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Cerimyr: my first Homebrew
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<blockquote data-quote="drexes" data-source="post: 2905469" data-attributes="member: 24176"><p>I like your creation myth, it gives the world a unique feel. The only portion of it I had reservations about is the five heroes whose fate it is to decide the focus of the next age. My thought is this: If you run the campaign as the players are the five, which seems likely, then when the campaign's over the world is likely fundamentally redefined. This could mean that all the hard work you have put in will be for naught. Believe me, a homebrew setting is a lot of work! PLus it's really nice to be able to re-use what you've put all the effort into. The second thing is that it seems the creation myth is very free-form but towards the end it has a set structure which seems to contrast heavily with its child at play origins. Again I really like the myth, so I wouldn't adjust that. I would just be leary of a huge destined group myth being part of it, becasue either the party is that group (see above) or they aren't, and the players may then feel thet because the age comes and goes dependant on other people thier own efforts are somehow secondary. The only other thing I see as being a little difficult is the predetermination factor. If on the whole of people's personalities are determined by the age then there is really no free will. It's probably more of a problem for me because I have always had a distaste for anything predetermined. </p><p></p><p>Anyway I really like the feel and the creation myth is nice and unique, I just thought I'd raise a few questions to maybe help get the juices flowing as it were.</p><p></p><p>Good Luck</p><p>Drexes</p></blockquote><p></p>
[QUOTE="drexes, post: 2905469, member: 24176"] I like your creation myth, it gives the world a unique feel. The only portion of it I had reservations about is the five heroes whose fate it is to decide the focus of the next age. My thought is this: If you run the campaign as the players are the five, which seems likely, then when the campaign's over the world is likely fundamentally redefined. This could mean that all the hard work you have put in will be for naught. Believe me, a homebrew setting is a lot of work! PLus it's really nice to be able to re-use what you've put all the effort into. The second thing is that it seems the creation myth is very free-form but towards the end it has a set structure which seems to contrast heavily with its child at play origins. Again I really like the myth, so I wouldn't adjust that. I would just be leary of a huge destined group myth being part of it, becasue either the party is that group (see above) or they aren't, and the players may then feel thet because the age comes and goes dependant on other people thier own efforts are somehow secondary. The only other thing I see as being a little difficult is the predetermination factor. If on the whole of people's personalities are determined by the age then there is really no free will. It's probably more of a problem for me because I have always had a distaste for anything predetermined. Anyway I really like the feel and the creation myth is nice and unique, I just thought I'd raise a few questions to maybe help get the juices flowing as it were. Good Luck Drexes [/QUOTE]
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Cerimyr: my first Homebrew
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