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Celestial Lords - alternate BoVD feats
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<blockquote data-quote="BOZ" data-source="post: 743015" data-attributes="member: 1241"><p>knight otu: that would be due to a lack of good proofreading. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> good catch!</p><p></p><p>here are a few more:</p><p></p><p>SANCTIFY SPELL-LIKE ABILITY [GENERAL]</p><p> The creature's spell-like abilities are particularly cleansed with good.</p><p>Benefit: This feat adds the good descriptor to a spell-like ability. Furthermore, if the spell-like ability deals damage, half of that damage (rounded down) is blessed damage. For example, if a sanctified lightning bolt from an avoral deals a total of 27 points of damage, half of that amount (14 points) is electricity damage and the other half (13 points) is blessed damage. Creatures immune to electricity take no damage from a sanctified lightning bolt.</p><p>Each of a creature's spell-like abilities can be sanctified twice per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if an avoral chooses to sanctify its lightning bolt ability, it can use a sanctified lightning bolt once, as it is only able to cast that spell once per day. Thereafter, it could use any of its other spell-like abilities normally, or it could sanctify another of its spell-like abilities, such as magic missile.</p><p>Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities two additional times per day.</p><p></p><p>PURIFY SPELL-LIKE ABILITY [GENERAL]</p><p>One of the creature's spell-like abilities is powered by good. A pure devotion provides the creature with holy energy.</p><p>Prerequisite: Any good alignment.</p><p>Benefit: This feat adds the good descriptor to a spell-like ability. Furthermore, if the spell-like ability deals damage, half of that damage (rounded down) is holy damage. For example, if a purified magic missile from an avoral deals a total of 14 points of damage, half of that amount (7 points) is magical damage and the other half (7 points) is holy damage. Nongood creatures immune to magic missiles still take the 17 points of holy damage.</p><p>Each of a creature's spell-like abilities can be purified three times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if an avoral chooses to purify its magic missile ability, it can use a purified magic missile up to three times that day. Thereafter, it could use its magic missile ability again normally (since it can use magic missile at will), or it could purify another of its spell-like abilities, such as lightning bolt.</p><p>Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities three additional times per day.</p><p></p><p>BLESSED KI STRIKE [BLESSED]</p><p>The character can focus the power of good into his unarmed strike.</p><p>Prerequisite: Cha 15, Improved Unarmed strike.</p><p>Benefit: Each time the character deals damage with his unarmed strike, he deals 1 additional point of blessed damage.</p><p></p><p>BLESSED MARTIAL STRIKE [BLESSED]</p><p>The character can focus the power of good into her weapon blows.</p><p>Prerequisite: Cha 15, Weapon Focus with the specified weapon.</p><p>Benefit: Each time the character deals damage with a specific kind of weapon, she deals 1 additional point of blessed damage.</p><p>Special: A character may take this feat more than once, selecting a different weapon each time.</p><p></p><p>BLESSED NATURAL ATTACK [BLESSED]</p><p>The character can focus the power of good into his natural attacks.</p><p>Prerequisite: Natural attack that deals at least 1d8 points of damage, base attack bonus +5.</p><p>Benefit: Each time the character deals damage with his natural attack, he deals 1 additional point of blessed damage.</p></blockquote><p></p>
[QUOTE="BOZ, post: 743015, member: 1241"] knight otu: that would be due to a lack of good proofreading. :) good catch! here are a few more: SANCTIFY SPELL-LIKE ABILITY [GENERAL] The creature's spell-like abilities are particularly cleansed with good. Benefit: This feat adds the good descriptor to a spell-like ability. Furthermore, if the spell-like ability deals damage, half of that damage (rounded down) is blessed damage. For example, if a sanctified lightning bolt from an avoral deals a total of 27 points of damage, half of that amount (14 points) is electricity damage and the other half (13 points) is blessed damage. Creatures immune to electricity take no damage from a sanctified lightning bolt. Each of a creature's spell-like abilities can be sanctified twice per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if an avoral chooses to sanctify its lightning bolt ability, it can use a sanctified lightning bolt once, as it is only able to cast that spell once per day. Thereafter, it could use any of its other spell-like abilities normally, or it could sanctify another of its spell-like abilities, such as magic missile. Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities two additional times per day. PURIFY SPELL-LIKE ABILITY [GENERAL] One of the creature's spell-like abilities is powered by good. A pure devotion provides the creature with holy energy. Prerequisite: Any good alignment. Benefit: This feat adds the good descriptor to a spell-like ability. Furthermore, if the spell-like ability deals damage, half of that damage (rounded down) is holy damage. For example, if a purified magic missile from an avoral deals a total of 14 points of damage, half of that amount (7 points) is magical damage and the other half (7 points) is holy damage. Nongood creatures immune to magic missiles still take the 17 points of holy damage. Each of a creature's spell-like abilities can be purified three times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if an avoral chooses to purify its magic missile ability, it can use a purified magic missile up to three times that day. Thereafter, it could use its magic missile ability again normally (since it can use magic missile at will), or it could purify another of its spell-like abilities, such as lightning bolt. Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities three additional times per day. BLESSED KI STRIKE [BLESSED] The character can focus the power of good into his unarmed strike. Prerequisite: Cha 15, Improved Unarmed strike. Benefit: Each time the character deals damage with his unarmed strike, he deals 1 additional point of blessed damage. BLESSED MARTIAL STRIKE [BLESSED] The character can focus the power of good into her weapon blows. Prerequisite: Cha 15, Weapon Focus with the specified weapon. Benefit: Each time the character deals damage with a specific kind of weapon, she deals 1 additional point of blessed damage. Special: A character may take this feat more than once, selecting a different weapon each time. BLESSED NATURAL ATTACK [BLESSED] The character can focus the power of good into his natural attacks. Prerequisite: Natural attack that deals at least 1d8 points of damage, base attack bonus +5. Benefit: Each time the character deals damage with his natural attack, he deals 1 additional point of blessed damage. [/QUOTE]
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