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CG's IC Rescue at Rivenroar
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<blockquote data-quote="Charwoman Gene" data-source="post: 4820179" data-attributes="member: 5044"><p>[sblock=initiative roll]<a href="http://invisiblecastle.com/roller/view/2109214/" target="_blank">1d20+2=18, 1d20+3=12, 1d20+0=6, 1d20+2=22, 1d20+0=8, 1d20+0=13</a></p><p>Keyleth, Mognyr, Vessel, Argosin, Whorven, Ooze[/sblock]</p><p>Keyleth and Argosin are the only ones not stunned as a glob of ochre protoplasm oozes out of the image and begins sliding towards the party.</p><p></p><p>[sblock=Ochre Jelly Stats]Ochre Jelly (O) Level 3 Elite Brute</p><p>Large natural beast (blind, ooze) XP 300</p><p>Initiative +0 Senses Perception +2; blindsight 10,</p><p>tremorsense 10</p><p>HP 102; Bloodied 51 see also split below</p><p>AC 18; Fortitude 16, Reflex 14, Will 14</p><p>Immune gaze; Resist 5 acid</p><p>Saving Throws +2</p><p>Speed 4; see also flowing form</p><p>Action Points 1</p><p>m Slam (standard; at-will) ✦ Acid</p><p>+8 vs. AC; 2d6 + 1 damage, and ongoing 5 acid damage</p><p>(save ends).</p><p>Flowing Form (move; at-will)</p><p>The ochre jelly shifts 4 squares.</p><p>Split (when first bloodied; encounter)</p><p>The ochre jelly splits into two, each with hit points equal</p><p>one-half its current hit points. Effects applied to the</p><p>original ochre jelly do not apply to the second one. An</p><p>ochre jelly can’t split if it is reduced to 0 hit points by the</p><p>attack that bloodied it. Left alone, the two halves of the</p><p>ochre jelly recombine into a single creature at the end of</p><p>the encounter.</p><p>Alignment Unaligned Languages —</p><p>Str 13 (+2) Dex 8 (+0) Wis 12 (+2)</p><p>Con 11 (+1) Int 1 (–4) Cha 1 (–4)[/sblock]</p><p></p><p>Status:</p><p>Mognyr HP 27/31[15], HS 7/15[7] SW; D(16|15,13,11); AP 1;</p><p>Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 2;</p><p>Argosin HP 20/25[12], HS 4/8[7]; D+2(16|15,10,15); AP 2;</p><p>Vessel HP 26/26[13], HS 6/9[6] SW; D(17|14,12,16); AP 2;</p><p>Keyleth HP 18/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 3;</p><p></p><p>O Ochre Jelly HP 102/102[51]; D(18|16,14,14); OA +8 vs. AC; 2d6 + 1 damage, and ongoing 5 acid damage</p><p></p><p><img src="http://farm4.static.flickr.com/3386/3609972599_96d83cec68_o_d.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4820179, member: 5044"] [sblock=initiative roll][url=http://invisiblecastle.com/roller/view/2109214/]1d20+2=18, 1d20+3=12, 1d20+0=6, 1d20+2=22, 1d20+0=8, 1d20+0=13[/url] Keyleth, Mognyr, Vessel, Argosin, Whorven, Ooze[/sblock] Keyleth and Argosin are the only ones not stunned as a glob of ochre protoplasm oozes out of the image and begins sliding towards the party. [sblock=Ochre Jelly Stats]Ochre Jelly (O) Level 3 Elite Brute Large natural beast (blind, ooze) XP 300 Initiative +0 Senses Perception +2; blindsight 10, tremorsense 10 HP 102; Bloodied 51 see also split below AC 18; Fortitude 16, Reflex 14, Will 14 Immune gaze; Resist 5 acid Saving Throws +2 Speed 4; see also flowing form Action Points 1 m Slam (standard; at-will) ✦ Acid +8 vs. AC; 2d6 + 1 damage, and ongoing 5 acid damage (save ends). Flowing Form (move; at-will) The ochre jelly shifts 4 squares. Split (when first bloodied; encounter) The ochre jelly splits into two, each with hit points equal one-half its current hit points. Effects applied to the original ochre jelly do not apply to the second one. An ochre jelly can’t split if it is reduced to 0 hit points by the attack that bloodied it. Left alone, the two halves of the ochre jelly recombine into a single creature at the end of the encounter. Alignment Unaligned Languages — Str 13 (+2) Dex 8 (+0) Wis 12 (+2) Con 11 (+1) Int 1 (–4) Cha 1 (–4)[/sblock] Status: Mognyr HP 27/31[15], HS 7/15[7] SW; D(16|15,13,11); AP 1; Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 2; Argosin HP 20/25[12], HS 4/8[7]; D+2(16|15,10,15); AP 2; Vessel HP 26/26[13], HS 6/9[6] SW; D(17|14,12,16); AP 2; Keyleth HP 18/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 3; O Ochre Jelly HP 102/102[51]; D(18|16,14,14); OA +8 vs. AC; 2d6 + 1 damage, and ongoing 5 acid damage [img]http://farm4.static.flickr.com/3386/3609972599_96d83cec68_o_d.png[/img] [/QUOTE]
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