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<blockquote data-quote="Thanee" data-source="post: 4687324" data-attributes="member: 478"><p><strong>Keyleth, Elven Cleric of Melora</strong></p><p></p><p><strong>Initiative</strong> +3</p><p></p><p><strong>Hit Points</strong> 29/29</p><p><strong>Temporary HP</strong> 0</p><p><strong>Healing Surges</strong> 3/8</p><p></p><p><strong>Action Points</strong> 1</p><p><strong>Milestones</strong> 2</p><p></p><p><strong>Armor Class</strong> 16</p><p><strong>Fortitude</strong> 13</p><p><strong>Reflex</strong> 14</p><p><strong>Will</strong> 18</p><p></p><p><strong>OA</strong> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Unarmed +0, 1d4-1</p><p></p><p><strong>Vision</strong> Low-Light</p><p><strong>Passive Perception</strong> 22</p><p><strong>Passive Insight</strong> 20</p><p></p><p>[SBLOCK=Power Tracker]<span style="color: red"><strong>Action Point</strong></span></p><p><span style="color: red"><strong>Second Wind</strong></span></p><p><span style="color: red"><strong>Elven Accuracy</strong></span></p><p><span style="color: red"><strong>Hunter's Quarry</strong></span></p><p><span style="color: red"><strong>Channel Divinity: Divine Fortune</strong></span></p><p><span style="color: red"><strong>Channel Divinity: Turn Undead</strong></span></p><p><span style="color: red"><strong>Healing Word</strong></span></p><p><span style="color: red"><strong>Healing Word</strong></span></p><p><span style="color: red"><strong>Life Transference</strong></span></p><p><span style="color: red"><strong>Divine Glow</strong></span></p><p></p><p><s><span style="color: gray"><strong>Beacon of Hope</strong></span></s>[/SBLOCK]</p><p></p><p>[SBLOCK=Character Sheet]<strong>Keyleth</strong></p><p></p><p>Female Elf</p><p>2nd-Level Cleric of Melora (1,000 XP; Barghest and friends)</p><p>Unaligned</p><p></p><p>Str 8 -1 (0 PB)</p><p>Con 12 +1 (2 PB)</p><p>Dex 15 +2 (3 PB; +2)</p><p>Int 10 +0 (0 PB)</p><p>Wis 19 +4 (12 PB; +2)</p><p>Cha 14 +2 (5 PB)</p><p></p><p>Speed 7</p><p></p><p>Initiative +3</p><p></p><p><strong>Hit Points</strong></p><p>Maximum 29</p><p>Bloodied 14</p><p>Surge Value 7</p><p>Healing Surges 8</p><p></p><p><strong>Defenses</strong></p><p>Armor Class 16</p><p>Fortitude 13</p><p>Reflex 14</p><p>Will 18</p><p></p><p><strong>Racial Traits</strong></p><p>Low-Light Vision</p><p>Elven Weapon Proficiency</p><p>Fey Origin</p><p>Group Awareness</p><p>Wild Step</p><p></p><p><strong>Class Features</strong></p><p>Channel Divinity</p><p>Healer's Lore</p><p></p><p><strong>Languages</strong></p><p>Common</p><p>Elven</p><p></p><p><strong>Skills</strong></p><p>Arcana +6</p><p>Heal +10</p><p>Insight +10</p><p>Nature +7</p><p>Perception +12</p><p>Religion +6</p><p></p><p><strong>Feats</strong></p><p>Ritual Caster</p><p>Warrior of the Wild</p><p>Implement Expertise (Holy Symbol)</p><p></p><p><strong>Powers</strong></p><p><span style="color: green"><strong>Melee Basic Attack</strong></span> (<span style="color: silver"><span style="font-size: 9px">Unarmed +0, 1d4-1</span></span>)</p><p><span style="color: green"><strong>Ranged Basic Attack</strong></span> (<span style="color: silver"><span style="font-size: 9px">Longbow +5, 1d10+2, 20/40</span></span>)</p><p><span style="color: green"><strong>Astral Seal</strong></span> (<span style="color: silver"><span style="font-size: 9px">+8 vs. Ref, regain 9</span></span>)</p><p><span style="color: green"><strong>Sacred Flame</strong></span> (<span style="color: silver"><span style="font-size: 9px">+6 vs. Ref, 1d6+4</span></span>)</p><p><span style="color: red"><strong>Elven Accuracy</strong></span></p><p><span style="color: red"><strong>Hunter's Quarry</strong></span> (<span style="color: silver"><span style="font-size: 9px">+1d6</span></span>)</p><p><span style="color: red"><strong>Channel Divinity: Divine Fortune</strong></span> (<span style="color: silver"><span style="font-size: 9px">+1</span></span>)</p><p><span style="color: red"><strong>Channel Divinity: Turn Undead</strong></span> (<span style="color: silver"><span style="font-size: 9px">+6 vs. Will, 1d10+4</span></span>)</p><p><span style="color: red"><strong>Healing Word</strong></span> (<span style="color: silver"><span style="font-size: 9px">Healing Surge Value +1d6+5</span></span>)</p><p><span style="color: red"><strong>Life Transference</strong></span> (<span style="color: silver"><span style="font-size: 9px">take 7 damage, regain 19</span></span>)</p><p><span style="color: red"><strong>Divine Glow</strong></span> (<span style="color: silver"><span style="font-size: 9px">+6 vs. Ref, 1d8+4</span></span>)</p><p><span style="color: gray"><strong>Beacon of Hope</strong></span> (<span style="color: silver"><span style="font-size: 9px">+6 vs. Will, regain 10</span></span>)</p><p></p><p>[SBLOCK=Power Details]<span style="color: green"><strong>Melee Basic Attack</strong></span></p><p><strong>At-Will</strong> ✦ <strong>Weapon</strong></p><p><strong>Standard Action</strong> ─ <strong>Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 1[W]+STR damage.</p><p><strong>Special:</strong> You can use an unarmed attack as a weapon to make a basic melee attack.</p><p></p><p><span style="color: green"><strong>Ranged Basic Attack</strong></span></p><p><strong>At-Will</strong> ✦ <strong>Weapon</strong></p><p><strong>Standard Action</strong> ─ <strong>Ranged</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 1[W]+DEX damage.</p><p></p><p><span style="color: green"><strong>Astral Seal</strong></span></p><p><strong>At-Will</strong> ✦ <strong>Divine, Healing, Implement</strong></p><p><strong>Standard Action</strong> ─ <strong>Ranged</strong> 5</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Wisdom + 2 vs. Reflex</p><p><strong>Hit:</strong> Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of your next turn regains 2+CHA hit points.</p><p></p><p><span style="color: green"><strong>Sacred Flame</strong></span></p><p><strong>At-Will</strong> ✦ <strong>Divine, Implement, Radiant</strong></p><p><strong>Standard Action</strong> ─ <strong>Ranged</strong> 5</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Wisdom vs. Reflex</p><p><strong>Hit:</strong> 1d6+WIS radiant damage, and one ally you can see gains ½LVL+CHA temporary hit points or makes a saving throw.</p><p></p><p><span style="color: red"><strong>Elven Accuracy</strong></span></p><p><strong>Encounter</strong></p><p><strong>Free Action</strong> ─ <strong>Personal</strong></p><p><strong>Effect:</strong> Reroll an attack roll. Use the second roll, even if it's lower.</p><p></p><p><span style="color: red"><strong>Hunter's Quarry</strong></span></p><p><strong>Encounter</strong></p><p><strong>Minor Action</strong></p><p><strong>Effect:</strong> Designate nearest enemy as your quarry until the end of your next turn.</p><p><span style="color: #222222">_ _ _ _</span> Once per round you can deal 1d6 extra damage to your quarry.</p><p></p><p><span style="color: red"><strong>Channel Divinity: Divine Fortune</strong></span></p><p><strong>Encounter</strong> ✦ <strong>Divine</strong></p><p><strong>Free Action</strong> ─ <strong>Personal</strong></p><p><strong>Effect:</strong> Gain +1 bonus to your next attack roll or saving throw before the end of your next turn.</p><p></p><p><span style="color: red"><strong>Channel Divinity: Turn Undead</strong></span></p><p><strong>Encounter</strong> ✦ <strong>Divine, Implement, Radiant</strong></p><p><strong>Standard Action</strong> ─ <strong>Close</strong> burst 2</p><p><strong>Target:</strong> Each undead creature in burst</p><p><strong>Attack:</strong> Wisdom vs. Will</p><p><strong>Hit:</strong> 1d10+WIS radiant damage, push target 3+CHA squares, target is immobilized until the end of your next turn.</p><p><strong>Miss:</strong> Half damage, target is not pushed or immobilized.</p><p></p><p><span style="color: red"><strong>Healing Word</strong></span></p><p><strong>Encounter</strong> ✦ <strong>Divine, Healing</strong></p><p><strong>Special:</strong> This power can be used twice per encounter, but only once per round.</p><p><strong>Minor Action</strong> ─ <strong>Close</strong> burst 5</p><p><strong>Target:</strong> You or one ally</p><p><strong>Effect:</strong> Target can spend a healing surge and regain 1d6 additional hit points.</p><p></p><p><span style="color: red"><strong>Life Transference</strong></span></p><p><strong>Encounter</strong> ✦ <strong>Divine, Healing</strong></p><p><strong>Standard Action</strong> ─ <strong>Melee</strong> touch</p><p><strong>Target:</strong> One creature (ally)</p><p><strong>Effect:</strong> You take damage equal to your healing surge value, which can't be reduced in any way. The target regains hit points equal to twice that value.</p><p></p><p><span style="color: red"><strong>Divine Glow</strong></span></p><p><strong>Encounter</strong> ✦ <strong>Divine, Implement, Radiant</strong></p><p><strong>Standard Action</strong> ─ <strong>Close</strong> blast 3</p><p><strong>Target:</strong> Each enemy in blast</p><p><strong>Attack:</strong> Wisdom vs. Reflex</p><p><strong>Hit:</strong> 1d8+WIS radiant damage.</p><p><strong>Effect:</strong> Allies in the blast gain +2 power bonus to attack rolls until the end of your next turn.</p><p></p><p><span style="color: gray"><strong>Beacon of Hope</strong></span></p><p><strong>Daily</strong> ✦ <strong>Divine, Healing, Implement</strong></p><p><strong>Standard Action</strong> ─ <strong>Close</strong> burst 3</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Attack:</strong> Wisdom vs. Will</p><p><strong>Hit:</strong> Target is weakened until the end of your next turn.</p><p><strong>Effect:</strong> You and each ally in burst regain 5 hit points.</p><p><span style="color: #222222">_ _ _ _</span> Your healing powers restore +5 hit points until the end of the encounter.[/SBLOCK]</p><p></p><p><strong>Rituals</strong></p><p>Gentle Repose (<span style="color: silver"><span style="font-size: 9px">Heal (no check); 10 gp; 1 hour; special</span></span>)</p><p>Brew Potion (<span style="color: silver"><span style="font-size: 9px">Arcana or Religion (no check); [Potion's Price] gp; 1 hour; permanent until consumed</span></span>)</p><p></p><p><strong>Equipment</strong></p><p><span style="color: orange">Healer's Brooch +1</span> (<span style="color: silver"><span style="font-size: 9px"><strong>Slot:</strong> Neck; <strong>Property:</strong> When you use a power that enables you or an ally to regain hit points, add +1 to the hit points gained.</span></span>)</p><p>Hide Armor</p><p>Longbow</p><p>Arrows (29)</p><p>Backpack</p><p>Bedroll</p><p>Flint and Steel</p><p>Belt Pouch</p><p>Waterskin</p><p>Holy Symbol of Melora</p><p>Ritual Book</p><p>Ritual Components (Alchemical Reagents 12 gp)</p><p>11 gp, 9 sp</p><p></p><p><strong>Appearance</strong></p><p>Keyleth is an elf of average height (5 ft. 6 in.) with a slender and willowy built (120 lbs.). She is 22 years old. Her auburn hair is waist-long and worn open, and her eyes are emerald green. She typically dresses in comfortable clothes of green and brown color, protected by a hide armor, and carries a longbow. Her whole appearance makes it easy to mistake her for a hunter or ranger. On a leather cord around her neck, Keyleth wears the holy symbol of Melora, a shell with a blue wave symbol painted on it.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Thanee, post: 4687324, member: 478"] [b]Keyleth, Elven Cleric of Melora[/b] [b]Initiative[/b] +3 [b]Hit Points[/b] 29/29 [b]Temporary HP[/b] 0 [b]Healing Surges[/b] 3/8 [b]Action Points[/b] 1 [b]Milestones[/b] 2 [b]Armor Class[/b] 16 [b]Fortitude[/b] 13 [b]Reflex[/b] 14 [b]Will[/b] 18 [b]OA[/b] :bmelee: Unarmed +0, 1d4-1 [b]Vision[/b] Low-Light [b]Passive Perception[/b] 22 [b]Passive Insight[/b] 20 [SBLOCK=Power Tracker][color=red][b]Action Point[/b][/color] [color=red][b]Second Wind[/b][/color] [color=red][b]Elven Accuracy[/b][/color] [color=red][b]Hunter's Quarry[/b][/color] [color=red][b]Channel Divinity: Divine Fortune[/b][/color] [color=red][b]Channel Divinity: Turn Undead[/b][/color] [color=red][b]Healing Word[/b][/color] [color=red][b]Healing Word[/b][/color] [color=red][b]Life Transference[/b][/color] [color=red][b]Divine Glow[/b][/color] [s][color=gray][b]Beacon of Hope[/b][/color][/s][/SBLOCK] [SBLOCK=Character Sheet][b]Keyleth[/b] Female Elf 2nd-Level Cleric of Melora (1,000 XP; Barghest and friends) Unaligned Str 8 -1 (0 PB) Con 12 +1 (2 PB) Dex 15 +2 (3 PB; +2) Int 10 +0 (0 PB) Wis 19 +4 (12 PB; +2) Cha 14 +2 (5 PB) Speed 7 Initiative +3 [b]Hit Points[/b] Maximum 29 Bloodied 14 Surge Value 7 Healing Surges 8 [b]Defenses[/b] Armor Class 16 Fortitude 13 Reflex 14 Will 18 [b]Racial Traits[/b] Low-Light Vision Elven Weapon Proficiency Fey Origin Group Awareness Wild Step [b]Class Features[/b] Channel Divinity Healer's Lore [b]Languages[/b] Common Elven [b]Skills[/b] Arcana +6 Heal +10 Insight +10 Nature +7 Perception +12 Religion +6 [b]Feats[/b] Ritual Caster Warrior of the Wild Implement Expertise (Holy Symbol) [b]Powers[/b] [color=green][b]Melee Basic Attack[/b][/color] ([color=silver][size=1]Unarmed +0, 1d4-1[/size][/color]) [color=green][b]Ranged Basic Attack[/b][/color] ([color=silver][size=1]Longbow +5, 1d10+2, 20/40[/size][/color]) [color=green][b]Astral Seal[/b][/color] ([color=silver][size=1]+8 vs. Ref, regain 9[/size][/color]) [color=green][b]Sacred Flame[/b][/color] ([color=silver][size=1]+6 vs. Ref, 1d6+4[/size][/color]) [color=red][b]Elven Accuracy[/b][/color] [color=red][b]Hunter's Quarry[/b][/color] ([color=silver][size=1]+1d6[/size][/color]) [color=red][b]Channel Divinity: Divine Fortune[/b][/color] ([color=silver][size=1]+1[/size][/color]) [color=red][b]Channel Divinity: Turn Undead[/b][/color] ([color=silver][size=1]+6 vs. Will, 1d10+4[/size][/color]) [color=red][b]Healing Word[/b][/color] ([color=silver][size=1]Healing Surge Value +1d6+5[/size][/color]) [color=red][b]Life Transference[/b][/color] ([color=silver][size=1]take 7 damage, regain 19[/size][/color]) [color=red][b]Divine Glow[/b][/color] ([color=silver][size=1]+6 vs. Ref, 1d8+4[/size][/color]) [color=gray][b]Beacon of Hope[/b][/color] ([color=silver][size=1]+6 vs. Will, regain 10[/size][/color]) [SBLOCK=Power Details][color=green][b]Melee Basic Attack[/b][/color] [b]At-Will[/b] ✦ [b]Weapon[/b] [b]Standard Action[/b] ─ [b]Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W]+STR damage. [b]Special:[/b] You can use an unarmed attack as a weapon to make a basic melee attack. [color=green][b]Ranged Basic Attack[/b][/color] [b]At-Will[/b] ✦ [b]Weapon[/b] [b]Standard Action[/b] ─ [b]Ranged[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 1[W]+DEX damage. [color=green][b]Astral Seal[/b][/color] [b]At-Will[/b] ✦ [b]Divine, Healing, Implement[/b] [b]Standard Action[/b] ─ [b]Ranged[/b] 5 [b]Target:[/b] One creature [b]Attack:[/b] Wisdom + 2 vs. Reflex [b]Hit:[/b] Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of your next turn regains 2+CHA hit points. [color=green][b]Sacred Flame[/b][/color] [b]At-Will[/b] ✦ [b]Divine, Implement, Radiant[/b] [b]Standard Action[/b] ─ [b]Ranged[/b] 5 [b]Target:[/b] One creature [b]Attack:[/b] Wisdom vs. Reflex [b]Hit:[/b] 1d6+WIS radiant damage, and one ally you can see gains ½LVL+CHA temporary hit points or makes a saving throw. [color=red][b]Elven Accuracy[/b][/color] [b]Encounter[/b] [b]Free Action[/b] ─ [b]Personal[/b] [b]Effect:[/b] Reroll an attack roll. Use the second roll, even if it's lower. [color=red][b]Hunter's Quarry[/b][/color] [b]Encounter[/b] [b]Minor Action[/b] [b]Effect:[/b] Designate nearest enemy as your quarry until the end of your next turn. [color="#222222"]_ _ _ _[/color] Once per round you can deal 1d6 extra damage to your quarry. [color=red][b]Channel Divinity: Divine Fortune[/b][/color] [b]Encounter[/b] ✦ [b]Divine[/b] [b]Free Action[/b] ─ [b]Personal[/b] [b]Effect:[/b] Gain +1 bonus to your next attack roll or saving throw before the end of your next turn. [color=red][b]Channel Divinity: Turn Undead[/b][/color] [b]Encounter[/b] ✦ [b]Divine, Implement, Radiant[/b] [b]Standard Action[/b] ─ [b]Close[/b] burst 2 [b]Target:[/b] Each undead creature in burst [b]Attack:[/b] Wisdom vs. Will [b]Hit:[/b] 1d10+WIS radiant damage, push target 3+CHA squares, target is immobilized until the end of your next turn. [b]Miss:[/b] Half damage, target is not pushed or immobilized. [color=red][b]Healing Word[/b][/color] [b]Encounter[/b] ✦ [b]Divine, Healing[/b] [b]Special:[/b] This power can be used twice per encounter, but only once per round. [b]Minor Action[/b] ─ [b]Close[/b] burst 5 [b]Target:[/b] You or one ally [b]Effect:[/b] Target can spend a healing surge and regain 1d6 additional hit points. [color=red][b]Life Transference[/b][/color] [b]Encounter[/b] ✦ [b]Divine, Healing[/b] [b]Standard Action[/b] ─ [b]Melee[/b] touch [b]Target:[/b] One creature (ally) [b]Effect:[/b] You take damage equal to your healing surge value, which can't be reduced in any way. The target regains hit points equal to twice that value. [color=red][b]Divine Glow[/b][/color] [b]Encounter[/b] ✦ [b]Divine, Implement, Radiant[/b] [b]Standard Action[/b] ─ [b]Close[/b] blast 3 [b]Target:[/b] Each enemy in blast [b]Attack:[/b] Wisdom vs. Reflex [b]Hit:[/b] 1d8+WIS radiant damage. [b]Effect:[/b] Allies in the blast gain +2 power bonus to attack rolls until the end of your next turn. [color=gray][b]Beacon of Hope[/b][/color] [b]Daily[/b] ✦ [b]Divine, Healing, Implement[/b] [b]Standard Action[/b] ─ [b]Close[/b] burst 3 [b]Target:[/b] Each enemy in burst [b]Attack:[/b] Wisdom vs. Will [b]Hit:[/b] Target is weakened until the end of your next turn. [b]Effect:[/b] You and each ally in burst regain 5 hit points. [color="#222222"]_ _ _ _[/color] Your healing powers restore +5 hit points until the end of the encounter.[/SBLOCK] [b]Rituals[/b] Gentle Repose ([color=silver][size=1]Heal (no check); 10 gp; 1 hour; special[/size][/color]) Brew Potion ([color=silver][size=1]Arcana or Religion (no check); [Potion's Price] gp; 1 hour; permanent until consumed[/size][/color]) [b]Equipment[/b] [color=orange]Healer's Brooch +1[/color] ([color=silver][size=1][b]Slot:[/b] Neck; [b]Property:[/b] When you use a power that enables you or an ally to regain hit points, add +1 to the hit points gained.[/size][/color]) Hide Armor Longbow Arrows (29) Backpack Bedroll Flint and Steel Belt Pouch Waterskin Holy Symbol of Melora Ritual Book Ritual Components (Alchemical Reagents 12 gp) 11 gp, 9 sp [b]Appearance[/b] Keyleth is an elf of average height (5 ft. 6 in.) with a slender and willowy built (120 lbs.). She is 22 years old. Her auburn hair is waist-long and worn open, and her eyes are emerald green. She typically dresses in comfortable clothes of green and brown color, protected by a hide armor, and carries a longbow. Her whole appearance makes it easy to mistake her for a hunter or ranger. On a leather cord around her neck, Keyleth wears the holy symbol of Melora, a shell with a blue wave symbol painted on it.[/SBLOCK] [/QUOTE]
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