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Celestial Patron Warlock, Blade Pact
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<blockquote data-quote="Sword of Spirit" data-source="post: 7481987" data-attributes="member: 6677017"><p>First I should say a few things:</p><p>A) I don't natively attempt high optimization. I'm much better at noticing serious weaknesses than figuring out how to squeeze every bit of value out of things.</p><p>B) Multiclassing with class Y isn't an answer to how to build a good class X for me. I won't even consider it.</p><p>C) Concept is important to me, so I won't recommend dump stats unless they fit your concept.</p><p></p><p>That being said, here are my suggestions.</p><p>1) Polearm Master is the feat you need. It's the only single class way to make Blade Pact not suck so badly. It allows you a third attack that you will eventually be adding 2 ability modifiers to.</p><p>2) This leaves you with an AC problem, since you Need Charisma and Strength, but your AC could use some Dex. Take Moderately Armored. Depending on how you are assigning your stats, I might suggest taking Dex to 14, and only taking Cha and Str to 18. In any event, the idea of using a Shield with Polearm Master is interesting. Would your DM let you flavor a shield as some sort of bracer/vambrace instead of a board you are holding up? That's what I would request, because I hate the idea of staff + shield from an aesthetic standpoint. If you could do that, you could end up with an AC of 19, which is pretty nice. Less if you can't afford the Dex, but even 17 is decent. If you can't get the shield, you'll have to spend the Dex.</p><p>3) You are variant human, so you have four feats left. If you want Ritual Caster you can afford it, but the rest should go into ability scores.</p><p>4) You want both of the Blade Pact invocations from the PHB. If Xanathar's is in play, you might want some from there also.</p><p>5) Hex can be less effective than just using your bonus action to make an attack in a short fight (ie, most of them). You might favor Armor of Agathys --especially if you don't increase Dex--the better your AC, the less useful this spell becomes. Or just pick non-buffing offensive spells. Cast those when needed and hit with the staff the rest of the time.</p><p>4) Don't take Agonizing Blast. Pretend it doesn't exist, as its existence is the only reason Blade Pact has problems in the first place. Your free sacred flame with Cha boost is all you need as a melee combatant.</p><p></p><p>Beyond that, you can pretty much take whatever spells and invocations fit your concept. Unless you are in a party with super-optimizers or a killer DM, you should be able to effectively play your character the way you want.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7481987, member: 6677017"] First I should say a few things: A) I don't natively attempt high optimization. I'm much better at noticing serious weaknesses than figuring out how to squeeze every bit of value out of things. B) Multiclassing with class Y isn't an answer to how to build a good class X for me. I won't even consider it. C) Concept is important to me, so I won't recommend dump stats unless they fit your concept. That being said, here are my suggestions. 1) Polearm Master is the feat you need. It's the only single class way to make Blade Pact not suck so badly. It allows you a third attack that you will eventually be adding 2 ability modifiers to. 2) This leaves you with an AC problem, since you Need Charisma and Strength, but your AC could use some Dex. Take Moderately Armored. Depending on how you are assigning your stats, I might suggest taking Dex to 14, and only taking Cha and Str to 18. In any event, the idea of using a Shield with Polearm Master is interesting. Would your DM let you flavor a shield as some sort of bracer/vambrace instead of a board you are holding up? That's what I would request, because I hate the idea of staff + shield from an aesthetic standpoint. If you could do that, you could end up with an AC of 19, which is pretty nice. Less if you can't afford the Dex, but even 17 is decent. If you can't get the shield, you'll have to spend the Dex. 3) You are variant human, so you have four feats left. If you want Ritual Caster you can afford it, but the rest should go into ability scores. 4) You want both of the Blade Pact invocations from the PHB. If Xanathar's is in play, you might want some from there also. 5) Hex can be less effective than just using your bonus action to make an attack in a short fight (ie, most of them). You might favor Armor of Agathys --especially if you don't increase Dex--the better your AC, the less useful this spell becomes. Or just pick non-buffing offensive spells. Cast those when needed and hit with the staff the rest of the time. 4) Don't take Agonizing Blast. Pretend it doesn't exist, as its existence is the only reason Blade Pact has problems in the first place. Your free sacred flame with Cha boost is all you need as a melee combatant. Beyond that, you can pretty much take whatever spells and invocations fit your concept. Unless you are in a party with super-optimizers or a killer DM, you should be able to effectively play your character the way you want. [/QUOTE]
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