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Celestials in 5e
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<blockquote data-quote="Hriston" data-source="post: 7873556" data-attributes="member: 6787503"><p>I think personal preference is bound to come into this sort of thing. I don’t much like the idea of an all Greek or even classically themed upper planes. What I was going for were terms that would be familiar in English and that have some resonance with the alignments they’re meant to represent. I was also thinking about how the lower planes were populated and how to create the same level of differentiation for the upper planes. <em>Devil </em>and <em>demon </em>are very natural and familiar in English, and <em>daemon, </em>while less familiar, is an understandable choice, although I think <em>cacodaemon </em>might have been more accurate. I dislike the change to <em>yugoloth </em>and the other names for fiends that came in with 2E, although I note that it does free up the former term somewhat, which is why I suggested <em>daimon </em>for NG celestials. The alternate spelling and pronunciation would provide at least some differentiation from demons/daemons, although maybe not enough. </p><p></p><p><em>Angel </em>seems like the natural counterpoint to <em>devil, </em>and the concept of abrahamic angels seems to fit well with the LG ethos of service, loyalty, and devotion. <em>Archon, </em>on the other hand, is a Greek term for someone who holds the office of a king or, literally, a ruler. Now while the concept of rulership is tied in with how I’m conceiving of angels, I’m not sure how <em>archon </em>is a more appropriate term to apply to spirits. </p><p></p><p>A muse, to me, is one of the nine goddesses that bear that name, which I would place above the typical denizens of the upper planes. I chose the word <em>genius </em>because, even though it has other meanings in modern English, I feel it captures the concept of a personal tutelary spirit which I feel jibes well with the CG emphasis on the individual.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7873556, member: 6787503"] I think personal preference is bound to come into this sort of thing. I don’t much like the idea of an all Greek or even classically themed upper planes. What I was going for were terms that would be familiar in English and that have some resonance with the alignments they’re meant to represent. I was also thinking about how the lower planes were populated and how to create the same level of differentiation for the upper planes. [I]Devil [/I]and [I]demon [/I]are very natural and familiar in English, and [I]daemon, [/I]while less familiar, is an understandable choice, although I think [I]cacodaemon [/I]might have been more accurate. I dislike the change to [I]yugoloth [/I]and the other names for fiends that came in with 2E, although I note that it does free up the former term somewhat, which is why I suggested [I]daimon [/I]for NG celestials. The alternate spelling and pronunciation would provide at least some differentiation from demons/daemons, although maybe not enough. [I]Angel [/I]seems like the natural counterpoint to [I]devil, [/I]and the concept of abrahamic angels seems to fit well with the LG ethos of service, loyalty, and devotion. [I]Archon, [/I]on the other hand, is a Greek term for someone who holds the office of a king or, literally, a ruler. Now while the concept of rulership is tied in with how I’m conceiving of angels, I’m not sure how [I]archon [/I]is a more appropriate term to apply to spirits. A muse, to me, is one of the nine goddesses that bear that name, which I would place above the typical denizens of the upper planes. I chose the word [I]genius [/I]because, even though it has other meanings in modern English, I feel it captures the concept of a personal tutelary spirit which I feel jibes well with the CG emphasis on the individual. [/QUOTE]
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