Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Celestial Lords - alternate BoVD feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Robbert Raets" data-source="post: 762209" data-attributes="member: 8250"><p>A language exists of such power and fairness that only those who have known love, justice and compassion may utter it and live. This language, usually called the High Voice, was originally the language of the good gods and their most loyal and powerful servants. Also called High Celestial, this is the language that the tongue of the lesser holy beings and mortal clerics was based on. Translating or writing the High Voice is impossible, for its concepts of goodness, justice and mercy are too complex and accurate. </p><p>Besides communicating in the language of exalted goodness, you can use it for:</p><p><strong>Awe:</strong> By speaking words of praise, courage and holiness, you can awe the creatures who can hear you. Using the High Voice in this matter drains you of 1d4 points of Charisma per round of use. Those withing hearing range and line of sight must make a Will save vs. DC 10 + 1/2x your level + your Cha mod. Those who fail suffer consequences based on their level and alignment;</p><p><em>Levels 1-10, Nongood:</em> Characters are afraid and shaken, and flee from the source of their fear as quickly as possible, not stopping until they are out of hearing and sight. When cornered or otherwise unable to flee, a character may fight, though tey are still shaken for 1d10 rounds.</p><p><em>Levels 1-10, Good:</em> Characters of good alignment respond favourably to the High Voice, and are <em>charmed persons</em> for 1d10 minutes.</p><p><em>Levels 11+, Evil:</em> These characters, though impressed by or possibly afraid of the speaker, are forced to attack this obvious beacon of exalted goodness.</p><p><em>Levels 11+, Nonevil:</em> These characters are impressed, treating the speaker more favourably, and consider him or her more worthy of respect. Increase their attitude by one step.</p><p><strong>Courage:</strong> By speaking to your allies in High Celestial for one round, you <em>inspire courage</em> in them, much like the bardic ability of the same name. They receive a +2 morale bonus on saves against charm and fear effects and a +1 morale bonus on attack and damage rolls for 5 + Cha mod rounds. Using the High Voice in this manner drains 1d4 points of Charisma.</p><p><strong>Power:</strong> You can energise good magic items and spells with the High Voice. As with the other uses, this drains 1d4 points of Charisma per use. By weaving High Celestial words in addition to verbal components, you can increase the effective spellcaster level of a spell or magic item with a +1 divine bonus without extra cost. Weapons forged or ensorcilled under the sound of the High Voice are always considered blessed weapons, and most Holy Avengers and Artifacts of Good were created with it's help. </p><p></p><p>Good-aligned gods, Paragon creatures and the upper ranks of the Celestials who meet the requirements can speak High Celestial by default. Other creatures, and mortal servants of Good need to take this feat, for their physiology was never designed for it's use.</p><p><span style="font-size: 12px"><strong>HIGH VOICE</strong> [BLESSED]</span></p><p>You learn to speak the tongue of the highest rank of celestial beings.</p><p><strong>Prerequisites:</strong> Unwavering Good alignment, base Will save bonus +5, Int 15, Cha 15.</p><p><strong>Benefit:</strong> You can use the High Voice to reinforce your allies, rebuke your enemies or help cast good spells and create good magic items.</p><p><strong>Normal:</strong> Attempting to speak in the High Voice without this feat usually results in the death of the user; the concepts and words are of such purity that they consume unworthy and non-good parts of those who utter them.</p><p><strong>Special:</strong> This feat may only be taken by characters who are <em>extremely</em> Good; they must have served the same diety throughout their adult life and possess a nigh virginial record of goodness and faith.</p></blockquote><p></p>
[QUOTE="Robbert Raets, post: 762209, member: 8250"] A language exists of such power and fairness that only those who have known love, justice and compassion may utter it and live. This language, usually called the High Voice, was originally the language of the good gods and their most loyal and powerful servants. Also called High Celestial, this is the language that the tongue of the lesser holy beings and mortal clerics was based on. Translating or writing the High Voice is impossible, for its concepts of goodness, justice and mercy are too complex and accurate. Besides communicating in the language of exalted goodness, you can use it for: [b]Awe:[/b] By speaking words of praise, courage and holiness, you can awe the creatures who can hear you. Using the High Voice in this matter drains you of 1d4 points of Charisma per round of use. Those withing hearing range and line of sight must make a Will save vs. DC 10 + 1/2x your level + your Cha mod. Those who fail suffer consequences based on their level and alignment; [i]Levels 1-10, Nongood:[/i] Characters are afraid and shaken, and flee from the source of their fear as quickly as possible, not stopping until they are out of hearing and sight. When cornered or otherwise unable to flee, a character may fight, though tey are still shaken for 1d10 rounds. [i]Levels 1-10, Good:[/i] Characters of good alignment respond favourably to the High Voice, and are [i]charmed persons[/i] for 1d10 minutes. [i]Levels 11+, Evil:[/i] These characters, though impressed by or possibly afraid of the speaker, are forced to attack this obvious beacon of exalted goodness. [i]Levels 11+, Nonevil:[/i] These characters are impressed, treating the speaker more favourably, and consider him or her more worthy of respect. Increase their attitude by one step. [b]Courage:[/b] By speaking to your allies in High Celestial for one round, you [i]inspire courage[/i] in them, much like the bardic ability of the same name. They receive a +2 morale bonus on saves against charm and fear effects and a +1 morale bonus on attack and damage rolls for 5 + Cha mod rounds. Using the High Voice in this manner drains 1d4 points of Charisma. [b]Power:[/b] You can energise good magic items and spells with the High Voice. As with the other uses, this drains 1d4 points of Charisma per use. By weaving High Celestial words in addition to verbal components, you can increase the effective spellcaster level of a spell or magic item with a +1 divine bonus without extra cost. Weapons forged or ensorcilled under the sound of the High Voice are always considered blessed weapons, and most Holy Avengers and Artifacts of Good were created with it's help. Good-aligned gods, Paragon creatures and the upper ranks of the Celestials who meet the requirements can speak High Celestial by default. Other creatures, and mortal servants of Good need to take this feat, for their physiology was never designed for it's use. [size=3][b]HIGH VOICE[/b] [BLESSED][/size] You learn to speak the tongue of the highest rank of celestial beings. [b]Prerequisites:[/b] Unwavering Good alignment, base Will save bonus +5, Int 15, Cha 15. [b]Benefit:[/b] You can use the High Voice to reinforce your allies, rebuke your enemies or help cast good spells and create good magic items. [b]Normal:[/b] Attempting to speak in the High Voice without this feat usually results in the death of the user; the concepts and words are of such purity that they consume unworthy and non-good parts of those who utter them. [b]Special:[/b] This feat may only be taken by characters who are [i]extremely[/i] Good; they must have served the same diety throughout their adult life and possess a nigh virginial record of goodness and faith. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Celestial Lords - alternate BoVD feats
Top