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CG vs. N: Chaotic Good Victorious!
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<blockquote data-quote="PJSlavner" data-source="post: 2541756" data-attributes="member: 14965"><p>Round 558: The hydra dodges (rolled 25 Ref save), but still takes 23 points of damage. The hydra heals 22 points to 128 HP.</p><p>Round 559: The hydra takes 17, and heals up to full at 129 HP.</p><p>Round 560: The hydra heals to full after being blasted for 14.</p><p>Round 561: The hydra heals to full after being blasted for 21. The hydra has not failed a save yet.</p><p>Round 562: The hydra takes 36, and heals up to 115 HP.</p><p>Round 563: The hydra takes 42, and heals up to 95 HP.</p><p>Round 564: The hydra takes 17, and heals up to 100 HP.</p><p>Round 565: The hydra takes 18, and heals up to 104 HP.</p><p>Round 566: The hydra takes 18, and heals up to 108 HP.</p><p>Round 567: The hydra takes 37, and heals up to 93 HP.</p><p>Round 568: The hydra takes 15, and heals up to 100 HP.</p><p>Round 569: The hydra takes 14, and heals up to 108 HP.</p><p>Round 570: The hydra takes 20, and heals up to 110 HP.</p><p>Round 571: The hydra takes 15, and heals up to 117 HP.</p><p>Round 572: The hydra takes 20, and heals up to 119 HP.</p><p>Round 573: The hydra takes 36, and heals up to 105 HP.</p><p>Round 574: The hydra takes 38, and heals up to 84 HP.</p><p>Round 575: The hydra takes 14, and heals up to 92 HP.</p><p>Round 576: The hydra takes 21, and heals up to 93 HP.</p><p>Round 577: The hydra takes 33, and heals up to 82 HP.</p><p>Round 578: The hydra takes 17, and heals up to 87 HP.</p><p>Round 579: The hydra takes 18, and heals up to 91 HP.</p><p>Round 580: The hydra takes 21, and heals up to 92 HP.</p><p>Round 581: The hydra takes 26, and heals up to 88 HP.</p><p>Round 582: The hydra takes 16, and heals up to 94 HP.</p><p>Round 583: The hydra takes 21, and heals up to 95 HP.</p><p>Round 584: The hydra takes 37, and heals up to 79 HP.</p><p>Round 585: The hydra takes 40, and flees the arena.</p><p></p><p>A round, huge building with six stone arms rolls into the arena on stone rollers to 30N100E.</p></blockquote><p></p>
[QUOTE="PJSlavner, post: 2541756, member: 14965"] Round 558: The hydra dodges (rolled 25 Ref save), but still takes 23 points of damage. The hydra heals 22 points to 128 HP. Round 559: The hydra takes 17, and heals up to full at 129 HP. Round 560: The hydra heals to full after being blasted for 14. Round 561: The hydra heals to full after being blasted for 21. The hydra has not failed a save yet. Round 562: The hydra takes 36, and heals up to 115 HP. Round 563: The hydra takes 42, and heals up to 95 HP. Round 564: The hydra takes 17, and heals up to 100 HP. Round 565: The hydra takes 18, and heals up to 104 HP. Round 566: The hydra takes 18, and heals up to 108 HP. Round 567: The hydra takes 37, and heals up to 93 HP. Round 568: The hydra takes 15, and heals up to 100 HP. Round 569: The hydra takes 14, and heals up to 108 HP. Round 570: The hydra takes 20, and heals up to 110 HP. Round 571: The hydra takes 15, and heals up to 117 HP. Round 572: The hydra takes 20, and heals up to 119 HP. Round 573: The hydra takes 36, and heals up to 105 HP. Round 574: The hydra takes 38, and heals up to 84 HP. Round 575: The hydra takes 14, and heals up to 92 HP. Round 576: The hydra takes 21, and heals up to 93 HP. Round 577: The hydra takes 33, and heals up to 82 HP. Round 578: The hydra takes 17, and heals up to 87 HP. Round 579: The hydra takes 18, and heals up to 91 HP. Round 580: The hydra takes 21, and heals up to 92 HP. Round 581: The hydra takes 26, and heals up to 88 HP. Round 582: The hydra takes 16, and heals up to 94 HP. Round 583: The hydra takes 21, and heals up to 95 HP. Round 584: The hydra takes 37, and heals up to 79 HP. Round 585: The hydra takes 40, and flees the arena. A round, huge building with six stone arms rolls into the arena on stone rollers to 30N100E. [/QUOTE]
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