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<blockquote data-quote="smbakeresq" data-source="post: 7484404" data-attributes="member: 28301"><p>Shields also come in a type used by those in a phalanx. The Shield has a strap for your neck, and then would have a strap for your left forearm as phalanx’s were always “right-handed.” Essentially you are making a quarter staff a blunt spear. </p><p></p><p>My argument (and in my game) to use PAM you have to have both hands on the weapon as you are are striking quickly with the haft/other end. That’s extremely difficult if only holding the weapon in one-hand, try it.</p><p></p><p>I also let PAM work with a spear if the spear is of sufficient length used to 2 hands.</p><p></p><p>To eliminate this problem with your PC I would just let you use the stats of a Longspear or halberd but make your weapon an Iron Rod, like the old Devas used to wield, bludgeoning damage. Make the weight 10 lbs. I would make you draw it also, or find a picture.</p><p></p><p></p><p>On your build since durability and defense are your weaknesses you need to get into melee, strike and then get out of there so you don’t get hit. Consider mobility, it eliminates bonus action conflicts and gets you out of harms way.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7484404, member: 28301"] Shields also come in a type used by those in a phalanx. The Shield has a strap for your neck, and then would have a strap for your left forearm as phalanx’s were always “right-handed.” Essentially you are making a quarter staff a blunt spear. My argument (and in my game) to use PAM you have to have both hands on the weapon as you are are striking quickly with the haft/other end. That’s extremely difficult if only holding the weapon in one-hand, try it. I also let PAM work with a spear if the spear is of sufficient length used to 2 hands. To eliminate this problem with your PC I would just let you use the stats of a Longspear or halberd but make your weapon an Iron Rod, like the old Devas used to wield, bludgeoning damage. Make the weight 10 lbs. I would make you draw it also, or find a picture. On your build since durability and defense are your weaknesses you need to get into melee, strike and then get out of there so you don’t get hit. Consider mobility, it eliminates bonus action conflicts and gets you out of harms way. [/QUOTE]
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