Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Celestial Patron Warlock, Blade Pact
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7483903" data-attributes="member: 6880599"><p>Sounds like "I hate multi-class so anything not muti-classing is better no matter what" hate to me. Tortle's AC17 CAN NEVER BE IMPROVED if your not using a shield.</p><p></p><p><strong>Tortle's Natural Armor</strong></p><p>Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). <strong>You gain no benefit from wearing armor</strong>, but if you are using a shield, you can apply the shield’s bonus as normal.</p><p></p><p>Warforged armor provides a bonus of 16 +2 at level one...18 > 17 ... and its 16+6 for a total of AC24 without a shield at end game (and it CAN use any shield making that a pointless counter point). Magic Full Plate +3 is only AC21...so with a no shield requirement what magic armor are you comparing that beats getting the highest defense armor in the game at level 1 for free? If you want to complain, complain because its too good or thematically bad for the build. Mechanically its awesome and way better than Tortle's natural armor.</p><p></p><p>OP said the was thinking of multi-classing anyway so I was just providing input on a path based on stated goals. Ultimately the next post went multi-class sorcerer to the multi-class happened anyway and since it was for spell diversity instead of Pact of the Blade... I think the OP is better off going Pact of the Tome with shillelagh as a warlock spell and picking up booming blade so if in melee he bonus casts shillelagh, uses the action for booming blade and goes back to casting. Then if the enemy follows they get booming blade damage. ...but point being that multi-classing is not an argument in contrast to the OPs request or an invalid method for achieving the stated goal. So using that as your only bases just says your not posting on the right thread. You want to hate on poeple who multi-class go to a multi-class hater thread. They are everywhere all the time! But <strong>if your coming to "request for" thread you should honer the guidelines of thread set by the OP</strong> and make suggestions supported mechanically and with story compatibility design reasoning. </p><p></p><p>Tortle is not a bad idea. Warforged was at least a better supported idea aimed at the same goal. Bring the multi-class personal hate bias that over runs these threads is an off topic distraction. Human variant is ultimately winning out not because Tortle or Warforged are bad idea but because with all the information the OP received its clear that the Warlock/Sorcerer muti-class was always a consideration, the moderately armored feat a way to deal with the aspect Tortle and Warforged are aimed at, and a slight change in direction and priorities to more of a versatile caster than a melee fighter. This actually makes AC a little less important because keeping at range from melee enemies will reduce damage significantly and with the stated HP plans and shield spell, something the OP has considered and has some level of plan to deal with.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7483903, member: 6880599"] Sounds like "I hate multi-class so anything not muti-classing is better no matter what" hate to me. Tortle's AC17 CAN NEVER BE IMPROVED if your not using a shield. [B]Tortle's Natural Armor[/B] Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). [B]You gain no benefit from wearing armor[/B], but if you are using a shield, you can apply the shield’s bonus as normal. Warforged armor provides a bonus of 16 +2 at level one...18 > 17 ... and its 16+6 for a total of AC24 without a shield at end game (and it CAN use any shield making that a pointless counter point). Magic Full Plate +3 is only AC21...so with a no shield requirement what magic armor are you comparing that beats getting the highest defense armor in the game at level 1 for free? If you want to complain, complain because its too good or thematically bad for the build. Mechanically its awesome and way better than Tortle's natural armor. OP said the was thinking of multi-classing anyway so I was just providing input on a path based on stated goals. Ultimately the next post went multi-class sorcerer to the multi-class happened anyway and since it was for spell diversity instead of Pact of the Blade... I think the OP is better off going Pact of the Tome with shillelagh as a warlock spell and picking up booming blade so if in melee he bonus casts shillelagh, uses the action for booming blade and goes back to casting. Then if the enemy follows they get booming blade damage. ...but point being that multi-classing is not an argument in contrast to the OPs request or an invalid method for achieving the stated goal. So using that as your only bases just says your not posting on the right thread. You want to hate on poeple who multi-class go to a multi-class hater thread. They are everywhere all the time! But [B]if your coming to "request for" thread you should honer the guidelines of thread set by the OP[/B] and make suggestions supported mechanically and with story compatibility design reasoning. Tortle is not a bad idea. Warforged was at least a better supported idea aimed at the same goal. Bring the multi-class personal hate bias that over runs these threads is an off topic distraction. Human variant is ultimately winning out not because Tortle or Warforged are bad idea but because with all the information the OP received its clear that the Warlock/Sorcerer muti-class was always a consideration, the moderately armored feat a way to deal with the aspect Tortle and Warforged are aimed at, and a slight change in direction and priorities to more of a versatile caster than a melee fighter. This actually makes AC a little less important because keeping at range from melee enemies will reduce damage significantly and with the stated HP plans and shield spell, something the OP has considered and has some level of plan to deal with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Celestial Patron Warlock, Blade Pact
Top