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Celestial Disciple PrC
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<blockquote data-quote="jlhorner1974" data-source="post: 461184" data-attributes="member: 8628"><p>IIRC, Most PrC's I've seen list a particular saving throw requirement as a minimum BASE save. That is, feats like Iron Will and bonuses from high ability scores do not count -- only the Base Saving Throw earned from classes counts. So requiring a base Fort Save +4 and base Will Save +4 would allow Monks and Clerics to qualify quickly, and other classes to take longer. But I agree that the wide gap in good and bad base saves makes it almost impossible for some classes to qualify.</p><p></p><p>A 10 level PrC definitely seems appropriate here. The ability buffs are quite powerful, but not overwhelmingly so. I suppose they pale by comparison to a cleric's spell progression, so I don't think they are unbalanced -- this PrC as it is could be even be (I may get stoned for this) a bit underbalanced compare to a regular cleric. </p><p></p><p>The only thing I worry about is having resurrection as a 1/day spell like ability. I would worry about any prestige class having this ability. Will resurrection require an XP cost or a material component? If it were me, I might limit resurrection to 1/week. I tend to prefer more restricted raise dead/resurrection magic, so your mileage may vary.</p><p></p><p>I realize that this PrC is based closely on the Half-Celestial template, and in that determines many of your class abilities. If that is what the character wants, then that's great. </p><p></p><p>As a player though, the class doesn't quite have that "excitement factor" that I look for in a prestige class. The class is basically ability and save buffs, elemental immunities, and a lot of spell-like abilities. Except for the 10th level powers (the Apothesis and Resurrection), there isn't much there that you couldn't get from the regular cleric spell list.</p><p></p><p>Considering the person taking this PrC will not be much of a spell caster, maybe you could give something cool that would expand their options. Maybe come up with a list or list(s) of celestial "gifts" which the player can choose from as they advance through the PrC, which would include the spell like abilities you mentioned earlier any maybe offer other choices like a free divine feat chosen from Defenders of the Faith, Fast Healing, some kind of "Divine luck" that acts like a Luckstone or gives a bonus to any one die roll (player's choice) per day. SR and DR would probably make this class too badass, IMO. </p><p></p><p>As a player, I'd be much more interested in this than in a laundry list of 1/day spell like abilities.</p><p></p><p>The Dragon Disciple did let you choose which type of dragon you wanted to emulate, right?</p><p></p><p>Keep in mind that the tougher the requirements are for someone to qualify for a PrC, the better the benefits should be. The Contemplative is a perfect example of this. He is extremely high-powered compared to a cleric, but the steep requirements for it make up for it (cannot qualify until level 11 at earliest). Thus, making the requirements steeper and adding more benefits is an option as well. I would tend to think that becoming a half-celestial would be something the gods would want your character to be fairly committed to (and wait for)... Make it really worth the wait though!</p><p></p><p>Don't take my criticisms too harshly though. I think a half-celestial PrC is a great idea, even as is. If what you want is to stick as close to the half-celestial template as possible, then ignore everything I just said. </p><p></p><p>I'm just trying to encourage you to think beyond the boundaries and create something truly unique!</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 461184, member: 8628"] IIRC, Most PrC's I've seen list a particular saving throw requirement as a minimum BASE save. That is, feats like Iron Will and bonuses from high ability scores do not count -- only the Base Saving Throw earned from classes counts. So requiring a base Fort Save +4 and base Will Save +4 would allow Monks and Clerics to qualify quickly, and other classes to take longer. But I agree that the wide gap in good and bad base saves makes it almost impossible for some classes to qualify. A 10 level PrC definitely seems appropriate here. The ability buffs are quite powerful, but not overwhelmingly so. I suppose they pale by comparison to a cleric's spell progression, so I don't think they are unbalanced -- this PrC as it is could be even be (I may get stoned for this) a bit underbalanced compare to a regular cleric. The only thing I worry about is having resurrection as a 1/day spell like ability. I would worry about any prestige class having this ability. Will resurrection require an XP cost or a material component? If it were me, I might limit resurrection to 1/week. I tend to prefer more restricted raise dead/resurrection magic, so your mileage may vary. I realize that this PrC is based closely on the Half-Celestial template, and in that determines many of your class abilities. If that is what the character wants, then that's great. As a player though, the class doesn't quite have that "excitement factor" that I look for in a prestige class. The class is basically ability and save buffs, elemental immunities, and a lot of spell-like abilities. Except for the 10th level powers (the Apothesis and Resurrection), there isn't much there that you couldn't get from the regular cleric spell list. Considering the person taking this PrC will not be much of a spell caster, maybe you could give something cool that would expand their options. Maybe come up with a list or list(s) of celestial "gifts" which the player can choose from as they advance through the PrC, which would include the spell like abilities you mentioned earlier any maybe offer other choices like a free divine feat chosen from Defenders of the Faith, Fast Healing, some kind of "Divine luck" that acts like a Luckstone or gives a bonus to any one die roll (player's choice) per day. SR and DR would probably make this class too badass, IMO. As a player, I'd be much more interested in this than in a laundry list of 1/day spell like abilities. The Dragon Disciple did let you choose which type of dragon you wanted to emulate, right? Keep in mind that the tougher the requirements are for someone to qualify for a PrC, the better the benefits should be. The Contemplative is a perfect example of this. He is extremely high-powered compared to a cleric, but the steep requirements for it make up for it (cannot qualify until level 11 at earliest). Thus, making the requirements steeper and adding more benefits is an option as well. I would tend to think that becoming a half-celestial would be something the gods would want your character to be fairly committed to (and wait for)... Make it really worth the wait though! Don't take my criticisms too harshly though. I think a half-celestial PrC is a great idea, even as is. If what you want is to stick as close to the half-celestial template as possible, then ignore everything I just said. I'm just trying to encourage you to think beyond the boundaries and create something truly unique! Good luck! [/QUOTE]
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