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Celestial Celerity - a new spell for travelling
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<blockquote data-quote="Clay_More" data-source="post: 732395" data-attributes="member: 9813"><p><strong>Ellanimiere’s Orbstrike</strong></p><p>Divination</p><p>Level: Sor/Wiz 2</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 2108 ft. / Long (400 ft. + 40 ft. / level)</p><p>Target: One allied spellcaster </p><p>Duration: 2 rounds</p><p></p><p>Ellanimiere’s Orbstrike is only used in conjunction with Ellanimiere’s Celestial Celerity. The caster, which must be within range of his intended target, calls upon assistance from any other spellcaster within 2108 ft. that is under the influence of Ellanimiere’s Celestial Celerity. The person under the effect of Ellanimiere’s Celestial Celerity has two rounds in which the no-spells disadvantage of Ellanimiere’s Celestial Celerity is negated. He may only attack the target that has been chosen by the caster of Ellanimiere’s Orbstrike. He must use spells which produce some sort of "missile" effect, such as Magic Missile, Fireball or Delayed Blast Fireball. If he is close enough to the target, he can even cast two spells within the duration of Ellanimiere’s Orbstrike. </p><p>Since the person affected by Ellanimiere’s Celestial Celerity is moving at such great speed, the person on the ground will have almost no warning of the incoming attack. Therefore, he suffers a -4 penalty to any Reflex saving throws required by the spells cast by the person affected with Ellanimiere’s Celestial Celerity.</p><p></p><p>"This is Alpha Alpha Mike Two, requesting Fireball at heading Two-Zero-Niner, Distance Two-Four-Four. Come in Alpha Bravo Zulu Five!"</p><p>"This is Alpha Bravo Zulu Five. Comming around for attack, Fireball incomming in Zero-Five Seconds, Target is Locked"</p></blockquote><p></p>
[QUOTE="Clay_More, post: 732395, member: 9813"] [B]Ellanimiere’s Orbstrike[/B] Divination Level: Sor/Wiz 2 Components: V, S Casting Time: 1 action Range: 2108 ft. / Long (400 ft. + 40 ft. / level) Target: One allied spellcaster Duration: 2 rounds Ellanimiere’s Orbstrike is only used in conjunction with Ellanimiere’s Celestial Celerity. The caster, which must be within range of his intended target, calls upon assistance from any other spellcaster within 2108 ft. that is under the influence of Ellanimiere’s Celestial Celerity. The person under the effect of Ellanimiere’s Celestial Celerity has two rounds in which the no-spells disadvantage of Ellanimiere’s Celestial Celerity is negated. He may only attack the target that has been chosen by the caster of Ellanimiere’s Orbstrike. He must use spells which produce some sort of "missile" effect, such as Magic Missile, Fireball or Delayed Blast Fireball. If he is close enough to the target, he can even cast two spells within the duration of Ellanimiere’s Orbstrike. Since the person affected by Ellanimiere’s Celestial Celerity is moving at such great speed, the person on the ground will have almost no warning of the incoming attack. Therefore, he suffers a -4 penalty to any Reflex saving throws required by the spells cast by the person affected with Ellanimiere’s Celestial Celerity. "This is Alpha Alpha Mike Two, requesting Fireball at heading Two-Zero-Niner, Distance Two-Four-Four. Come in Alpha Bravo Zulu Five!" "This is Alpha Bravo Zulu Five. Comming around for attack, Fireball incomming in Zero-Five Seconds, Target is Locked" [/QUOTE]
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Celestial Celerity - a new spell for travelling
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