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*Pathfinder & Starfinder
Celestial Disciple PrC
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<blockquote data-quote="Mr Fidgit" data-source="post: 455386" data-attributes="member: 6968"><p>just to compare...</p><p></p><p>the half-dragon template</p><p></p><p>HD +1 die type (max d12)</p><p>Speed: no change unless base creature is size Large or larger</p><p>AC +4 (natural)</p><p>Damage: half-dragons get claw and bite attacks, damage based on size</p><p>Special Attacks: breath weapon, only once a day</p><p>Special Qualities: low-light and darkvision, immune to sleep and paralysis, plus one immunity based on dragon type</p><p>Abilities: +8 Str, +2 Con, +2 Int, +2 Cha</p><p></p><p></p><p>the half-celestial template</p><p></p><p>HD no change</p><p>Speed: 75% chance of wings (no size requirement)</p><p>AC +1 (natural)</p><p>Damage: no natural weapons</p><p>Special Attacks: list of spell-like abilities, based on level</p><p>Special Qualities: low-light vision; immune to acid, cold, disease, electricity; +4 Fort save vs poison</p><p>Abilities: +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha</p><p></p><p></p><p>now the Dragon Disciple PrC</p><p></p><p>HD increases die type over the levels of the Prc</p><p>race: any non-dragon or non-half-dragon</p><p>skills: knowledge (arcana) 8 ranks</p><p>language: draconic</p><p>spells: cast arcane spells without preparation</p><p></p><p>BAB as cleric</p><p>saves: Fort and Will good</p><p>over the levels: armor increases slowly (+1 at lvls 1, 4, 7 and 10)</p><p>natural attacks at level 2</p><p>stat increases (+2 each) at levels 2, 4, 7, 9 </p><p>(possible) size increase at level 5</p><p>breath weapon: gain at level 3, increases incrimentally at levels 8 and 10</p><p>wings at level 9</p><p>Dragon Apotheosis at level 10 (full benefit from half-dragon template)</p><p></p><p></p><p>possible Celestial Disciple...</p><p></p><p>HD 1d8 (not a bad thing, usually reserved for fighter-type or cleric PrCs)</p><p></p><p>race: any non-celestial or non-planetouched</p><p></p><p>skills: knowledge (the planes) 8 ranks (??? - this would give any </p><p>class with knowledge (the planes) (bards and wizards) access to the class <em>way</em> earlier than anyone else - maybe any skill prereq should be removed)</p><p></p><p>language: celestial (not a tough requirement...)</p><p></p><p>spells: i don't think you originally intended for this to be a PrC for </p><p>spellcasters...so, none</p><p></p><p>BAB as cleric or fighter (this would depend on the 'relative power' of the class - if it was easily accessable by anyone at mid-levels, i'd go with cleric)</p><p></p><p>saves: note that the DD PrC has two good saves -- both dragons and outsiders have all good saves. if the celestial disciple has all good saves, i would definitely make the BAB as a cleric. if it was only one or two good saves, i think the fighter BAB would work</p><p></p><p>over the levels, you could spead out the half-celestial benefits...</p><p></p><p>you could make disease immunity, lowlight vision a 1st level benefit</p><p></p><p>and maybe +2 vs poison at first, the other +2 at a later level (6 or 7)</p><p></p><p>2nd, maybe the +1 armor, </p><p></p><p>the half-celestial has a total of 20 points of stat increases, so you could spead them out in +2s (as the DD PrC) at odd levels for a total of +10 to stats by level 10</p><p></p><p>immunities could also be spread out over the 10 levels, 5 points of resistance at 3, 6 and 9 (with full immunities at 10)</p><p></p><p></p><p>Celestial Apotheosis at level 10 (of course, giving the full template benefits)</p><p></p><p>you could include the buyable powers open to every level (scaled with the benefits, as in your PrC) and the issue of wings buyable as well -- however, anyone taking this PrC could choose <em>not</em> to buy the spell-like abilities knowing they'll have access to all of them when they reach level 10 and full Half-Celestial status</p><p></p><p>(so the minor powers could be gained per PrC level as well)</p><p></p><p></p><p>any prerequisites should make the class unattainable until (at least) 6th level, like the DD PrC</p><p></p><p>a huge factor for the DD is that its built for bards and sorcerers who have to give up gaining spell levels for all 10 levels of the PrC (they only gain 7 new known spells)</p><p></p><p>a PC should have a reason <em>not</em> to take a PrC, so they need to give up something. if this PrC was built for spellcasters, you could take away increasing spell levels (as the DD PrC), but that's tough to include for any other class...</p><p></p><p>i've rambled on enough for now....(must...reboot.....brain....)</p></blockquote><p></p>
[QUOTE="Mr Fidgit, post: 455386, member: 6968"] just to compare... the half-dragon template HD +1 die type (max d12) Speed: no change unless base creature is size Large or larger AC +4 (natural) Damage: half-dragons get claw and bite attacks, damage based on size Special Attacks: breath weapon, only once a day Special Qualities: low-light and darkvision, immune to sleep and paralysis, plus one immunity based on dragon type Abilities: +8 Str, +2 Con, +2 Int, +2 Cha the half-celestial template HD no change Speed: 75% chance of wings (no size requirement) AC +1 (natural) Damage: no natural weapons Special Attacks: list of spell-like abilities, based on level Special Qualities: low-light vision; immune to acid, cold, disease, electricity; +4 Fort save vs poison Abilities: +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha now the Dragon Disciple PrC HD increases die type over the levels of the Prc race: any non-dragon or non-half-dragon skills: knowledge (arcana) 8 ranks language: draconic spells: cast arcane spells without preparation BAB as cleric saves: Fort and Will good over the levels: armor increases slowly (+1 at lvls 1, 4, 7 and 10) natural attacks at level 2 stat increases (+2 each) at levels 2, 4, 7, 9 (possible) size increase at level 5 breath weapon: gain at level 3, increases incrimentally at levels 8 and 10 wings at level 9 Dragon Apotheosis at level 10 (full benefit from half-dragon template) possible Celestial Disciple... HD 1d8 (not a bad thing, usually reserved for fighter-type or cleric PrCs) race: any non-celestial or non-planetouched skills: knowledge (the planes) 8 ranks (??? - this would give any class with knowledge (the planes) (bards and wizards) access to the class [I]way[/I] earlier than anyone else - maybe any skill prereq should be removed) language: celestial (not a tough requirement...) spells: i don't think you originally intended for this to be a PrC for spellcasters...so, none BAB as cleric or fighter (this would depend on the 'relative power' of the class - if it was easily accessable by anyone at mid-levels, i'd go with cleric) saves: note that the DD PrC has two good saves -- both dragons and outsiders have all good saves. if the celestial disciple has all good saves, i would definitely make the BAB as a cleric. if it was only one or two good saves, i think the fighter BAB would work over the levels, you could spead out the half-celestial benefits... you could make disease immunity, lowlight vision a 1st level benefit and maybe +2 vs poison at first, the other +2 at a later level (6 or 7) 2nd, maybe the +1 armor, the half-celestial has a total of 20 points of stat increases, so you could spead them out in +2s (as the DD PrC) at odd levels for a total of +10 to stats by level 10 immunities could also be spread out over the 10 levels, 5 points of resistance at 3, 6 and 9 (with full immunities at 10) Celestial Apotheosis at level 10 (of course, giving the full template benefits) you could include the buyable powers open to every level (scaled with the benefits, as in your PrC) and the issue of wings buyable as well -- however, anyone taking this PrC could choose [I]not[/I] to buy the spell-like abilities knowing they'll have access to all of them when they reach level 10 and full Half-Celestial status (so the minor powers could be gained per PrC level as well) any prerequisites should make the class unattainable until (at least) 6th level, like the DD PrC a huge factor for the DD is that its built for bards and sorcerers who have to give up gaining spell levels for all 10 levels of the PrC (they only gain 7 new known spells) a PC should have a reason [I]not[/I] to take a PrC, so they need to give up something. if this PrC was built for spellcasters, you could take away increasing spell levels (as the DD PrC), but that's tough to include for any other class... i've rambled on enough for now....(must...reboot.....brain....) [/QUOTE]
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