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General Tabletop Discussion
*Pathfinder & Starfinder
Centaur characters and mounted combat feats
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<blockquote data-quote="Kark001" data-source="post: 975914" data-attributes="member: 12768"><p>Trample [General]</p><p>Prerequisites: Ride skill, Mounted Combat. </p><p>Benefit: When the character attempts to overrun an opponent while mounted, the target may not choose to avoid the character. If the character knocks down the target, the character's mount may make one hoof attack against the target, gaining the standard +4 bonus on attack rolls against prone targets. </p><p></p><p>*This is not a feat*</p><p>Overrun (charge) [Standard][AoO: Yes]</p><p>A character can try to overrun as part of a charge action against an opponent that is one size category larger, the same size, or one size smaller than the character. Only one attempt to overrun can be made per charge. </p><p>An overrun takes place during the movement portion of a charge. With an overrun, a character attempts to move through the opponent's area. </p><p>First, a character must charge at least 10 feet in a straight line into the defender's space. </p><p>Then the defender chooses either to avoid the character or to block the character. If he avoids the character, the character keeps moving. (A character can always move through the space occupied by someone who lets a character by.) If the defender blocks a character, make a trip attack against the defender (see Trip, below). If the character succeeds in tripping the defender, the character can continue the charge in a straight line as normal. </p><p>If a character fails and is tripped in turn, the character is prone in the defender's space. If a character fails but is not tripped, the character has to move 5 feet back the way the character came. If that space is occupied, the character falls prone in that space. </p><p></p><p>Why cant an half-orc...or even an halfling (if he moves against the right size people) not learn to kick an overrun opponent - maybe as an AoO.</p><p>Beside that, horses are neither that heavy ... opposed to a half-orc in Full Plate...nor that strong...even nowadays strong men can pull a horse along...</p><p>The Centaur will have an advantage tripping over another person because he is considered large (with all benefits and drawbacks), but thats all.</p><p></p><p>*edit for spelling...its 2 am (yawn)*</p></blockquote><p></p>
[QUOTE="Kark001, post: 975914, member: 12768"] Trample [General] Prerequisites: Ride skill, Mounted Combat. Benefit: When the character attempts to overrun an opponent while mounted, the target may not choose to avoid the character. If the character knocks down the target, the character's mount may make one hoof attack against the target, gaining the standard +4 bonus on attack rolls against prone targets. *This is not a feat* Overrun (charge) [Standard][AoO: Yes] A character can try to overrun as part of a charge action against an opponent that is one size category larger, the same size, or one size smaller than the character. Only one attempt to overrun can be made per charge. An overrun takes place during the movement portion of a charge. With an overrun, a character attempts to move through the opponent's area. First, a character must charge at least 10 feet in a straight line into the defender's space. Then the defender chooses either to avoid the character or to block the character. If he avoids the character, the character keeps moving. (A character can always move through the space occupied by someone who lets a character by.) If the defender blocks a character, make a trip attack against the defender (see Trip, below). If the character succeeds in tripping the defender, the character can continue the charge in a straight line as normal. If a character fails and is tripped in turn, the character is prone in the defender's space. If a character fails but is not tripped, the character has to move 5 feet back the way the character came. If that space is occupied, the character falls prone in that space. Why cant an half-orc...or even an halfling (if he moves against the right size people) not learn to kick an overrun opponent - maybe as an AoO. Beside that, horses are neither that heavy ... opposed to a half-orc in Full Plate...nor that strong...even nowadays strong men can pull a horse along... The Centaur will have an advantage tripping over another person because he is considered large (with all benefits and drawbacks), but thats all. *edit for spelling...its 2 am (yawn)* [/QUOTE]
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Centaur characters and mounted combat feats
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