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Celestial light
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<blockquote data-quote="Ferret" data-source="post: 1384554" data-attributes="member: 4052"><p>I can't remember if I posted this before or not.</p><p></p><p>Celestial light</p><p>Evocation [light, good, fear, mind-affecting]</p><p>Level: Cleric 4, Pal 4</p><p>Components: V,S </p><p>Casting Time: 1 standard action </p><p>Range: Begins at caster </p><p>Area: Cone 90ft long</p><p>Duration: 1d4 rounds </p><p>Saving Throw: Special </p><p>Spell Resistance: Yes</p><p></p><p>You send out a searing white light that causes fear in all evil creatures (alignment and subtype), the affected creature becomes frightened until it leaves the area, the creature will immediately try to leave the cone, if it cannot it cowers, once it has left it will flee from the caster for another round. Creatures who succeed a will save are simply shaken. Good creatures (alignment or subtype) in the area gain a +2 moral bonus on all attack rolls, saving throws, skill checks and ability checks.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1384554, member: 4052"] I can't remember if I posted this before or not. Celestial light Evocation [light, good, fear, mind-affecting] Level: Cleric 4, Pal 4 Components: V,S Casting Time: 1 standard action Range: Begins at caster Area: Cone 90ft long Duration: 1d4 rounds Saving Throw: Special Spell Resistance: Yes You send out a searing white light that causes fear in all evil creatures (alignment and subtype), the affected creature becomes frightened until it leaves the area, the creature will immediately try to leave the cone, if it cannot it cowers, once it has left it will flee from the caster for another round. Creatures who succeed a will save are simply shaken. Good creatures (alignment or subtype) in the area gain a +2 moral bonus on all attack rolls, saving throws, skill checks and ability checks. [/QUOTE]
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