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CG's Summer's End [RG]
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<blockquote data-quote="Redclaw" data-source="post: 4559792" data-attributes="member: 53791"><p><strong>Thom, Half-Elven Cleric, Party 1</strong></p><p></p><p>Name: Thom</p><p>Half-Elf Cleric 18 (Warpriest)</p><p>Alignment: Unaligned</p><p></p><p>Medium Humanoid, 5'11" tall, 210 lbs, 23 yrs old</p><p>Blond hair, Green eyes, Pale skin</p><p></p><p>[sblock=Basics]</p><p>Languages: Human, Elven, Primordial</p><p>Vision: Low-Light</p><p></p><p>Ability Scores </p><p>Str: 21 (4th,8th,11th,14th,18th)</p><p>Con:13 (11th)</p><p>Dex:12 (11th)</p><p>Int: 9 (11th)</p><p>Wis: 21 (4th,8th,11th,14th,18th)</p><p>Cha: 16 (11th)</p><p></p><p>Basic Combat Stats</p><p>Hit Points: 110</p><p>Bloodied: 55</p><p>Healing Surges: 8/day </p><p>Healing Value: 27</p><p></p><p>Initiative: +10</p><p>Speed: 5 squares (6 Base -1 armor )</p><p>Action Points: 1</p><p>Saving Throws: </p><p></p><p>Defenses</p><p></p><p>AC: 32 (+13 Armor, +9 level)</p><p>Fort: 31 (+9 level, +2 armor, +1 belt, +5 str, +4 amulet)</p><p>Ref: 27 (+9 level, +1 shield, +4 amulet, +1 Dex, +2 feat)</p><p>Will: 30 (+9 level, +5 Wis, +2 class, +4 amulet)[/sblock]</p><p></p><p>[sblock=Attacks]</p><p>Basic Attacks</p><p>Melee: +4 Crusader’s Craghammer Hit: +20 (+9 level, +5 str, +2 prof., +4 enhancement) damage: 1d10+11 (+5 str, +4 enhancement, +2 feat) --Brutal 2</p><p>Melee: Hit: Damage: </p><p>Ranged: Thundering +1 Javelin Hit: +17 (+9 level, +5 str, +2 prof., +1 enhancement) Damage: 1d6+6 (+5 str, +1 enhancement) Range: 10/20</p><p></p><p>Weapon & Implement Attack Bonuses for use with Powers</p><p>Melee: +4 Crusdaer’s Craghammer Hit: +15 (+9 level, +4 enhancement, +2 proficiency)</p><p>Melee: Hit: </p><p>Ranged:Thundering +1 Javelin Hit: +12 (+9 level, +1 enhancement, +2 proficiency)</p><p>Implement: +4 Crusader’s Craghammer Hit: +13 (+9 level, +4 enhancement)[/sblock]</p><p></p><p>[sblock=skills]</p><p></p><p>Perception 24</p><p>Insight 33</p><p></p><p>Skills</p><p></p><p>Acrobatics +10 (+9 level +1 Dex)</p><p>Arcana +8 (+9 level -1 Int)</p><p>Athletics +19 (+9 level +5 trained +5 str)</p><p>Bluff +12 (+9 level +3 Cha)</p><p>Diplomacy +21 (+9 level +3 Cha +5 trained +2 item +2 Racial)</p><p>Dungeoneering +14 (+9 level +5 Wis)</p><p>Endurance +10 (+9 level +1 Con)</p><p>Heal +19 (+9 level +5 Wis +5 trained)</p><p>History +8 (+9 level -1 Int)</p><p>Insight +23 (+9 level +5 Wis +5 trained +2 item +2 Racial)</p><p>Intimidate +12 (+9 level +3 Cha)</p><p>Nature +8 (+9 level -1 Int)</p><p>Perception +14 (+9 level +5 Wis)</p><p>Religion +13 (+9 level -1 Int +5 trained)</p><p>Stealth +10 (+9 level +1 Dex)</p><p>Streetwise +12 (+9 level +3 Cha)</p><p>Thievery +10 (+9 level +1 Dex)[/sblock]</p><p></p><p>[sblock=Feats]</p><p>Ritual Caster (Bonus)</p><p>Student of the Sword (1st)--+1 to one attack roll per encounter</p><p>Shield Proficiency, light (2nd)</p><p>Kord’s Favor (4th)</p><p>Weapon Proficiency (Craghammer) (6th)</p><p>Weapon Focus (hammers) (8th)--+2 damage</p><p>Acolyte Power (10th)--Trade Mass CLW for Shooter's Nemesis</p><p>Lightning Reflexes (11th)--+2 fb to Ref</p><p>Armor Proficiency (Scale) (12th)</p><p>Bloody Tenacity (14th, MP)--when first bloodied in an encounter, gain +2 to all defenses uteoynt</p><p>Uncanny Dodge (16th)--No attack bonus for CA</p><p>Phalanx Warrior (18th, MP)--When you use a shield, adjacent allies get +1 shield bonus to AC[/sblock]</p><p></p><p>[sblock=Racial/Class Abilities]</p><p>Racial Traits and Powers</p><p>Dilettante</p><p>Dual Heritage</p><p>Group Diplomacy</p><p></p><p>Class Features</p><p>Channel Divinity</p><p>Healing Word</p><p>Healer’s Lore</p><p>Ritual Casting[/sblock]</p><p></p><p>[sblock=Powers]</p><p>At Will Powers</p><p><span style="color: Lime">Sacred Flame</span>--+18 vs. Ref, 1d6+9 radiant, one ally gets either 14 temp hp or makes a saving throw</p><p><span style="color: lime">Righteous Brand</span>--+20 vs. AC, 1d10+11, one ally within 5 gains +5 pb to melee attack rolls vs. the target</p><p></p><p>Encounter Powers</p><p><span style="color: Red">Cleave</span>--(M, MW)+20 vs. AC, 1d10+11, 5 damage to another enemy adjacent to you</p><p><span style="color: Red">Strengthen the Faithful</span>--(DHW, MW)+20 vs. AC, 2d10+11, you and each ally adjacent to target can spend a HS, +10 additional hp</p><p><span style="color: Red">Battle Cry</span>--(DHI, CBu1)+18 vs. Fort, 2d10+9, and you and each bloodied ally within 10 can spend an HS +5 hp</p><p><span style="color: Red">Mantle of Glory</span>--(DHIR, CBl5)+18 vs. Will, 2d10+9 radiant. Eff--allies in blast can spend a HS, +5 hp.</p><p><span style="color: red">Thunderous Word</span>--(DIT, CBl5)+18 vs. Ref, 3d6+9 thunder, and you push the target 8 squares. Eff--allies in the blast can shift 1.</p><p></p><p>Daily Powers</p><p><span style="color: Gray">Beacon of Hope</span>--(DHI, CBu3)+18 vs. Will, target is weakend uteoint. Eff--You and all allies in burst regain 5 hp, and your healing powers restore +5 hp uteote.</p><p><span style="color: Gray">Divine Power</span>--(DHRW, CBu2)+20 vs. Fort, 2d10+11 radiant, and you push the target 1. Eff--Uteote, you gain regeneration 5, and you and each ally within burst gain +2 pb to AC</p><p><span style="color: gray">Seal of Warding</span>--(DIRZ, CBu3)+18 vs. Will, 4d10+9 radiant, and slowed uteoynt. Miss--half damage, no slow. Eff--Zone of difficult terrain, grants cover to you and your allies against ranged attacks uteoynt. Sustain Minor</p><p></p><p>Utility Powers</p><p><span style="color: Red">Channel Divinity</span>--Turn Undead, Kord's Favor or Divine Fortune</p><p><span style="color: Gray">Shield of Faith</span>--(D, CBu5) You and each ally in burst gain +2 pb to AC uteote</p><p><span style="color: Gray">Divine Vigor</span>--(DH, CBu5) You and each ally in burst regain use of second wind.</p><p><span style="color: Gray">Shooter’s Nemesis (MP)</span>--(HM, P) Imm.React. You are hit by a ranged attack, spend a HS and gain +10 hp.</p><p><span style="color: Gray">Battle Favor</span>--(DH, P) Free, You roll a nat 20 when making a melee attack, Regain hp as if you had spent 2 HS, or recover one daily power you have already used. You can not recover this power without taking an extended rest.</p><p><span style="color: Gray">Hallowed Ground</span>--(DZ, CBu5) you and any allies gain +2 pb to saving throws, +2 pb to all defenses, +3 pb to attack rolls while in zone. Area remains hallowed uteote.</p><p></p><p>Rituals</p><p>Gentle Repose </p><p>Brew Potion</p><p>Hand of Fate (175 gp)</p><p>Cure Disease (360 gp)</p><p>Discern Lies (360 gp)</p><p>Raise Dead (680 gp)</p><p>Remove Affliction (680 gp)</p><p></p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>Crusader’s Craghammer +4 (19th)</p><p>Whiteflame Scale +4 (18th)</p><p>Shield of Blocking (17th)</p><p>Amulet of Protection +4 (45,000 gp)</p><p>Boots of Eagerness (4,200 gp)</p><p>Holy Gauntlets (3,400 gp)</p><p>Laurel Circlet (5,000 gp)</p><p>Belt of Vim (3,400 gp)</p><p>1,000 gp of Residuum.</p><p>Thundering +1 Javelin (680 gp)</p><p></p><p>Coins- 65 gp, 0sp, 0cp[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4559792, member: 53791"] [b]Thom, Half-Elven Cleric, Party 1[/b] Name: Thom Half-Elf Cleric 18 (Warpriest) Alignment: Unaligned Medium Humanoid, 5'11" tall, 210 lbs, 23 yrs old Blond hair, Green eyes, Pale skin [sblock=Basics] Languages: Human, Elven, Primordial Vision: Low-Light Ability Scores Str: 21 (4th,8th,11th,14th,18th) Con:13 (11th) Dex:12 (11th) Int: 9 (11th) Wis: 21 (4th,8th,11th,14th,18th) Cha: 16 (11th) Basic Combat Stats Hit Points: 110 Bloodied: 55 Healing Surges: 8/day Healing Value: 27 Initiative: +10 Speed: 5 squares (6 Base -1 armor ) Action Points: 1 Saving Throws: Defenses AC: 32 (+13 Armor, +9 level) Fort: 31 (+9 level, +2 armor, +1 belt, +5 str, +4 amulet) Ref: 27 (+9 level, +1 shield, +4 amulet, +1 Dex, +2 feat) Will: 30 (+9 level, +5 Wis, +2 class, +4 amulet)[/sblock] [sblock=Attacks] Basic Attacks Melee: +4 Crusader’s Craghammer Hit: +20 (+9 level, +5 str, +2 prof., +4 enhancement) damage: 1d10+11 (+5 str, +4 enhancement, +2 feat) --Brutal 2 Melee: Hit: Damage: Ranged: Thundering +1 Javelin Hit: +17 (+9 level, +5 str, +2 prof., +1 enhancement) Damage: 1d6+6 (+5 str, +1 enhancement) Range: 10/20 Weapon & Implement Attack Bonuses for use with Powers Melee: +4 Crusdaer’s Craghammer Hit: +15 (+9 level, +4 enhancement, +2 proficiency) Melee: Hit: Ranged:Thundering +1 Javelin Hit: +12 (+9 level, +1 enhancement, +2 proficiency) Implement: +4 Crusader’s Craghammer Hit: +13 (+9 level, +4 enhancement)[/sblock] [sblock=skills] Perception 24 Insight 33 Skills Acrobatics +10 (+9 level +1 Dex) Arcana +8 (+9 level -1 Int) Athletics +19 (+9 level +5 trained +5 str) Bluff +12 (+9 level +3 Cha) Diplomacy +21 (+9 level +3 Cha +5 trained +2 item +2 Racial) Dungeoneering +14 (+9 level +5 Wis) Endurance +10 (+9 level +1 Con) Heal +19 (+9 level +5 Wis +5 trained) History +8 (+9 level -1 Int) Insight +23 (+9 level +5 Wis +5 trained +2 item +2 Racial) Intimidate +12 (+9 level +3 Cha) Nature +8 (+9 level -1 Int) Perception +14 (+9 level +5 Wis) Religion +13 (+9 level -1 Int +5 trained) Stealth +10 (+9 level +1 Dex) Streetwise +12 (+9 level +3 Cha) Thievery +10 (+9 level +1 Dex)[/sblock] [sblock=Feats] Ritual Caster (Bonus) Student of the Sword (1st)--+1 to one attack roll per encounter Shield Proficiency, light (2nd) Kord’s Favor (4th) Weapon Proficiency (Craghammer) (6th) Weapon Focus (hammers) (8th)--+2 damage Acolyte Power (10th)--Trade Mass CLW for Shooter's Nemesis Lightning Reflexes (11th)--+2 fb to Ref Armor Proficiency (Scale) (12th) Bloody Tenacity (14th, MP)--when first bloodied in an encounter, gain +2 to all defenses uteoynt Uncanny Dodge (16th)--No attack bonus for CA Phalanx Warrior (18th, MP)--When you use a shield, adjacent allies get +1 shield bonus to AC[/sblock] [sblock=Racial/Class Abilities] Racial Traits and Powers Dilettante Dual Heritage Group Diplomacy Class Features Channel Divinity Healing Word Healer’s Lore Ritual Casting[/sblock] [sblock=Powers] At Will Powers [COLOR="Lime"]Sacred Flame[/color]--+18 vs. Ref, 1d6+9 radiant, one ally gets either 14 temp hp or makes a saving throw [color=lime]Righteous Brand[/COLOR]--+20 vs. AC, 1d10+11, one ally within 5 gains +5 pb to melee attack rolls vs. the target Encounter Powers [COLOR="Red"]Cleave[/color]--(M, MW)+20 vs. AC, 1d10+11, 5 damage to another enemy adjacent to you [COLOR="Red"]Strengthen the Faithful[/COLOR]--(DHW, MW)+20 vs. AC, 2d10+11, you and each ally adjacent to target can spend a HS, +10 additional hp [COLOR="Red"]Battle Cry[/COLOR]--(DHI, CBu1)+18 vs. Fort, 2d10+9, and you and each bloodied ally within 10 can spend an HS +5 hp [COLOR="Red"]Mantle of Glory[/COLOR]--(DHIR, CBl5)+18 vs. Will, 2d10+9 radiant. Eff--allies in blast can spend a HS, +5 hp. [color=red]Thunderous Word[/COLOR]--(DIT, CBl5)+18 vs. Ref, 3d6+9 thunder, and you push the target 8 squares. Eff--allies in the blast can shift 1. Daily Powers [COLOR="Gray"]Beacon of Hope[/color]--(DHI, CBu3)+18 vs. Will, target is weakend uteoint. Eff--You and all allies in burst regain 5 hp, and your healing powers restore +5 hp uteote. [COLOR="Gray"]Divine Power[/COLOR]--(DHRW, CBu2)+20 vs. Fort, 2d10+11 radiant, and you push the target 1. Eff--Uteote, you gain regeneration 5, and you and each ally within burst gain +2 pb to AC [color=gray]Seal of Warding[/COLOR]--(DIRZ, CBu3)+18 vs. Will, 4d10+9 radiant, and slowed uteoynt. Miss--half damage, no slow. Eff--Zone of difficult terrain, grants cover to you and your allies against ranged attacks uteoynt. Sustain Minor Utility Powers [COLOR="Red"]Channel Divinity[/COLOR]--Turn Undead, Kord's Favor or Divine Fortune [COLOR="Gray"]Shield of Faith[/COLOR]--(D, CBu5) You and each ally in burst gain +2 pb to AC uteote [COLOR="Gray"]Divine Vigor[/COLOR]--(DH, CBu5) You and each ally in burst regain use of second wind. [COLOR="Gray"]Shooter’s Nemesis (MP)[/COLOR]--(HM, P) Imm.React. You are hit by a ranged attack, spend a HS and gain +10 hp. [COLOR="Gray"]Battle Favor[/COLOR]--(DH, P) Free, You roll a nat 20 when making a melee attack, Regain hp as if you had spent 2 HS, or recover one daily power you have already used. You can not recover this power without taking an extended rest. [COLOR="Gray"]Hallowed Ground[/COLOR]--(DZ, CBu5) you and any allies gain +2 pb to saving throws, +2 pb to all defenses, +3 pb to attack rolls while in zone. Area remains hallowed uteote. Rituals Gentle Repose Brew Potion Hand of Fate (175 gp) Cure Disease (360 gp) Discern Lies (360 gp) Raise Dead (680 gp) Remove Affliction (680 gp) [/sblock] [sblock=Equipment] Crusader’s Craghammer +4 (19th) Whiteflame Scale +4 (18th) Shield of Blocking (17th) Amulet of Protection +4 (45,000 gp) Boots of Eagerness (4,200 gp) Holy Gauntlets (3,400 gp) Laurel Circlet (5,000 gp) Belt of Vim (3,400 gp) 1,000 gp of Residuum. Thundering +1 Javelin (680 gp) Coins- 65 gp, 0sp, 0cp[/sblock] [/QUOTE]
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