, and can quicken that, so I've got range covered if I can't get in close. [/QUOTE]
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