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General Tabletop Discussion
*Pathfinder & Starfinder
Certain types of armor are never worn.
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<blockquote data-quote="Tatsukun" data-source="post: 1309697" data-attributes="member: 15511"><p>Well, another way to look at it is to think of it as giving the players something to buy. When I play, I really like trying to save up for and get what I really want. Many times I have stood in town thinking “If I buy one less healing potion, I can get that full plate sooner”. </p><p></p><p>Weapons are different because people take feats / proficiencies in them. If you are ‘the long sword guy’, you are not saving up for a great sword. You have sunk feats into long sword and you are not going to change. </p><p></p><p>Armor, on the other hand, has clear winners for various uses. That’s what gives people motivation to buy them. People don’t have to sink feats into specific armors (you can take ‘light armor, you don’t have to take ‘studded leather’). This gives you flexibility over your early few levels to change what you wear. </p><p></p><p>At mid levels, it’s usually a case of whatever the best thing you found so far is. If you have a choice between +2 studded leather or a chain shirt, you will take the leather. Other adventurers might think you are poor and can’t afford a chain shirt, but you know the truth! </p><p></p><p>Finally, at high levels, the difference is very little. The difference between AC 34 and 35 doesn’t seem as big as the difference between 15 and 16. At this point, it’s all about the enchantments. Also, the other factors become important (spell failure, skill mods, whatever). </p><p></p><p>Well, that’s my 2 yen</p><p></p><p> -Tatsu</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 1309697, member: 15511"] Well, another way to look at it is to think of it as giving the players something to buy. When I play, I really like trying to save up for and get what I really want. Many times I have stood in town thinking “If I buy one less healing potion, I can get that full plate sooner”. Weapons are different because people take feats / proficiencies in them. If you are ‘the long sword guy’, you are not saving up for a great sword. You have sunk feats into long sword and you are not going to change. Armor, on the other hand, has clear winners for various uses. That’s what gives people motivation to buy them. People don’t have to sink feats into specific armors (you can take ‘light armor, you don’t have to take ‘studded leather’). This gives you flexibility over your early few levels to change what you wear. At mid levels, it’s usually a case of whatever the best thing you found so far is. If you have a choice between +2 studded leather or a chain shirt, you will take the leather. Other adventurers might think you are poor and can’t afford a chain shirt, but you know the truth! Finally, at high levels, the difference is very little. The difference between AC 34 and 35 doesn’t seem as big as the difference between 15 and 16. At this point, it’s all about the enchantments. Also, the other factors become important (spell failure, skill mods, whatever). Well, that’s my 2 yen -Tatsu [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Certain types of armor are never worn.
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