Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Celestial Patron Warlock, Blade Pact
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treantmonklvl20" data-source="post: 7481873" data-attributes="member: 55582"><p>OK. So I should say that you aren't going to get everything you want. There is no such thing as a single classed celestial Warlock blade pact that uses 2 handed weapons, and is durable. Personally, I would prioritize durable here, which means a multiclass.</p><p></p><p>Honestly, for straight mechanical effectiveness, normally I would say Fighter 1/Warlock X, then go sword and shield until Shadow of Moil is available, then go GWM with a 2 handed weapon.</p><p></p><p>Quarterstaff is a limiting weapon. It's not heavy (no GMM) it's not finesse (need to be Str-based) and the damage isn't terrific. However, your concept with the quarterstaff is not impossible, but we need to customize somewhat, and we should expect it might not be the best mechanical option, but with Polearm Master, it's not bad.</p><p></p><p>You really can't afford more feats. Your top priorities will to be getting your Str to 20, then your Cha to 20. That's 4 ASI's. I might go Str 18 at level 5, Cha 18 at level 9, Str 20 at level 13.</p><p></p><p>One nice thing about Quarterstaff is that it is a one-handed weapon, which means you can use it with a shield. Polearm master does not require you use the weapon 2 handed, so ultimately, from a mechanical standpoint, I would recommend quarterstaff + shield + polearm master. This means using the quarterstaff one handed, not sure if that's what you envisioned, though you did mention Gandalf who absolutely used his one handed (in conjuction with a sword).</p><p></p><p>Variant Human (Bonus feat - Polearm Master)</p><p>Ability Scores (27 point buy - +1 to Str and Cha)</p><p>Str 16, Dex 10, Con 14, Int 8, Wis 8, Cha 16</p><p></p><p>First level fighter. Grab Chain + shield. Grab Dueling fighting style. This starts you out with +2 damage with a weapon weilded in one hand (quarterstaff), 12 HP, AC of 18, and second wind. 2 attacks per round, 1d6+5 and 1d4+5. +5 to hit.</p><p></p><p>Then Straight Warlock. Armor of Agathys is pretty obvious. Be aware that Hex uses up bonus actions, both to cast and to move, but if you have the opportunity to set it up it's a great option.</p><p></p><p>Generally, I recommend getting Agonizing Blast and Eldritch Blast anyways. This gives you a viable ranged option, which adds versatility to the build.</p><p></p><p>I normally would not recommend Darkness + Devil's sight unless for some reason you are playing solo or with other Warlocks and Shadow Sorcerers. It's not party-friendly.</p><p></p><p>Invocations as I would select them:</p><p>Lvl 2: Agonizing Blast</p><p>Lvl 2: Misty Visions</p><p>Lvl 3: Trade out Misty Visions for Improved Pact Weapon</p><p>Lvl 5: Thirsting Blade, trade Agonizing Blast for Cloak of Flies (re-skin this one! Maybe cloak of celestial light?)</p><p>Lvl 7: Eldritch Smite (Use sparingly, those pact spells do not last long. That said, when you score a crit, this can add TONS of damage)</p><p>Lvl 9: Ascendant Step is lovely. Also, assuming you have a magic weapon by now, Improved Pact Weapon can likely be switched out. Get Agonizing blast back.</p><p>Lvl 12: Lifedrinker. Obviouisly</p><p></p><p>P.S. = edit: I also would normally like the idea of a Cleric as the one level dip. 2 extra spell slots for Searing Smites, and the +1 bonus from Forge Domain? Yes please. However, you will find the 13 Wis multiclass requirement to be crippling.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7481873, member: 55582"] OK. So I should say that you aren't going to get everything you want. There is no such thing as a single classed celestial Warlock blade pact that uses 2 handed weapons, and is durable. Personally, I would prioritize durable here, which means a multiclass. Honestly, for straight mechanical effectiveness, normally I would say Fighter 1/Warlock X, then go sword and shield until Shadow of Moil is available, then go GWM with a 2 handed weapon. Quarterstaff is a limiting weapon. It's not heavy (no GMM) it's not finesse (need to be Str-based) and the damage isn't terrific. However, your concept with the quarterstaff is not impossible, but we need to customize somewhat, and we should expect it might not be the best mechanical option, but with Polearm Master, it's not bad. You really can't afford more feats. Your top priorities will to be getting your Str to 20, then your Cha to 20. That's 4 ASI's. I might go Str 18 at level 5, Cha 18 at level 9, Str 20 at level 13. One nice thing about Quarterstaff is that it is a one-handed weapon, which means you can use it with a shield. Polearm master does not require you use the weapon 2 handed, so ultimately, from a mechanical standpoint, I would recommend quarterstaff + shield + polearm master. This means using the quarterstaff one handed, not sure if that's what you envisioned, though you did mention Gandalf who absolutely used his one handed (in conjuction with a sword). Variant Human (Bonus feat - Polearm Master) Ability Scores (27 point buy - +1 to Str and Cha) Str 16, Dex 10, Con 14, Int 8, Wis 8, Cha 16 First level fighter. Grab Chain + shield. Grab Dueling fighting style. This starts you out with +2 damage with a weapon weilded in one hand (quarterstaff), 12 HP, AC of 18, and second wind. 2 attacks per round, 1d6+5 and 1d4+5. +5 to hit. Then Straight Warlock. Armor of Agathys is pretty obvious. Be aware that Hex uses up bonus actions, both to cast and to move, but if you have the opportunity to set it up it's a great option. Generally, I recommend getting Agonizing Blast and Eldritch Blast anyways. This gives you a viable ranged option, which adds versatility to the build. I normally would not recommend Darkness + Devil's sight unless for some reason you are playing solo or with other Warlocks and Shadow Sorcerers. It's not party-friendly. Invocations as I would select them: Lvl 2: Agonizing Blast Lvl 2: Misty Visions Lvl 3: Trade out Misty Visions for Improved Pact Weapon Lvl 5: Thirsting Blade, trade Agonizing Blast for Cloak of Flies (re-skin this one! Maybe cloak of celestial light?) Lvl 7: Eldritch Smite (Use sparingly, those pact spells do not last long. That said, when you score a crit, this can add TONS of damage) Lvl 9: Ascendant Step is lovely. Also, assuming you have a magic weapon by now, Improved Pact Weapon can likely be switched out. Get Agonizing blast back. Lvl 12: Lifedrinker. Obviouisly P.S. = edit: I also would normally like the idea of a Cleric as the one level dip. 2 extra spell slots for Searing Smites, and the +1 bonus from Forge Domain? Yes please. However, you will find the 13 Wis multiclass requirement to be crippling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Celestial Patron Warlock, Blade Pact
Top