Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
celestials
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 542284" data-attributes="member: 1241"><p><strong>THRONE ARCHON</strong></p><p></p><p><strong>THRONE ARCHON</strong></p><p>Large Outsider (Good, Lawful)</p><p>Hit Dice: 14d8+56 (119 hp)</p><p>Initiative: +4 (+4 Dex, +4 Improved Initiative)</p><p>Speed: 40 ft, fly 100 ft (good)</p><p>AC: 29 (-1 size, +4 Dex, +16 natural)</p><p>Attacks: +5 vorpal greatsword +25/+20/+15 melee</p><p>Damage: +5 vorpal greatsword 2d6+12</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Spell-like abilities, spells</p><p>Special Qualities: Damage reduction 25/+3, SR 31, celestial qualities</p><p>Saves: Fort +13, Ref +13, Will +14</p><p>Abilities: Str 24, Dex 18, Con 19, Int 17, Wis 20, Cha 20</p><p>Skills: Concentration +15, Escape Artist +15, Hide +15, Knowledge (any five) +14, Listen +16, Move Silently +15, Search +14, Sense Motive +16, Spellcraft +14, Spot +16</p><p>Feats: Blind-Fight, Improved Initiative, Power Attack</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 14</p><p>Treasure: No coins; double goods; standard items</p><p>Alignment: Always lawful good</p><p>Advancement: 9-16 HD (Large); 17-24 HD (Huge)</p><p></p><p>Throne archons are the rulers of the cities and lands of Mount Celestia, and are the main leaders of archon communities. They wield considerable influence, both spiritual and temporal, among other celestials. Thrones are more involved with the daily cares of the archons than tome archons, and thus are often considered their true rulers.</p><p> Throne archons appear as 10-foot tall, golden skinned humanoids with fair hair, clad in armor. They wear helmets and carry powerful swords, and are protected by breastplates that radiate a soft light. Thrones only consume special nectar derived from combining the praise of lesser archons with celestial fruits found in the Seventh Heaven.</p><p></p><p>COMBAT</p><p>Throne archons disdain combat, and prefer to send minions to do their fighting. They rarely use their vorpal swords, preferring to use their powerful array of magic to keep themselves out of a melee.</p><p> Spell-Like Abilities: At will – daylight, detect evil. These abilities are as the spells cast by a 18th-level sorcerer (save DC 13 + spell level).</p><p> Spells: Throne archons can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 18th-level clerics (save DC 15 + spell level). Throne archons can also cast arcane spells as 18th-level sorcerers (save DC 13 + spell level).</p><p> Celestial Qualities: (as shown in the MM, p 31) aura of menace (save DC 22), magic circle against evil, electricity and petrification immunity, teleport, tongues, +4 save against poison, keen vision.</p><p></p><p></p><p>The throne archon first appeared in the Planes of Law boxed set (1995).</p></blockquote><p></p>
[QUOTE="BOZ, post: 542284, member: 1241"] [b]THRONE ARCHON[/b] [b]THRONE ARCHON[/b] Large Outsider (Good, Lawful) Hit Dice: 14d8+56 (119 hp) Initiative: +4 (+4 Dex, +4 Improved Initiative) Speed: 40 ft, fly 100 ft (good) AC: 29 (-1 size, +4 Dex, +16 natural) Attacks: +5 vorpal greatsword +25/+20/+15 melee Damage: +5 vorpal greatsword 2d6+12 Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Spell-like abilities, spells Special Qualities: Damage reduction 25/+3, SR 31, celestial qualities Saves: Fort +13, Ref +13, Will +14 Abilities: Str 24, Dex 18, Con 19, Int 17, Wis 20, Cha 20 Skills: Concentration +15, Escape Artist +15, Hide +15, Knowledge (any five) +14, Listen +16, Move Silently +15, Search +14, Sense Motive +16, Spellcraft +14, Spot +16 Feats: Blind-Fight, Improved Initiative, Power Attack Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 14 Treasure: No coins; double goods; standard items Alignment: Always lawful good Advancement: 9-16 HD (Large); 17-24 HD (Huge) Throne archons are the rulers of the cities and lands of Mount Celestia, and are the main leaders of archon communities. They wield considerable influence, both spiritual and temporal, among other celestials. Thrones are more involved with the daily cares of the archons than tome archons, and thus are often considered their true rulers. Throne archons appear as 10-foot tall, golden skinned humanoids with fair hair, clad in armor. They wear helmets and carry powerful swords, and are protected by breastplates that radiate a soft light. Thrones only consume special nectar derived from combining the praise of lesser archons with celestial fruits found in the Seventh Heaven. COMBAT Throne archons disdain combat, and prefer to send minions to do their fighting. They rarely use their vorpal swords, preferring to use their powerful array of magic to keep themselves out of a melee. Spell-Like Abilities: At will – daylight, detect evil. These abilities are as the spells cast by a 18th-level sorcerer (save DC 13 + spell level). Spells: Throne archons can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 18th-level clerics (save DC 15 + spell level). Throne archons can also cast arcane spells as 18th-level sorcerers (save DC 13 + spell level). Celestial Qualities: (as shown in the MM, p 31) aura of menace (save DC 22), magic circle against evil, electricity and petrification immunity, teleport, tongues, +4 save against poison, keen vision. The throne archon first appeared in the Planes of Law boxed set (1995). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
celestials
Top