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<blockquote data-quote="Chaos Apostate" data-source="post: 1371112" data-attributes="member: 15226"><p>Llyr</p><p>Medium Humanoid (Male Human) Fighter 3</p><p>HD 3d10 +3 (33 HP)</p><p>Initiative + 2</p><p>Speed 30ft</p><p>AC 15 (Hide Armour) (16 with dodge, 19 against movement AoOs, 20 if both) </p><p>Base Attack/ Grapple: +3/+7</p><p>Attack:Masterwork Longsword +9 melee (1d8+4, 19-20/x2)</p><p>Space/ Reach: 5ft/5ft</p><p>Special Attacks: Improved Disarm</p><p></p><p>Saves: Fort +5, Ref +3, Will +1</p><p></p><p>Abilities: Str 18 Dex 14 Con 13 Int 13 Wis 10 Charisma 8</p><p></p><p>Skills: Ride +4 (ranks 2), Handle Animal +3 (ranks 4), Spot +2 (CC ranks 2), Knowledge (History) +4 (CC ranks 3), Speak Language (Latin)</p><p></p><p>Feats: Dodge, Weapon Focus (Longsword), Combat Expertise, Improved Disarm, Mobility</p><p></p><p>Alignment: Lawful Neutral</p><p></p><p>Languages: Gaelic, Latin</p><p></p><p>Curse: "Shirk not thy duty evermore, lest those betrayed enforce the law." (+2 Dex)</p><p></p><p> Appearance: Llyr stands something over six feet tall. His build is not heavy, but something about the way he moves, a kind of easy, powerful grace betrays his physical strength and agility. It is easy to see that he is a warrior. He has long, black hair, and his dark eyes seem much older than he otherwise appears. A long, thin scar cuts across his left eye and the bridge of his nose, though the wound obviously was not deep as his eye itself is intact.</p><p></p><p>Personality: Llyr is not a sociable man. He rarely talks more than necessary, and presents a rather taciturn, joyless face to the world. He has a slight tendency to brood, although most would be hard-pressed to tell as he seldom if ever gives voice to his thoughts. He seems distant, almost emotionless, and rather cold and uncaring to others emotions. He is courteous, but never forthcoming, and always sounds rather stiff. He is compelled at all times by a very strong sense of honour and duty, and this seems to be the one thing of real importance to him.</p><p></p><p>Background: Llyr was born the son of the chieftain of his clan. As such, he was taught from an early age to conduct himself as befitted that station. He was well educated, and also taught to fight. It was in this above all else that he excelled, and under the tutelage of the clan's greatest warrior he learned how to use a sword with skill and strength. </p><p> When Llyr was 16, his people suffered a surprise attack from a rival clan. They had been wholly unprepared, and within minutes the majority had been slaughtered. Llyn himself was lucky - he had been out in the woods, practicing his swordwork, and as he returned he heard the sounds of battle and knew what had happened. He drew his sword and started to run, but as he broke clear of the trees the first thing he saw was the head of his own father being cleaved from his shoulders by one of his enemies. He could do nothing but double up and vomit. </p><p> Stricken with grief and fear, he crawled back to the woods and hid in the roots of a great oak where he huddled, shaking and weeping for hours. Eventually he stumbled back to the village to find nothing but corpses. Amongst the slain, Llyr suddenly spotted a sign of movement and tentatively went to investigate. He recognised the man who had shifted - he was a bard, and well respected. Now he had been stabbed through the stomach, and lay close to death. His glazed eyes eventually found Llyr, and slowly took in the evidence. He recognised him. He was of the clan, and he knew that he had been present as little as an hour before the battle had began. Now he showed no signs of wounds, and his weapon was unused. He had run away. With his dying breath, the bard lay a curse on the deserter. If ever again he shirked his duty to those around him, the spirits of his dead kinsmen would rise up and enforce the law of the clan on traitors - death. </p><p> Llyr wandered the land for some time after that, eventually finding another clan and being taken in by them, and slowly he came to terms with what he had done. He resolved that, curse or no curse, for he was never sure if its terms would hold, he owed it to his slain father to live a life of duty and honour.</p></blockquote><p></p>
[QUOTE="Chaos Apostate, post: 1371112, member: 15226"] Llyr Medium Humanoid (Male Human) Fighter 3 HD 3d10 +3 (33 HP) Initiative + 2 Speed 30ft AC 15 (Hide Armour) (16 with dodge, 19 against movement AoOs, 20 if both) Base Attack/ Grapple: +3/+7 Attack:Masterwork Longsword +9 melee (1d8+4, 19-20/x2) Space/ Reach: 5ft/5ft Special Attacks: Improved Disarm Saves: Fort +5, Ref +3, Will +1 Abilities: Str 18 Dex 14 Con 13 Int 13 Wis 10 Charisma 8 Skills: Ride +4 (ranks 2), Handle Animal +3 (ranks 4), Spot +2 (CC ranks 2), Knowledge (History) +4 (CC ranks 3), Speak Language (Latin) Feats: Dodge, Weapon Focus (Longsword), Combat Expertise, Improved Disarm, Mobility Alignment: Lawful Neutral Languages: Gaelic, Latin Curse: "Shirk not thy duty evermore, lest those betrayed enforce the law." (+2 Dex) Appearance: Llyr stands something over six feet tall. His build is not heavy, but something about the way he moves, a kind of easy, powerful grace betrays his physical strength and agility. It is easy to see that he is a warrior. He has long, black hair, and his dark eyes seem much older than he otherwise appears. A long, thin scar cuts across his left eye and the bridge of his nose, though the wound obviously was not deep as his eye itself is intact. Personality: Llyr is not a sociable man. He rarely talks more than necessary, and presents a rather taciturn, joyless face to the world. He has a slight tendency to brood, although most would be hard-pressed to tell as he seldom if ever gives voice to his thoughts. He seems distant, almost emotionless, and rather cold and uncaring to others emotions. He is courteous, but never forthcoming, and always sounds rather stiff. He is compelled at all times by a very strong sense of honour and duty, and this seems to be the one thing of real importance to him. Background: Llyr was born the son of the chieftain of his clan. As such, he was taught from an early age to conduct himself as befitted that station. He was well educated, and also taught to fight. It was in this above all else that he excelled, and under the tutelage of the clan's greatest warrior he learned how to use a sword with skill and strength. When Llyr was 16, his people suffered a surprise attack from a rival clan. They had been wholly unprepared, and within minutes the majority had been slaughtered. Llyn himself was lucky - he had been out in the woods, practicing his swordwork, and as he returned he heard the sounds of battle and knew what had happened. He drew his sword and started to run, but as he broke clear of the trees the first thing he saw was the head of his own father being cleaved from his shoulders by one of his enemies. He could do nothing but double up and vomit. Stricken with grief and fear, he crawled back to the woods and hid in the roots of a great oak where he huddled, shaking and weeping for hours. Eventually he stumbled back to the village to find nothing but corpses. Amongst the slain, Llyr suddenly spotted a sign of movement and tentatively went to investigate. He recognised the man who had shifted - he was a bard, and well respected. Now he had been stabbed through the stomach, and lay close to death. His glazed eyes eventually found Llyr, and slowly took in the evidence. He recognised him. He was of the clan, and he knew that he had been present as little as an hour before the battle had began. Now he showed no signs of wounds, and his weapon was unused. He had run away. With his dying breath, the bard lay a curse on the deserter. If ever again he shirked his duty to those around him, the spirits of his dead kinsmen would rise up and enforce the law of the clan on traitors - death. Llyr wandered the land for some time after that, eventually finding another clan and being taken in by them, and slowly he came to terms with what he had done. He resolved that, curse or no curse, for he was never sure if its terms would hold, he owed it to his slain father to live a life of duty and honour. [/QUOTE]
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