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The Battle of All Alignments
General Discussion
CG vs. LE: Chaotic Good is Victorious!
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<blockquote data-quote="PJSlavner" data-source="post: 2838545" data-attributes="member: 14965"><p><strong>Round 170</strong></p><p></p><p>Tonya sees Pakin right above at 40N35E25Z. Pakin sees Tonya stick her head out of the ice dome, then draw it back in.</p><p></p><p></p><p>For PJSlavner's use[sblock]hd 12d8+60 (114), int +3, spd 40 or 90 (good) </p><p>AC 26 (-1sz, +3 dx, +14 NAC) Bab/grapple +12/+23 </p><p>Huge +1 holy spiked chain +19/14/9 (2d6+11+ 2d6 holy) or +18/+13/+8 (2d6 +10 & lightshard) </p><p>space reach 10/10(20' with chain) ; SA; Lightshard strike, Spell like abilities. SQ: alternate form, Protective Aura, DR 10/cold iron or evil, 10/cold or acid, immune to electric, petrification, Eladin sub-type. SR 30 </p><p>sv +13 (+17 vs posion), ref +11, Will +11, </p><p>Str 24, dx 16, cn 20, int 16 ws 16 chr 22</p><p>Skills Concentraion +20, kn local +10, the planes+18, religion +11, spot +18 listen +18 sense motive +28 </p><p>Fts: CE, Combat Reflexes, Consecrate spell like Ability, exotic weapon (spike chain) improved trip </p><p></p><p>Spell-Like Abilities: At will - aid, bless, bless weapon, detect poison, detect undead, greater dispel magic, divine favor, remove curse (DC 19), remove fear (DC 17), remove paralysis (DC 18).</p><p>3/day - break enchantment, holy smite (DC 20), restoration (DC 20)</p><p>1/day - cloak of chaos (DC 24), heal (DC 22)</p><p>Caster Level 12th - +10 sacred bonus on CL checks to dispel enchantments with greater dispel magic or break enchantment.</p><p></p><p>The following spell-like abilities are always active: blessed sight (120 ft range detect evil - no concentration required and immediately know location and strength), discern lies (DC 20), and see invisibility. Caster Level 14th.</p><p></p><p>Alternate Form (Su): Can shift between humanoid and cloud of light forms as a SA. Humanoid form: No slam attack, but can fly, use weapons, and use SLA's.</p><p>Cloud of Light form: Can fly, use slam attack, use SLA's, but no weapons.</p><p></p><p>Lightshard Strike (Su): Cloud of light form can slam for 2d6+10 damage. This slam is treated as ghost touch attack vs. incorporeal. It also acts as a greater dispel magic on the slammed opponent. Caster Level 12th</p><p></p><p>Enchantment Awareness (Su): Automatically aware of enchantments affecting creatures within 20 feet.</p><p></p><p>Protective Aura (Su): Free action, can surround itself with a 20 foot radius light. Double-strength magic circle vs. evil and a (normal) lesser globe of invulnerability. Caster Level 12th[/sblock]</p></blockquote><p></p>
[QUOTE="PJSlavner, post: 2838545, member: 14965"] [B]Round 170[/B] Tonya sees Pakin right above at 40N35E25Z. Pakin sees Tonya stick her head out of the ice dome, then draw it back in. For PJSlavner's use[sblock]hd 12d8+60 (114), int +3, spd 40 or 90 (good) AC 26 (-1sz, +3 dx, +14 NAC) Bab/grapple +12/+23 Huge +1 holy spiked chain +19/14/9 (2d6+11+ 2d6 holy) or +18/+13/+8 (2d6 +10 & lightshard) space reach 10/10(20' with chain) ; SA; Lightshard strike, Spell like abilities. SQ: alternate form, Protective Aura, DR 10/cold iron or evil, 10/cold or acid, immune to electric, petrification, Eladin sub-type. SR 30 sv +13 (+17 vs posion), ref +11, Will +11, Str 24, dx 16, cn 20, int 16 ws 16 chr 22 Skills Concentraion +20, kn local +10, the planes+18, religion +11, spot +18 listen +18 sense motive +28 Fts: CE, Combat Reflexes, Consecrate spell like Ability, exotic weapon (spike chain) improved trip Spell-Like Abilities: At will - aid, bless, bless weapon, detect poison, detect undead, greater dispel magic, divine favor, remove curse (DC 19), remove fear (DC 17), remove paralysis (DC 18). 3/day - break enchantment, holy smite (DC 20), restoration (DC 20) 1/day - cloak of chaos (DC 24), heal (DC 22) Caster Level 12th - +10 sacred bonus on CL checks to dispel enchantments with greater dispel magic or break enchantment. The following spell-like abilities are always active: blessed sight (120 ft range detect evil - no concentration required and immediately know location and strength), discern lies (DC 20), and see invisibility. Caster Level 14th. Alternate Form (Su): Can shift between humanoid and cloud of light forms as a SA. Humanoid form: No slam attack, but can fly, use weapons, and use SLA's. Cloud of Light form: Can fly, use slam attack, use SLA's, but no weapons. Lightshard Strike (Su): Cloud of light form can slam for 2d6+10 damage. This slam is treated as ghost touch attack vs. incorporeal. It also acts as a greater dispel magic on the slammed opponent. Caster Level 12th Enchantment Awareness (Su): Automatically aware of enchantments affecting creatures within 20 feet. Protective Aura (Su): Free action, can surround itself with a 20 foot radius light. Double-strength magic circle vs. evil and a (normal) lesser globe of invulnerability. Caster Level 12th[/sblock] [/QUOTE]
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