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General Tabletop Discussion
*Dungeons & Dragons
Celestial Patron Warlock, Blade Pact
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<blockquote data-quote="jmartkdr" data-source="post: 7481856" data-attributes="member: 6964935"><p>Blade pact warlocks generally have a defense problem: they don't natively have the defenses to get into melee and stay there. If you don't make a point of getting a good defense up, you'll get squished like the lightly-armored full caster you are. You'll need to pick a solution and build to that. Some ideas:</p><p></p><p>Dex-based weapons mean you can up your attacks and defenses with the same stat. Armor of Shadows becomes pretty good. Also, dual-wielding gives you more chances to use effects like *hex* or Lifedrinker, in addition to the extra AC form the feat when you get that.</p><p></p><p>Darkness + Devil's Sight solves this as well, since most attacks against you will have disadvantage. (At least until enemies with blindsight show up.) Shadow of Moil does it better at 7th level. May not fit your concept, though.</p><p></p><p>Armor of Agathys can work - sort of. I find it's too weak both offensively and defensively to make you really a melee guy, but if you move around a lot it can be pretty cool. I'd call it a half-answer: good enough combined with a weaker option somewhere, and a good spell choice if your dm likes using lots of weaker enemies. There's a number of other spells to consider, like blink and mirror image, but with the spell slots you get you really can't count on having two spells going a</p><p></p><p>Improved Pact Weapon will let you use bows - and one of the best defenses is not being around to get hit.</p><p></p><p>Mountain dwarves get medium armor proficiency, which is the simplest solution overall. Tortles are a good fit for similar reasons. Obviously VHuman could take the medium armor feat, but that's not a very exciting option. </p><p></p><p>The easiest and most complete solution, though, is to multiclass. Any melee class will work well enough, though some are more MAD than others. One level of fighter is probably the best, although certain cleric domain options might be better if they fit your character thematically. (Medium armor is good enough, really.) Paladin is good if you're going to get two levels, but one level of paladin is worse than one level of fighter.</p></blockquote><p></p>
[QUOTE="jmartkdr, post: 7481856, member: 6964935"] Blade pact warlocks generally have a defense problem: they don't natively have the defenses to get into melee and stay there. If you don't make a point of getting a good defense up, you'll get squished like the lightly-armored full caster you are. You'll need to pick a solution and build to that. Some ideas: Dex-based weapons mean you can up your attacks and defenses with the same stat. Armor of Shadows becomes pretty good. Also, dual-wielding gives you more chances to use effects like *hex* or Lifedrinker, in addition to the extra AC form the feat when you get that. Darkness + Devil's Sight solves this as well, since most attacks against you will have disadvantage. (At least until enemies with blindsight show up.) Shadow of Moil does it better at 7th level. May not fit your concept, though. Armor of Agathys can work - sort of. I find it's too weak both offensively and defensively to make you really a melee guy, but if you move around a lot it can be pretty cool. I'd call it a half-answer: good enough combined with a weaker option somewhere, and a good spell choice if your dm likes using lots of weaker enemies. There's a number of other spells to consider, like blink and mirror image, but with the spell slots you get you really can't count on having two spells going a Improved Pact Weapon will let you use bows - and one of the best defenses is not being around to get hit. Mountain dwarves get medium armor proficiency, which is the simplest solution overall. Tortles are a good fit for similar reasons. Obviously VHuman could take the medium armor feat, but that's not a very exciting option. The easiest and most complete solution, though, is to multiclass. Any melee class will work well enough, though some are more MAD than others. One level of fighter is probably the best, although certain cleric domain options might be better if they fit your character thematically. (Medium armor is good enough, really.) Paladin is good if you're going to get two levels, but one level of paladin is worse than one level of fighter. [/QUOTE]
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