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Celestial Patron Warlock, Blade Pact
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<blockquote data-quote="Warpiglet" data-source="post: 7484515" data-attributes="member: 6689161"><p>Cool analysis. I still say most of my themes are one invocation short! But that is not a big quibble. The big idea you present is that the warlock actually can use some magic while adventuring (more than twice a day!) and that was always my gut feeling about it. It is as you say distributed quite differently.</p><p></p><p>What I will say is this: without pact of the tome, the utility magic is harder to come by. I am into comprehend languages, detect magic, and so on. It is really a steep price to pay if you have to burn a 5th level slot for any of those functions. Of course maybe the warlock is just meant to do less of that; I can understand if that is the intent. This coupled with a lack of rituals without a feat is rough too.</p><p></p><p>In my current case, I am really thinking about adding a couple of 1st level slots via multi classing...</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7484515, member: 6689161"] Cool analysis. I still say most of my themes are one invocation short! But that is not a big quibble. The big idea you present is that the warlock actually can use some magic while adventuring (more than twice a day!) and that was always my gut feeling about it. It is as you say distributed quite differently. What I will say is this: without pact of the tome, the utility magic is harder to come by. I am into comprehend languages, detect magic, and so on. It is really a steep price to pay if you have to burn a 5th level slot for any of those functions. Of course maybe the warlock is just meant to do less of that; I can understand if that is the intent. This coupled with a lack of rituals without a feat is rough too. In my current case, I am really thinking about adding a couple of 1st level slots via multi classing... [/QUOTE]
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