Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Cerimyr: my first Homebrew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vulcan_idic" data-source="post: 2905522" data-attributes="member: 19615"><p>My plan for the campaign is for the heroes to be the five. I actually don't plan on reusing the world after that, but on creating a new world, which I really enjoy as it gives me a chance to play with new ideas and concepts, and gives a chance for one of the other group members to run the game for a while. If I did restart it I think I would probably make it an entirely different age so far removed that the other is completely forgotten. I designed it with epic play in mind as our group really wants to play with that. The common people don't know about the heroes only that ages have come and gone and that when they do the sense of the nature of the universe changes slightly. I would start the characters at first and only slowly reveal bits of knowledge about what has come before and what is destined building to an epic story.</p><p></p><p>I wouldn't say that things are predetermined. Even when one Force is surpressed it is still in the world and affecting it, just not as strongly as the ruling force. As for individuals both forces affect each individual, some individuals are more strongly tempted by one side or the other, but even they can choose to go the other way if they wish. This is why there is no alignment - no one here is purely evil or purely good really. They might choose to have allegiance to the Force of Good or the Force of Evil, or neither or something else all together. In fact, the name of the world, Cerimyr, is based on the two semesters of Russian I took in college and means roughly Grey World. The concept there is that very little in the world is black or white but somewhere in the murky shades of grey in between. Ultimately each individually chooses what they do and who they want to be.</p><p></p><p>The style of the myth does change as it continues reflecting the change in the It from a childlike spirit, maturing and growing, before splitting into adult minded fragment personalities representing aspects of what was in the original. It is and was both Lawful, Chaotic and Neither as well, but these parts did not split as the Good and Evil did and remain inherent as aspects of all things including the fundamental Forces.</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 2905522, member: 19615"] My plan for the campaign is for the heroes to be the five. I actually don't plan on reusing the world after that, but on creating a new world, which I really enjoy as it gives me a chance to play with new ideas and concepts, and gives a chance for one of the other group members to run the game for a while. If I did restart it I think I would probably make it an entirely different age so far removed that the other is completely forgotten. I designed it with epic play in mind as our group really wants to play with that. The common people don't know about the heroes only that ages have come and gone and that when they do the sense of the nature of the universe changes slightly. I would start the characters at first and only slowly reveal bits of knowledge about what has come before and what is destined building to an epic story. I wouldn't say that things are predetermined. Even when one Force is surpressed it is still in the world and affecting it, just not as strongly as the ruling force. As for individuals both forces affect each individual, some individuals are more strongly tempted by one side or the other, but even they can choose to go the other way if they wish. This is why there is no alignment - no one here is purely evil or purely good really. They might choose to have allegiance to the Force of Good or the Force of Evil, or neither or something else all together. In fact, the name of the world, Cerimyr, is based on the two semesters of Russian I took in college and means roughly Grey World. The concept there is that very little in the world is black or white but somewhere in the murky shades of grey in between. Ultimately each individually chooses what they do and who they want to be. The style of the myth does change as it continues reflecting the change in the It from a childlike spirit, maturing and growing, before splitting into adult minded fragment personalities representing aspects of what was in the original. It is and was both Lawful, Chaotic and Neither as well, but these parts did not split as the Good and Evil did and remain inherent as aspects of all things including the fundamental Forces. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cerimyr: my first Homebrew
Top