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<blockquote data-quote="BOZ" data-source="post: 542285" data-attributes="member: 1241"><p><strong>TOME ARCHON</strong></p><p></p><p><strong>TOME ARCHON</strong></p><p>Large Outsider (Good, Lawful)</p><p>Hit Dice: 20d8+100 (190 hp)</p><p>Initiative: +8 (+4 Dex, +4 Improved Initiative)</p><p>Speed: 40 ft, 60 ft (average)</p><p>AC: 31 (-1 size, +4 Dex, +18 natural)</p><p>Attacks: 2 light rays +23 ranged touch</p><p>Damage: Light ray 1d10</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Spell-like abilities, spells, light ray, summon archons</p><p>Special Qualities: Damage reduction 35/+3, SR 33, celestial qualities</p><p>Saves: Fort +17, Ref +16, Will +20</p><p>Abilities: Str 27, Dex 19, Con 20, Int 19, Wis 23, Cha 24</p><p>Skills: Concentration +22, Escape Artist +20, Hide +21, Knowledge (any five) +21, Listen +23, Move Silently +20, Search +21, Sense Motive +23, Spellcraft +21, Spot +23</p><p>Feats: Blind-Fight, Dodge, Improved Initiative, Iron Will, Mobility</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 19</p><p>Treasure: No coins; double goods; standard items</p><p>Alignment: Always lawful good</p><p>Advancement: 21-40 HD (Large); 41-60 HD (Huge)</p><p></p><p>Tome archons are the natural rulers of the plane of Mount Celestia. There are only seven tome archons, and each of them rules one of the layers of the plane, the Seven Heavens. They oversee and defend their layers with nearly omnipotent powers, but are not allowed to observe the realms of the gods.</p><p> Tomes look like winged humans with the head of a hawk, just over 8 feet tall in height. They cover their bodies with armor, as a sign that their primary purpose is to defend their layer. It is believed that tome archons subsist on ambrosia, the distilled essence of the joy felt by all petitioners of Mount Celestia.</p><p></p><p>COMBAT</p><p>Tomes will avoid fighting personally whenever possible, as their special place in the archon hierarchy requires their continued existence. Normally, tomes only attack to prevent further warfare between two enemy parties. Whenever needed, a tome may summon a large number of lesser archons to its defense. A tome can also use magic to defend itself, or fire twin rays of light from its hands.</p><p> Spell-Like Abilities: At will – daylight, detect evil. These abilities are as the spells cast by a 20th-level sorcerer (save DC 15 + spell level).</p><p> Spells: Tome archons can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 20th-level clerics (save DC 17 + spell level).</p><p> Light Ray (Su): A tome archon’s light rays have a range of 60 feet.</p><p> Summon Archons (Sp): At will, a tome archon can summon 1,000 lantern archons, 500 hound archons, 250 warden archons, or 125 sword archons.</p><p> Celestial Qualities: (as shown in the MM, p 31) aura of menace (save DC 27), magic circle against evil, electricity and petrification immunity, teleport, tongues, +4 save against poison, keen vision.</p><p></p><p></p><p>The tome archon first appeared in the 1E Manual of the Planes (1987), and later appeared in Monstrous Compendium 8, the Outer Planes appendix (1991), and the Planes of Law boxed set (1995).</p></blockquote><p></p>
[QUOTE="BOZ, post: 542285, member: 1241"] [b]TOME ARCHON[/b] [b]TOME ARCHON[/b] Large Outsider (Good, Lawful) Hit Dice: 20d8+100 (190 hp) Initiative: +8 (+4 Dex, +4 Improved Initiative) Speed: 40 ft, 60 ft (average) AC: 31 (-1 size, +4 Dex, +18 natural) Attacks: 2 light rays +23 ranged touch Damage: Light ray 1d10 Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Spell-like abilities, spells, light ray, summon archons Special Qualities: Damage reduction 35/+3, SR 33, celestial qualities Saves: Fort +17, Ref +16, Will +20 Abilities: Str 27, Dex 19, Con 20, Int 19, Wis 23, Cha 24 Skills: Concentration +22, Escape Artist +20, Hide +21, Knowledge (any five) +21, Listen +23, Move Silently +20, Search +21, Sense Motive +23, Spellcraft +21, Spot +23 Feats: Blind-Fight, Dodge, Improved Initiative, Iron Will, Mobility Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 19 Treasure: No coins; double goods; standard items Alignment: Always lawful good Advancement: 21-40 HD (Large); 41-60 HD (Huge) Tome archons are the natural rulers of the plane of Mount Celestia. There are only seven tome archons, and each of them rules one of the layers of the plane, the Seven Heavens. They oversee and defend their layers with nearly omnipotent powers, but are not allowed to observe the realms of the gods. Tomes look like winged humans with the head of a hawk, just over 8 feet tall in height. They cover their bodies with armor, as a sign that their primary purpose is to defend their layer. It is believed that tome archons subsist on ambrosia, the distilled essence of the joy felt by all petitioners of Mount Celestia. COMBAT Tomes will avoid fighting personally whenever possible, as their special place in the archon hierarchy requires their continued existence. Normally, tomes only attack to prevent further warfare between two enemy parties. Whenever needed, a tome may summon a large number of lesser archons to its defense. A tome can also use magic to defend itself, or fire twin rays of light from its hands. Spell-Like Abilities: At will – daylight, detect evil. These abilities are as the spells cast by a 20th-level sorcerer (save DC 15 + spell level). Spells: Tome archons can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 20th-level clerics (save DC 17 + spell level). Light Ray (Su): A tome archon’s light rays have a range of 60 feet. Summon Archons (Sp): At will, a tome archon can summon 1,000 lantern archons, 500 hound archons, 250 warden archons, or 125 sword archons. Celestial Qualities: (as shown in the MM, p 31) aura of menace (save DC 27), magic circle against evil, electricity and petrification immunity, teleport, tongues, +4 save against poison, keen vision. The tome archon first appeared in the 1E Manual of the Planes (1987), and later appeared in Monstrous Compendium 8, the Outer Planes appendix (1991), and the Planes of Law boxed set (1995). [/QUOTE]
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