Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Celestial Celerity - a new spell for travelling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Harbinger" data-source="post: 726051" data-attributes="member: 3243"><p>Hi guys. I've written this spell up for a wizard of mine who is currently sixth level. I've compared it to the spells Fly and Gaseous Form, looked at the maneuverability info in the DMG, and then I did a little basic math to keep the range of potential travel to a reasonable limit for what would be a 7th level wizard - about 140 miles at the first level it would be available for.</p><p></p><p>The reason for this creation is that I'm endeavoring to make my character ore unique by demonstrating his interest in evocation and manipulation of elemental powers - which is not something that I want to enact through specializing in evocation (which I'm not interested in). It's his schtick basically - his theme. I'll be purchasing some handmade, embroidered light-leather robes (to protect him a little from fire, and for show - they'll have some element stylizing)</p><p></p><p>Thoughts? My DM suggested I post this for some feedback for the two of us. Our campaign is set in the FR - thus necessitating travel over long distances.</p><p></p><p><span style="color: skyblue"><span style="font-family: 'times new roman'"><strong>Ellanimiere’s Celestial Celerity</strong> </span> </span> </p><p><span style="font-family: 'times new roman'">Transmutation</span></p><p><span style="font-family: 'times new roman'">Level: Sor/Wiz 4</span></p><p><span style="font-family: 'times new roman'">Components: V, S</span></p><p><span style="font-family: 'times new roman'">Casting Time: 1 action</span></p><p><span style="font-family: 'times new roman'">Range: Personal </span></p><p><span style="font-family: 'times new roman'">Target: You or one willing creature</span></p><p><span style="font-family: 'times new roman'">Duration: 10 minutes/level</span></p><p> <span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">The subject or another willing creature and all her gear (up to maximum encumbrance) undergo a sudden physical transmutation into a celestial globe – comet-like in appearance – solely for the purpose of travel. In this form the subject cannot attack, communicate, or cast spells and as a side effect the globe sizzles and crackles with flames (non-combustible) which make an audible roar as the subject moves - heard by those within 30 feet (DC 15). Maneuverability is considered poor and the subject can move at a maximum rate of 1054 feet per round – effectively 2 miles/minute. At this rate the subject can take note of the area passed over, but with very little detail, and the subject moves too fast to be targeted. At a reduced rate - but no less than half movement (the minimum speed to stay aloft) - she can better see detail of the area she passes over, but she can be targeted.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">Should the spell duration expire while the subject is still aloft, the magic fails quickly. The subject drops 60 feet per round for 1d4 rounds. If she reaches the ground in that amount of time, she lands safely. If not, she falls the rest of the distance (falling damage is 1d6 per 10 feet of fall). Since dispelling a spell effectively ends it, the subject also falls in this way if the spell is dispelled.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">This transmuted form may only be entered into and exited once during duration.</span></p><p><span style="font-family: 'times new roman'"></span></p><p></p><p>Thanks for your help!</p><p></p><p>**** Edited to increase feet/round - how does this affect balance, bearing in mind the usefulness of the spell compared to teleport and improved teleport for a 20th level wizard -- I'd like for this spell to continue to be relevant throughout the character's life.</p></blockquote><p></p>
[QUOTE="The Harbinger, post: 726051, member: 3243"] Hi guys. I've written this spell up for a wizard of mine who is currently sixth level. I've compared it to the spells Fly and Gaseous Form, looked at the maneuverability info in the DMG, and then I did a little basic math to keep the range of potential travel to a reasonable limit for what would be a 7th level wizard - about 140 miles at the first level it would be available for. The reason for this creation is that I'm endeavoring to make my character ore unique by demonstrating his interest in evocation and manipulation of elemental powers - which is not something that I want to enact through specializing in evocation (which I'm not interested in). It's his schtick basically - his theme. I'll be purchasing some handmade, embroidered light-leather robes (to protect him a little from fire, and for show - they'll have some element stylizing) Thoughts? My DM suggested I post this for some feedback for the two of us. Our campaign is set in the FR - thus necessitating travel over long distances. [COLOR=skyblue][FONT=times new roman][B]Ellanimiere’s Celestial Celerity[/B] [/FONT] [/COLOR] [FONT=times new roman]Transmutation Level: Sor/Wiz 4 Components: V, S Casting Time: 1 action Range: Personal Target: You or one willing creature Duration: 10 minutes/level The subject or another willing creature and all her gear (up to maximum encumbrance) undergo a sudden physical transmutation into a celestial globe – comet-like in appearance – solely for the purpose of travel. In this form the subject cannot attack, communicate, or cast spells and as a side effect the globe sizzles and crackles with flames (non-combustible) which make an audible roar as the subject moves - heard by those within 30 feet (DC 15). Maneuverability is considered poor and the subject can move at a maximum rate of 1054 feet per round – effectively 2 miles/minute. At this rate the subject can take note of the area passed over, but with very little detail, and the subject moves too fast to be targeted. At a reduced rate - but no less than half movement (the minimum speed to stay aloft) - she can better see detail of the area she passes over, but she can be targeted. Should the spell duration expire while the subject is still aloft, the magic fails quickly. The subject drops 60 feet per round for 1d4 rounds. If she reaches the ground in that amount of time, she lands safely. If not, she falls the rest of the distance (falling damage is 1d6 per 10 feet of fall). Since dispelling a spell effectively ends it, the subject also falls in this way if the spell is dispelled. This transmuted form may only be entered into and exited once during duration. [/FONT] Thanks for your help! **** Edited to increase feet/round - how does this affect balance, bearing in mind the usefulness of the spell compared to teleport and improved teleport for a 20th level wizard -- I'd like for this spell to continue to be relevant throughout the character's life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Celestial Celerity - a new spell for travelling
Top