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General Tabletop Discussion
*Pathfinder & Starfinder
Certain basic feats that should exist (IYO) but don't
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<blockquote data-quote="Kerrick" data-source="post: 3406522" data-attributes="member: 4722"><p>I came up with this one a couple months back...</p><p></p><p>Armored Spellcaster [General]</p><p>You can cast spells in armor with less chance of failure.</p><p> Prerequisite: AP Light, Medium, or Heavy.</p><p> Benefit: If you are wearing armor or a shield with which you are proficient, the chance of arcane spell failure is reduced by 20%. If you are wearing armor and a shield, this reduction applies to the total percentage, not both items.</p><p>Special: You can take this feat up to three times; the second and third feat reduce the chance by 10%, for a total reduction of 40%.</p><p></p><p></p><p>Just make it part of Weapon Focus - you can draw a weapon as part of the move action, so why not add in sheathing it as a free action?</p><p></p><p></p><p>That's usually the fault of bad design, unless the skills are specifically used in the PrC.</p><p></p><p></p><p>Three? Pfft. They got of the TWO feats to get to -2/-2 because it was too much; having THREE to get to +0/+0 is way too much. If you want to limit it, give it high prereqs - Dex 17 and BAB +10, frex.</p><p></p><p></p><p>Isn't that in PHBII?</p><p></p><p></p><p>I'm with hong on this one - it'd be too much of a boost for rogue-types, who already get sneak attack/skirmish/whatever the hell they're calling it these days. I've thought it about it myself, and I can't justify giving someone a damage bonus based on Dex. Sure, you could say it's precision-based, but that could be more accurately modelled by having a "precise strike" feat.</p><p></p><p></p><p>Called shots. You don't need a feat for that. Although, if you wanted to avoid the -4 penalty, you could roll it into the precise strike feat I noted above.</p><p></p><p></p><p>we're talking dungeon doors, most of the time, which are usually stuck. The rest of the time, you're not just going to kick in the door unless you know <em>for sure</em> that there's nothing on the other side waiting for you (to include traps) or you want to surprise them. Not to mention that your hands are likely full (don't forget, most doors have a latch to keep them closed), so yes - it should take a move action to open them. Even if you're kicking/bashing the door in, you have to set yourself to get maximum effect. And... have you tried piling through a door as a group? Kinda hard to do - that's why people always get trampled in riots and fires.</p><p></p><p>You could rule that moving through the door is a 5-foot step, though - chances are that you're going to stop, even momentarily, to look around, take in the situation, and then act; there's also a good chance that something is within 10 feet of the door, making a single attack feasible.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3406522, member: 4722"] I came up with this one a couple months back... Armored Spellcaster [General] You can cast spells in armor with less chance of failure. Prerequisite: AP Light, Medium, or Heavy. Benefit: If you are wearing armor or a shield with which you are proficient, the chance of arcane spell failure is reduced by 20%. If you are wearing armor and a shield, this reduction applies to the total percentage, not both items. Special: You can take this feat up to three times; the second and third feat reduce the chance by 10%, for a total reduction of 40%. Just make it part of Weapon Focus - you can draw a weapon as part of the move action, so why not add in sheathing it as a free action? That's usually the fault of bad design, unless the skills are specifically used in the PrC. Three? Pfft. They got of the TWO feats to get to -2/-2 because it was too much; having THREE to get to +0/+0 is way too much. If you want to limit it, give it high prereqs - Dex 17 and BAB +10, frex. Isn't that in PHBII? I'm with hong on this one - it'd be too much of a boost for rogue-types, who already get sneak attack/skirmish/whatever the hell they're calling it these days. I've thought it about it myself, and I can't justify giving someone a damage bonus based on Dex. Sure, you could say it's precision-based, but that could be more accurately modelled by having a "precise strike" feat. Called shots. You don't need a feat for that. Although, if you wanted to avoid the -4 penalty, you could roll it into the precise strike feat I noted above. we're talking dungeon doors, most of the time, which are usually stuck. The rest of the time, you're not just going to kick in the door unless you know [i]for sure[/i] that there's nothing on the other side waiting for you (to include traps) or you want to surprise them. Not to mention that your hands are likely full (don't forget, most doors have a latch to keep them closed), so yes - it should take a move action to open them. Even if you're kicking/bashing the door in, you have to set yourself to get maximum effect. And... have you tried piling through a door as a group? Kinda hard to do - that's why people always get trampled in riots and fires. You could rule that moving through the door is a 5-foot step, though - chances are that you're going to stop, even momentarily, to look around, take in the situation, and then act; there's also a good chance that something is within 10 feet of the door, making a single attack feasible. [/QUOTE]
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