Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CG's New Scales of War RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonegod" data-source="post: 4688850" data-attributes="member: 36973"><p><span style="font-size: 12px"><strong><span style="color: lightskyblue">Vessel</span></strong></span></p><p></p><p><span style="color: lightskyblue">The <em>Codex Civis</em> outlays the five precepts of stable society. How does this act reinforce that?</span></p><p></p><p>Male-Personality Warforged Invoker 2 (?? XP)</p><p><strong>Initiative</strong> +1; <strong>Senses</strong> Passive Insight 20, Passive Perception 15</p><p><strong>HP</strong> 30; <strong>Bloodied</strong> 15; <strong>Healing Surge</strong> 7 ; <strong>Surges Per Day</strong> 9</p><p><strong>AC</strong> 18; <strong>Fort</strong> 15, <strong>Ref</strong> 13, <strong>Will</strong> 17; See <em>invoker defense</em></p><p><strong>Saves</strong> +2 vs. ongoing damage; can take 10 or roll on death saves.</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44AA44"><u><strong>Mace</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+4 vs AC; 1d8+1 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #44AA44"><u><strong>Avenging Light</strong> (standard; at-will) ✦ <strong>Divine, Implement, Radiant</strong></u></span></p><p>Range 10. +5 vs Fort, 1d10+4 radiant damage; if a bloodied ally is adjacent to the target, the attack deals +3 additional radiant damage. This attack is a ranged basic attack.</p><p><span style="color: #44AA44"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Visions of Blood</strong> (standard; at-will) ✦ <strong>Divine, Fear, Implement, Psychic</strong></u></span></p><p>Close blast 3; each creature in blast; +5 vs. Will; 1d6+4 psychic damage and the target takes -1 to all defenses until the start of Vessel's next turn.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Thunder of Judgement</strong> (standard; encounter) ✦ <strong>Divine, Implement, Thunder</strong></u></span></p><p>Ranged 10; 1–3 targets within range. +5 vs Fort; 1d6+4 thunder damage or 2d6+4 if only one targeted. In addition, target is dazed until end of Vessel's next turn and pushed 3 squares.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Armor of Wrath</strong> (immediate reaction when enemy in burst hits Vessel; encounter) ✦ <strong>Divine, Radiant</strong></u></span></p><p>Close burst 5. Target takes 3 radiant damage and is pushed 2 squares.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Rebuke Undead</strong> (standard; encounter) ✦ <strong>Divine, Radiant</strong></u></span></p><p>Close burst 5; each undead in burst. +5 vs Will. <strong>Hit:</strong> 1d10+4 radiant damage and target is pushed 2 squares and dazed until the end of Vessels next turn. <strong>Miss:</strong> Half damage.</p><p><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><strong>Purging Flame</strong> (standard; daily) ✦ <strong>Divine, Fire, Implement</strong></u></span></p><p>Ranged 10. +5 vs. Ref. <strong>Hit:</strong> 1d10+4 fire damage and ongoing 10 fire damage (save ends). <strong>Miss:</strong> Half damage and ongoing 5 fire damage (save ends)</p><p><span style="color: #AA2255"><u><strong>Miraculous Fortune</strong> (immediate interrupt when damaged by an enemy attack; encounter) ✦ <strong>Divine</strong></u></span></p><p>Vessel reduces the damage by 5 and one ally within 5 squares gains a +1 power bonus to attack rolls until the start of Vessel's next turn.</p><p><span style="color: #AA2255"><u><strong>Warforged Resolve</strong> (minor; encounter) ✦ <strong>Healing</strong></u></span></p><p>Vessel gains 4 temporary hit points and can make an immediate save against an effect a save can end. If bloodied, he regains 4 hit points as well.</p><p><u><strong>Covenant of Wrath</strong></u></p><p>When using a encounter of divine attack power, Vessel adds +1 to damage for each enemy attacked.</p><p><u><strong>Living Construct</strong></u></p><p>Living constructs do not need to eat, drink, or breathe (though this does not make them immune to any effects) and only need 4 hours of rest for an extended rest. Living constructs are aware of their surroundings during this time.</p><p><u><strong>Invoker Defense</strong></u></p><p>When Vessel hits a target within 3 squares with an invoker power, he gains a +2 feat bonus to AC until the start of his next turn.</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common</p><p><strong>Str</strong> 13 (+1) <strong>Dex</strong> 10 (+0) <strong>Wis</strong> 18 (+4)</p><p><strong>Con</strong> 16 (+3) <strong>Int</strong> 10 (+0) <strong>Cha</strong> 8 (-1)</p><p><strong>Endurance</strong> +10*, <strong>Intimidate</strong> +2, <strong>Insight</strong> +10*, <strong>History</strong> +6*, <strong>Religion</strong> +6*</p><p>* Trained Skill</p><p><strong>Feats:</strong> Light Shield Proficiency</p><p><strong>Gear</strong> Chainmail Armor, Light Shield, Mace, Backpack, Bedroll, Belt Pouch, Flint and Steel, Ritual Book, Rod, Rope (50 ft.), Sanctified Incense (10), Sunrod; 15gp (77lbs)</p><p><strong>Rituals</strong> Make Whole, Hand of Fate</p><p></p><p><strong>Background</strong></p><p>Before the fall of Nerarth, the faithful of Erathis provided important services in terms of judges, lawyers, and other stabilizing forces. Their cloisters fostered debate and invention, furthering society. In one such cloister on the outskirts of the Empire, a group of Erathites worked on a novel invention—a God-Man, or ensouled golem to embody Her teachings. They were successful, and Vessel was created.</p><p></p><p>The Erathis monks taught Vessel the ways of their goddess, and imbued him with the connection only invokers are given to their deities. But, tragedy struck the cloister when the valley was hit with a strong earthquake, burying it under tons of rock and killing all that were there. All but one.</p><p></p><p>Vessel remained in stasis for hundreds of years. As Nerath collapsed and civilization struggled to reassert itself, he remained still and lifeless. It was only when some scholars from Brindle discovered the cloister's remains did they find Vessel's battered by intact form. Amazed when they restored him in town, Vessel knew innately that this was what he was created for—to bring back the light of Erathis to the benighted people via striking against the darkness. When hobgoblins attacked his adopted home, he know what he had to do.</p><p></p><p><strong>Personality and Appearance</strong></p><p>Vessel is forthright and honest, if a bit alien and naive. He seeks to bring the works of his goddess through action and deed, though he is instilled with all of the written texts of her teachings. He sometimes takes this a bit too literally, especially in social situations. His objective nature, however, makes him a surprising good judge of character, even if he does not understand motives or the purpose of subterfuge.</p><p></p><p>Vessel was crafted from fine ironwood with durable chain over his innate plating. The symbol of Erathis is engraved upon both shoulders with impressive filigree. His construction does show the wear and tear of his entombment, however.</p><p></p><p>[sblock=MiniMe]Vessel—Male-Personality Warforged Invoker 1</p><p>Initiative: +0,; Passive Perception: 19, Passive Insight: 14</p><p>AC: 17, Fort: 14, Reflex: 12, Will: 16 — Speed: 5</p><p>HP: 26/26, Bloodied: 13, Surge: 6, Surges left: 9/9</p><p>Action Points: 1, Second Wind: Not Used</p><p>Powers -</p><p><span style="color: #44AA44">Avenging Light</span></p><p><span style="color: #44AA44">Visions of Blood</span></p><p><span style="color: #AA2255">Thunder of Judgement</span></p><p><span style="color: #AA2255">Armor of Wrath</span></p><p><span style="color: #AA2255">Rebuke Undead</span></p><p><span style="color: #BBBBBB">Purging Flame</span></p><p><span style="color: #AA2255">Miraculous Fortune</span></p><p><span style="color: #AA2255">Warforged Resolve</span></p><p></p><p><a href="https://www.enworld.org/index.php?posts/4639115/" target="_blank">Full character sheet</a>[/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 4688850, member: 36973"] [size=3][b][color=lightskyblue]Vessel[/color][/b][/size] [color=lightskyblue]The [i]Codex Civis[/i] outlays the five precepts of stable society. How does this act reinforce that?[/color] Male-Personality Warforged Invoker 2 (?? XP) [b]Initiative[/b] +1; [b]Senses[/b] Passive Insight 20, Passive Perception 15 [b]HP[/b] 30; [b]Bloodied[/b] 15; [b]Healing Surge[/b] 7 ; [b]Surges Per Day[/b] 9 [b]AC[/b] 18; [b]Fort[/b] 15, [b]Ref[/b] 13, [b]Will[/b] 17; See [i]invoker defense[/i] [b]Saves[/b] +2 vs. ongoing damage; can take 10 or roll on death saves. [b]Speed[/b] 5 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[color=#44AA44][u][b]Mace[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +4 vs AC; 1d8+1 damage. :ranged:[color=#44AA44][u][b]Avenging Light[/b] (standard; at-will) ✦ [b]Divine, Implement, Radiant[/b][/u][/color] Range 10. +5 vs Fort, 1d10+4 radiant damage; if a bloodied ally is adjacent to the target, the attack deals +3 additional radiant damage. This attack is a ranged basic attack. [color=#44AA44]:close:[u][b]Visions of Blood[/b] (standard; at-will) ✦ [b]Divine, Fear, Implement, Psychic[/b][/u][/color] Close blast 3; each creature in blast; +5 vs. Will; 1d6+4 psychic damage and the target takes -1 to all defenses until the start of Vessel's next turn. [color=#AA2255]:ranged:[u][b]Thunder of Judgement[/b] (standard; encounter) ✦ [b]Divine, Implement, Thunder[/b][/u][/color] Ranged 10; 1–3 targets within range. +5 vs Fort; 1d6+4 thunder damage or 2d6+4 if only one targeted. In addition, target is dazed until end of Vessel's next turn and pushed 3 squares. [color=#AA2255]:close:[u][b]Armor of Wrath[/b] (immediate reaction when enemy in burst hits Vessel; encounter) ✦ [b]Divine, Radiant[/b][/u][/color] Close burst 5. Target takes 3 radiant damage and is pushed 2 squares. [color=#AA2255]:close:[u][b]Rebuke Undead[/b] (standard; encounter) ✦ [b]Divine, Radiant[/b][/u][/color] Close burst 5; each undead in burst. +5 vs Will. [b]Hit:[/b] 1d10+4 radiant damage and target is pushed 2 squares and dazed until the end of Vessels next turn. [b]Miss:[/b] Half damage. [color=#BBBBBB]:ranged:[u][b]Purging Flame[/b] (standard; daily) ✦ [b]Divine, Fire, Implement[/b][/u][/color] Ranged 10. +5 vs. Ref. [b]Hit:[/b] 1d10+4 fire damage and ongoing 10 fire damage (save ends). [b]Miss:[/b] Half damage and ongoing 5 fire damage (save ends) [color=#AA2255][u][b]Miraculous Fortune[/b] (immediate interrupt when damaged by an enemy attack; encounter) ✦ [b]Divine[/b][/u][/color] Vessel reduces the damage by 5 and one ally within 5 squares gains a +1 power bonus to attack rolls until the start of Vessel's next turn. [color=#AA2255][u][b]Warforged Resolve[/b] (minor; encounter) ✦ [b]Healing[/b][/u][/color] Vessel gains 4 temporary hit points and can make an immediate save against an effect a save can end. If bloodied, he regains 4 hit points as well. [u][b]Covenant of Wrath[/b][/u] When using a encounter of divine attack power, Vessel adds +1 to damage for each enemy attacked. [u][b]Living Construct[/b][/u] Living constructs do not need to eat, drink, or breathe (though this does not make them immune to any effects) and only need 4 hours of rest for an extended rest. Living constructs are aware of their surroundings during this time. [u][b]Invoker Defense[/b][/u] When Vessel hits a target within 3 squares with an invoker power, he gains a +2 feat bonus to AC until the start of his next turn. ----------------------------------------------------------------- [b]Alignment[/b] Unaligned; [b]Languages[/b] Common [b]Str[/b] 13 (+1) [b]Dex[/b] 10 (+0) [b]Wis[/b] 18 (+4) [b]Con[/b] 16 (+3) [b]Int[/b] 10 (+0) [b]Cha[/b] 8 (-1) [b]Endurance[/b] +10*, [b]Intimidate[/b] +2, [b]Insight[/b] +10*, [b]History[/b] +6*, [b]Religion[/b] +6* * Trained Skill [b]Feats:[/b] Light Shield Proficiency [b]Gear[/b] Chainmail Armor, Light Shield, Mace, Backpack, Bedroll, Belt Pouch, Flint and Steel, Ritual Book, Rod, Rope (50 ft.), Sanctified Incense (10), Sunrod; 15gp (77lbs) [b]Rituals[/b] Make Whole, Hand of Fate [b]Background[/b] Before the fall of Nerarth, the faithful of Erathis provided important services in terms of judges, lawyers, and other stabilizing forces. Their cloisters fostered debate and invention, furthering society. In one such cloister on the outskirts of the Empire, a group of Erathites worked on a novel invention—a God-Man, or ensouled golem to embody Her teachings. They were successful, and Vessel was created. The Erathis monks taught Vessel the ways of their goddess, and imbued him with the connection only invokers are given to their deities. But, tragedy struck the cloister when the valley was hit with a strong earthquake, burying it under tons of rock and killing all that were there. All but one. Vessel remained in stasis for hundreds of years. As Nerath collapsed and civilization struggled to reassert itself, he remained still and lifeless. It was only when some scholars from Brindle discovered the cloister's remains did they find Vessel's battered by intact form. Amazed when they restored him in town, Vessel knew innately that this was what he was created for—to bring back the light of Erathis to the benighted people via striking against the darkness. When hobgoblins attacked his adopted home, he know what he had to do. [b]Personality and Appearance[/b] Vessel is forthright and honest, if a bit alien and naive. He seeks to bring the works of his goddess through action and deed, though he is instilled with all of the written texts of her teachings. He sometimes takes this a bit too literally, especially in social situations. His objective nature, however, makes him a surprising good judge of character, even if he does not understand motives or the purpose of subterfuge. Vessel was crafted from fine ironwood with durable chain over his innate plating. The symbol of Erathis is engraved upon both shoulders with impressive filigree. His construction does show the wear and tear of his entombment, however. [sblock=MiniMe]Vessel—Male-Personality Warforged Invoker 1 Initiative: +0,; Passive Perception: 19, Passive Insight: 14 AC: 17, Fort: 14, Reflex: 12, Will: 16 — Speed: 5 HP: 26/26, Bloodied: 13, Surge: 6, Surges left: 9/9 Action Points: 1, Second Wind: Not Used Powers - [color=#44AA44]Avenging Light Visions of Blood[/color] [color=#AA2255]Thunder of Judgement Armor of Wrath Rebuke Undead[/color] [color=#BBBBBB]Purging Flame[/color] [color=#AA2255]Miraculous Fortune Warforged Resolve[/color] [URL="https://www.enworld.org/index.php?posts/4639115/"]Full character sheet[/URL][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CG's New Scales of War RG
Top