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*Pathfinder & Starfinder
Celestial Mithral plate armor - ?
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<blockquote data-quote="Anubis the Doomseer" data-source="post: 983955" data-attributes="member: 12455"><p>For what it's worth I think the Celestial armor sucks as is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I *do* think that Holy/Celestial and Unholy/Fiendish and the like would make good armor enchancements...</p><p></p><p>Holy - armor has its armor check penalty reduced by 1 (stacklable with material), generates a Protection from Evil effect (either constantly or simply x many time per day).</p><p></p><p>Unholy - same thing but Protection from Good.</p><p></p><p>Celestial - magic circle effect and flight?, possibly a DR of 5/Evil?</p><p>Fiendish - same.</p><p></p><p>The drawback is you have to be of the proper alignment descriptor (Law, Good, Evil, Chaos) or else the armor actually doubles its penalty and restricts your movement by 10ft (making uncooperative heavy armor -16 to use skills and a base move of 10ft.). </p><p></p><p>Make aligned armor expensive (maybe requiring special materials, or the blessing of a high level cleric or even an outsider). Case solved.</p><p></p><p>How's that for a house rule fix?</p></blockquote><p></p>
[QUOTE="Anubis the Doomseer, post: 983955, member: 12455"] For what it's worth I think the Celestial armor sucks as is. :) I *do* think that Holy/Celestial and Unholy/Fiendish and the like would make good armor enchancements... Holy - armor has its armor check penalty reduced by 1 (stacklable with material), generates a Protection from Evil effect (either constantly or simply x many time per day). Unholy - same thing but Protection from Good. Celestial - magic circle effect and flight?, possibly a DR of 5/Evil? Fiendish - same. The drawback is you have to be of the proper alignment descriptor (Law, Good, Evil, Chaos) or else the armor actually doubles its penalty and restricts your movement by 10ft (making uncooperative heavy armor -16 to use skills and a base move of 10ft.). Make aligned armor expensive (maybe requiring special materials, or the blessing of a high level cleric or even an outsider). Case solved. How's that for a house rule fix? [/QUOTE]
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Celestial Mithral plate armor - ?
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