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Celestial Lords - alternate BoVD feats
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<blockquote data-quote="BOZ" data-source="post: 745667" data-attributes="member: 1241"><p>ok, i fixed up three more, please critique:</p><p></p><p>FAITHFUL TO CELESTIAL [BLESSED]</p><p>The character pledges his allegiance to a celestial lord. In return for this devotion, he gains a small measure of power.</p><p>Benefit: Once per day, while performing an act of good, the character may call upon his celestial patron to add a +1 luck bonus on any one die roll.</p><p>Special: Once a character takes this feat, he may not take it again; he may not be the faithful of more than one celestial.</p><p></p><p>MORTALBANE [GENERAL]</p><p>The creature can make a spell-like ability particularly deadly to mortals.</p><p>Benefit: A mortalbane ability is a damaging spell-like ability that deals 2d6 points of additional damage when used against living nonoutsiders, but only half damage (rounded down) against outsiders, undead, and constructs. For example, if a mortalbane lightning bolt from an avoral would normally deal 28 points of damage, it actually deals 28 + 2d6 points of damage to a humanoid, but only 14 points of damage to a night hag. Creatures immune to electricity - regardless of their type - still take no damage from a mortalbane lightning bolt.</p><p>Mortalbane can be applied to each of a creature's spell-like abilities five times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if an avoral chooses to apply Mortalbane to its lightning bolt ability, it can use a mortalbane lightning bolt once, as it is only able to use that ability once per day. Thereafter, it could use any of its other spell-like abilities normally, or it could apply Mortalbane to another of its spell-like abilities, such as magic missile.</p><p>Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities five additional times per day.</p><p></p><p>BOOST SPELL-LIKE ABILITY [GENERAL]</p><p>One of the creature's spell-like abilities is harder to resist than it otherwise would be.</p><p>Benefit: The saving throw Difficulty Class (DC) of a boosted spell-like ability is increased by +2. Each of a creatures spell-like abilities can be boosted three times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if a ghaele chooses to boost its charm monster ability, it can use a boosted charm monster up to three times that day. Thereafter, it could use its charm monster ability again normally (since it can use charm monster at will), or it could boost another of its spell-like abilities, such as hold monster.</p><p>Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities three addition times per day.</p></blockquote><p></p>
[QUOTE="BOZ, post: 745667, member: 1241"] ok, i fixed up three more, please critique: FAITHFUL TO CELESTIAL [BLESSED] The character pledges his allegiance to a celestial lord. In return for this devotion, he gains a small measure of power. Benefit: Once per day, while performing an act of good, the character may call upon his celestial patron to add a +1 luck bonus on any one die roll. Special: Once a character takes this feat, he may not take it again; he may not be the faithful of more than one celestial. MORTALBANE [GENERAL] The creature can make a spell-like ability particularly deadly to mortals. Benefit: A mortalbane ability is a damaging spell-like ability that deals 2d6 points of additional damage when used against living nonoutsiders, but only half damage (rounded down) against outsiders, undead, and constructs. For example, if a mortalbane lightning bolt from an avoral would normally deal 28 points of damage, it actually deals 28 + 2d6 points of damage to a humanoid, but only 14 points of damage to a night hag. Creatures immune to electricity - regardless of their type - still take no damage from a mortalbane lightning bolt. Mortalbane can be applied to each of a creature's spell-like abilities five times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if an avoral chooses to apply Mortalbane to its lightning bolt ability, it can use a mortalbane lightning bolt once, as it is only able to use that ability once per day. Thereafter, it could use any of its other spell-like abilities normally, or it could apply Mortalbane to another of its spell-like abilities, such as magic missile. Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities five additional times per day. BOOST SPELL-LIKE ABILITY [GENERAL] One of the creature's spell-like abilities is harder to resist than it otherwise would be. Benefit: The saving throw Difficulty Class (DC) of a boosted spell-like ability is increased by +2. Each of a creatures spell-like abilities can be boosted three times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if a ghaele chooses to boost its charm monster ability, it can use a boosted charm monster up to three times that day. Thereafter, it could use its charm monster ability again normally (since it can use charm monster at will), or it could boost another of its spell-like abilities, such as hold monster. Special: This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities three addition times per day. [/QUOTE]
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