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Certain Justice - Megaoverpowered?
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<blockquote data-quote="Turtlejay" data-source="post: 4912196" data-attributes="member: 70267"><p>I guess I am considering melee Paladins, since this is a melee power. With DP introducing an at-will melee for Cha Paladins, this Path is suddenly a lot more viable for a Cha Paladin, one who is likely to have more ranged abilities.</p><p> </p><p>Yes, I agree that if you are a minmaxer, someone who delights in gaming the system and exploiting holes, this power can be too much. *Most* folks won't.</p><p> </p><p>This is all coming down to my intense dislike of prejudging things broken. DM's who have Word documents detailing rules, powers, classes, and feats that they have 'altered' without ever seeing them in action. I believe in giving your players the benefit of the doubt. I think that in most cases this PP will be taken by a Melee Paladin. They are Weapon keyword powers, after all.</p><p> </p><p>If, as you suggest, a Paladin were to sit back and plink away with a crossbow, he has just imposed a status effect on himself. The, "may only used ranged basic attack as long as this creature is marked" effect. In most encounters, where 1 monster=1 PC, this is a fair trade. Especially since no Paladin I know has the Dex to pull this off and hit reliably.</p><p> </p><p>And regarding solos. DMG Guidelines suggest giving solos multiple opportunities to act, and creating situations where they get actions above and beyond 1 standard, move, and minor. All of the Solos that I have encountered have had multiple methods of applying status effects that would invalidate this mark. Forced movement, stuns/dazes or the prone condition. Again, this might not be the case in 100% of the Solo statblocks, but it is my experience that this is a general rule.</p><p> </p><p>To sum up:</p><p> - I agree that it could be misused.</p><p> - I would like to give players the benefit of the doubt.</p><p> - Most Solos can handle themselves.</p><p> - Megaoverpowered is overstating things.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4912196, member: 70267"] I guess I am considering melee Paladins, since this is a melee power. With DP introducing an at-will melee for Cha Paladins, this Path is suddenly a lot more viable for a Cha Paladin, one who is likely to have more ranged abilities. Yes, I agree that if you are a minmaxer, someone who delights in gaming the system and exploiting holes, this power can be too much. *Most* folks won't. This is all coming down to my intense dislike of prejudging things broken. DM's who have Word documents detailing rules, powers, classes, and feats that they have 'altered' without ever seeing them in action. I believe in giving your players the benefit of the doubt. I think that in most cases this PP will be taken by a Melee Paladin. They are Weapon keyword powers, after all. If, as you suggest, a Paladin were to sit back and plink away with a crossbow, he has just imposed a status effect on himself. The, "may only used ranged basic attack as long as this creature is marked" effect. In most encounters, where 1 monster=1 PC, this is a fair trade. Especially since no Paladin I know has the Dex to pull this off and hit reliably. And regarding solos. DMG Guidelines suggest giving solos multiple opportunities to act, and creating situations where they get actions above and beyond 1 standard, move, and minor. All of the Solos that I have encountered have had multiple methods of applying status effects that would invalidate this mark. Forced movement, stuns/dazes or the prone condition. Again, this might not be the case in 100% of the Solo statblocks, but it is my experience that this is a general rule. To sum up: - I agree that it could be misused. - I would like to give players the benefit of the doubt. - Most Solos can handle themselves. - Megaoverpowered is overstating things. Jay [/QUOTE]
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Certain Justice - Megaoverpowered?
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