Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Celestial Lords - alternate BoVD feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 745682" data-attributes="member: 1241"><p>ok, here's the deal. none of the rest of these are truly necessary, in the grand scheme of things. but, if you feel you can make a "good" version of them, or at least something equivalent, i put the challenge to you.</p><p></p><p>rewrite any or all of the following feats (stating what the original was called) in a way that we could use it for the celestial lords or their followers. if the group can agree that it works well, we will use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> for examples on what to do with them, see the stuff i have posted above.</p><p></p><p></p><p>DARK SPEECH [VILE]</p><p>The character learns a smattering of the language of truly dark power.</p><p>Prerequisite: Base Will save bonus +5, Int 15, Cha 15.</p><p>Benefit: The character can use the Dark Speech to bring loathing and fear to others, to help cast evil spells and create evil magic items, and to weaken physical objects (see Dark Speech in Chapter 2).</p><p>Normal: Attempting to utter a word of the Dark Speech always ends in immediate death for a speaker who is not trained in its dark power. Fortunately, it is impossible to make someone use the Dark Speech if he or she is unwilling, because the language's pronunciation is so exacting.</p><p>Special: The character gains a +4 circumstance bonus on saving throws made when someone uses the Dark Speech against him or her.</p><p></p><p>SACRIFICIAL MASTERY [VILE]</p><p>The character is skilled at offering living sacrifices to evil gods or fiends.</p><p>Prerequisite: Wis 15.</p><p>Benefit: The character gains a +4 profane bonus on Knowledge (religion) checks made when performing a sacrifice.</p><p>Normal: Without this feat, a character who performs a sacrifice makes a normal Knowledge (religion) check modified as described in Chapter 2.</p><p></p><p>VERMINFRIEND [VILE]</p><p>Vermin regard the character better than they would normally.</p><p>Prerequisite: Cha 15.</p><p>Benefit: If a vermin is about to attack the character, she may make a Charisma check (DC 20). if the check succeeds, that vermin refuses to attack her for 24 hours.</p><p></p><p>EVIL BRAND [VILE]</p><p>The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers.</p><p>Benefit: Evil creatures automatically recognize the symbol now emblazoned upon the character as a sign of her utter depravity or discipleship to a powerful patron, although the specific identity of the patron is not revealed. She gains a +2 circumstance bonus on Diplomacy and Intimidate checks made against evil creatures.</p><p></p><p>LICHLOVED [VILE]</p><p>By repeatedly committing perverted sex acts with the undead, the character gains dread powers.</p><p>Prerequisite: Evil Brand.</p><p>Benefit: Mindless undead see the character as an undead creature. Becoming more and more like an actual undead creature, he gains a +1 circumstance bonus on saving throws against mind-affecting effects, poison, sleep, paralysis, stunning, and disease.</p><p></p><p>WILLING DEFORMITY [VILE]</p><p>Through scarification, mutilation, and supplication to dark powers, the character intentionally mars her own body.</p><p>Benefit: The character gains a +2 deformity bonus on Intimidate checks.</p><p></p><p>DEFORMITY (CLAWED HANDS) [VILE]</p><p>Because of intentional self?mutilation the character has deformed arms and hands ending in sharp claws.</p><p>Prerequisite: Willing Deformity.</p><p>Benefit: The character has the ability to deal 1d6 points of damage as an unarmed claw attack. The character is considered armed even when unarmed.</p><p>Special: The character does not draw attacks of opportunity when attacking unarmed and he threatens areas even when unarmed.</p><p></p><p>DEFORMITY (EYES) [VILE]</p><p>The character has either drilled a hole in her forehead trying to add a third eye or she has supernaturally scarred one of her regular eyes.</p><p>Prerequisite: Willing Deformity.</p><p>Benefit: As a supernatural ability, the character can use see invisibility for 1 minute per day.</p><p>Special: The character takes a –2 deformity penalty on Spot and Search checks.</p><p></p><p>DEFORMITY (FACE) [VILE]</p><p>Because of intentional self-mutilation, the character has a hideous face.</p><p>Prerequisite: Willing Deformity.</p><p>Benefit: The character gains a +2 circumstance bonus on Intimidate checks and a +2 deformity bonus on Diplomacy checks dealing with evil creatures of a different type.</p><p></p><p>DEFORMITY (GAUNT) [VILE]</p><p>Through intentional starvation and macabre operation, the character is grossly underweight. He has a skeletal appearance and his weight is now half normal for creatures of his kind.</p><p>Prerequisite: Willing Deformity.</p><p>Benefit: The character gains a +2 deformity bonus to Dexterity and a -2 deformity pena1ty to Constitution. Furthermore, he gains a +2 circumstance bonus on Escape Artist checks and Intimidate checks.</p><p>Special: A character with this feat may not take the Deformity (obese) feat.</p><p></p><p>DEFORMITY (OBESE) [VILE]</p><p>Through intentional gorging and general gluttony, the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind.</p><p>Prerequisite: Willing Deformity.</p><p>Benefit: The character gains a +2 deformity bonus to Constitution and a -2 deformity penalty to Dexterity. Furthermore, she gains a +2 circumstance bonus on Intimidate checks and saving throws against poison.</p><p>Special: A character with this feat may not take the Deformity (gaunt) feat.</p></blockquote><p></p>
[QUOTE="BOZ, post: 745682, member: 1241"] ok, here's the deal. none of the rest of these are truly necessary, in the grand scheme of things. but, if you feel you can make a "good" version of them, or at least something equivalent, i put the challenge to you. rewrite any or all of the following feats (stating what the original was called) in a way that we could use it for the celestial lords or their followers. if the group can agree that it works well, we will use it. :) for examples on what to do with them, see the stuff i have posted above. DARK SPEECH [VILE] The character learns a smattering of the language of truly dark power. Prerequisite: Base Will save bonus +5, Int 15, Cha 15. Benefit: The character can use the Dark Speech to bring loathing and fear to others, to help cast evil spells and create evil magic items, and to weaken physical objects (see Dark Speech in Chapter 2). Normal: Attempting to utter a word of the Dark Speech always ends in immediate death for a speaker who is not trained in its dark power. Fortunately, it is impossible to make someone use the Dark Speech if he or she is unwilling, because the language's pronunciation is so exacting. Special: The character gains a +4 circumstance bonus on saving throws made when someone uses the Dark Speech against him or her. SACRIFICIAL MASTERY [VILE] The character is skilled at offering living sacrifices to evil gods or fiends. Prerequisite: Wis 15. Benefit: The character gains a +4 profane bonus on Knowledge (religion) checks made when performing a sacrifice. Normal: Without this feat, a character who performs a sacrifice makes a normal Knowledge (religion) check modified as described in Chapter 2. VERMINFRIEND [VILE] Vermin regard the character better than they would normally. Prerequisite: Cha 15. Benefit: If a vermin is about to attack the character, she may make a Charisma check (DC 20). if the check succeeds, that vermin refuses to attack her for 24 hours. EVIL BRAND [VILE] The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers. Benefit: Evil creatures automatically recognize the symbol now emblazoned upon the character as a sign of her utter depravity or discipleship to a powerful patron, although the specific identity of the patron is not revealed. She gains a +2 circumstance bonus on Diplomacy and Intimidate checks made against evil creatures. LICHLOVED [VILE] By repeatedly committing perverted sex acts with the undead, the character gains dread powers. Prerequisite: Evil Brand. Benefit: Mindless undead see the character as an undead creature. Becoming more and more like an actual undead creature, he gains a +1 circumstance bonus on saving throws against mind-affecting effects, poison, sleep, paralysis, stunning, and disease. WILLING DEFORMITY [VILE] Through scarification, mutilation, and supplication to dark powers, the character intentionally mars her own body. Benefit: The character gains a +2 deformity bonus on Intimidate checks. DEFORMITY (CLAWED HANDS) [VILE] Because of intentional self?mutilation the character has deformed arms and hands ending in sharp claws. Prerequisite: Willing Deformity. Benefit: The character has the ability to deal 1d6 points of damage as an unarmed claw attack. The character is considered armed even when unarmed. Special: The character does not draw attacks of opportunity when attacking unarmed and he threatens areas even when unarmed. DEFORMITY (EYES) [VILE] The character has either drilled a hole in her forehead trying to add a third eye or she has supernaturally scarred one of her regular eyes. Prerequisite: Willing Deformity. Benefit: As a supernatural ability, the character can use see invisibility for 1 minute per day. Special: The character takes a –2 deformity penalty on Spot and Search checks. DEFORMITY (FACE) [VILE] Because of intentional self-mutilation, the character has a hideous face. Prerequisite: Willing Deformity. Benefit: The character gains a +2 circumstance bonus on Intimidate checks and a +2 deformity bonus on Diplomacy checks dealing with evil creatures of a different type. DEFORMITY (GAUNT) [VILE] Through intentional starvation and macabre operation, the character is grossly underweight. He has a skeletal appearance and his weight is now half normal for creatures of his kind. Prerequisite: Willing Deformity. Benefit: The character gains a +2 deformity bonus to Dexterity and a -2 deformity pena1ty to Constitution. Furthermore, he gains a +2 circumstance bonus on Escape Artist checks and Intimidate checks. Special: A character with this feat may not take the Deformity (obese) feat. DEFORMITY (OBESE) [VILE] Through intentional gorging and general gluttony, the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind. Prerequisite: Willing Deformity. Benefit: The character gains a +2 deformity bonus to Constitution and a -2 deformity penalty to Dexterity. Furthermore, she gains a +2 circumstance bonus on Intimidate checks and saving throws against poison. Special: A character with this feat may not take the Deformity (gaunt) feat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Celestial Lords - alternate BoVD feats
Top