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*Pathfinder & Starfinder
Celestial Disciple PrC
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<blockquote data-quote="Nifft" data-source="post: 455053" data-attributes="member: 6562"><p>Hi, please let me know if this is over-the-top. I'm trying to make a PrC like the Dragon Disciple, but for Half-Celestials.</p><p></p><p></p><p><u><strong>Celestial Disciple (CeD)</strong></u></p><p></p><p><strong>Requirements:</strong></p><p>- Race: Aasimar</p><p>- Alignment: Any Good</p><p>- Skills: Knowlege (Religion) 8, Knowlege (the Planes) 8</p><p></p><p></p><p><strong>HD:</strong> d8 <em>(per Outsider Advancement)</em></p><p><strong>BAB:</strong> as Fighter <em>(per Outsider Advancement)</em></p><p><strong>Saves:</strong> All Good <em>(per Outsider Advancement)</em></p><p><strong>Skill Points:</strong> 8 + Int mod <em>(per Outsider Advancement and Half-Celestial Template)</em></p><p><strong>Class Skills:</strong> Knowlege(any), Craft(any), Profession(any), Listen, Spot, Intimidate, Diplomacy, Sense Motive, Search <em>(from various Celestial's skill lists)</em></p><p></p><p><strong>Granted Powers by Level:</strong></p><p> 1: Low-Light Vision, +1 Fort save vs. Poison</p><p> 2: +1 (Str, Con, Wis, Cha), +1 Fort save vs. Poison, Celestial Immunity</p><p> 3: +1 (All Abilities), +1 Fort save vs. Poison, Celestial Immunity</p><p> 4: +1 (Str, Con, Wis, Cha), +1 Fort save vs. Poison, Celestial Immunity</p><p> 5: +1 (All Abilities), +1 Natural Armor, Celestial Immunity, Type changes to "Outsider"</p><p></p><p><strong>Celestial Immunity:</strong> Each time this power is granted, the character chooses immunity to one of the following: acid, cold, disease, and electricity.</p><p></p><p><strong>Buyable Powers:</strong> The following powers can be purchased for XP after the level indicated. Each power is usable one per day per purchase. Powers may be purchased more than once, in which case they will work more than once per day.</p><p></p><p>Level 1:</p><p>30xp: Light</p><p>30xp: Protection from Evil</p><p>70xp: Bless</p><p></p><p>Level 2:</p><p>100xp: Aid</p><p>100xp: Detect Evil</p><p></p><p>Level 3:</p><p>150xp: Neutralize poison</p><p>200xp: Cure serious wounds</p><p>250xp: Holy smite</p><p></p><p>Level 4:</p><p>300xp: Remove disease</p><p>400xp: Holy Word</p><p>400xp: Dispel evil</p><p></p><p>Level 5:</p><p>400xp: Wings (permanent, may only be taken once)</p><p>500xp: Holy Aura</p><p>500xp: Hallow</p><p>800xp: Symbol</p><p>1200xp: Summon monster IX (celestials only)</p><p>1500xp: Resurrection</p><p></p><p></p><p>So, what do people think? Too many skill points? Does anyone like the "buy-powers-for-XP" system?</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 455053, member: 6562"] Hi, please let me know if this is over-the-top. I'm trying to make a PrC like the Dragon Disciple, but for Half-Celestials. [u][b]Celestial Disciple (CeD)[/b][/u] [b]Requirements:[/b] - Race: Aasimar - Alignment: Any Good - Skills: Knowlege (Religion) 8, Knowlege (the Planes) 8 [b]HD:[/b] d8 [i](per Outsider Advancement)[/i] [b]BAB:[/b] as Fighter [i](per Outsider Advancement)[/i] [b]Saves:[/b] All Good [i](per Outsider Advancement)[/i] [b]Skill Points:[/b] 8 + Int mod [i](per Outsider Advancement and Half-Celestial Template)[/i] [b]Class Skills:[/b] Knowlege(any), Craft(any), Profession(any), Listen, Spot, Intimidate, Diplomacy, Sense Motive, Search [i](from various Celestial's skill lists)[/i] [b]Granted Powers by Level:[/b] 1: Low-Light Vision, +1 Fort save vs. Poison 2: +1 (Str, Con, Wis, Cha), +1 Fort save vs. Poison, Celestial Immunity 3: +1 (All Abilities), +1 Fort save vs. Poison, Celestial Immunity 4: +1 (Str, Con, Wis, Cha), +1 Fort save vs. Poison, Celestial Immunity 5: +1 (All Abilities), +1 Natural Armor, Celestial Immunity, Type changes to "Outsider" [b]Celestial Immunity:[/b] Each time this power is granted, the character chooses immunity to one of the following: acid, cold, disease, and electricity. [b]Buyable Powers:[/b] The following powers can be purchased for XP after the level indicated. Each power is usable one per day per purchase. Powers may be purchased more than once, in which case they will work more than once per day. Level 1: 30xp: Light 30xp: Protection from Evil 70xp: Bless Level 2: 100xp: Aid 100xp: Detect Evil Level 3: 150xp: Neutralize poison 200xp: Cure serious wounds 250xp: Holy smite Level 4: 300xp: Remove disease 400xp: Holy Word 400xp: Dispel evil Level 5: 400xp: Wings (permanent, may only be taken once) 500xp: Holy Aura 500xp: Hallow 800xp: Symbol 1200xp: Summon monster IX (celestials only) 1500xp: Resurrection So, what do people think? Too many skill points? Does anyone like the "buy-powers-for-XP" system? -- Nifft [/QUOTE]
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