Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CG's Summer's End [RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EvolutionKB" data-source="post: 4559956" data-attributes="member: 47833"><p><strong>Gorzan, Group 2</strong></p><p></p><p>Gorzan</p><p>Dragonborn Bravura Warlord 20 (Battlelord of Kord)</p><p>Alignment: Unaligned</p><p> </p><p>Medium Humanoid, 6'6" tall, 300 lbs, 26 yrs old</p><p>Copper scales</p><p> </p><p>Languages: Common, Draconic</p><p>Vision: Normal</p><p> </p><p>Ability Scores </p><p>Str: 24 (+2 racial, 4th, 8th, 11th, 14th, 18th)</p><p>Con:13 (11th)</p><p>Dex:12 (11th)</p><p>Int: 11 (11th)</p><p>Wis: 9 (11th)</p><p>Cha: 22 (+2 racial, 11th, 8th, 11th, 14th, 18th)</p><p> </p><p>[sblock=Basic Combat Stats]</p><p>Hit Points: 120</p><p>Bloodied: 60</p><p>Healing Surges: 10/day </p><p>Healing Value: 31</p><p> </p><p>Initiative: +17</p><p>Speed: 5 squares (6 Base -1 armor )</p><p>Action Points: 1</p><p>Saving Throws: +5 vs fear effects</p><p> </p><p>Defenses: +4 to defenses after second wind.</p><p> </p><p>AC: 38 (+13 armor, +9 level, , +4 amulet, +2 shield)</p><p>Fort: 33 (+9 level, +2 armor, +7 str, +4 amulet, +1 class, +2 feat)</p><p>Ref: 26 (+9 level, +2 shield, +4 amulet, +1 Dex)</p><p>Will: 30 (+9 level, +6 Chr, +1 class, +4 amulet)</p><p>[/sblock] </p><p>[sblock=Trained skills]</p><p> </p><p>Athletics +20</p><p>Diplomacy +20</p><p>Intimidate +22</p><p>Endurance +14</p><p> </p><p>Passive Perception: 18</p><p>Passive Insight: 18[/sblock]</p><p> </p><p>[sblock=Other bonuses]</p><p> </p><p>Allies gain +7 bonus to init if within 5 squares or +6 if within 10 squares</p><p>When an ally that can see you spends an AP to take an extra action to make an attack, that ally can choose to take advantage of this feature before making the attack roll. If so, and the attack hits, the ally can either make a basic attack or a move action as a free action. If the attack misses, the ally grants CA too all enemies until the end of their next turn.</p><p>When I spend an AP to take an extra action, any ally that can see and hear me gains a +1 to attack/damage until the start of my next turn.</p><p>When I use my inspiring word power, the target can gain a +2 to attack and a +6 to damage until the end of my next turn. If the first attack during that time misses, the target grants CA to all enemies until the end of my next turn.</p><p>When I am marked, I can make a save to negate the mark.</p><p>When I spend an action point I gain +1 to defenses and attacks.[/sblock]</p><p> </p><p>[sblock=Basic Attacks and Opportunity attacks]</p><p> </p><p>Melee: +4 Reckless Bastard sword Hit: +23 (+9 level, +7 str, +3 prof., +4 enhancement) damage: 1d10+15 (+7 str, +4 enhancement, +2 item, +2 feat), Critical +4d10</p><p> </p><p>Ranged: Cold Iron +2 Javelin Hit: +18 (+9 level, +5 str, +2 prof., +2 enhancement) Damage: 1d6+9 (+7 str, +2 enhancement) Range: 10/20 Critical +2d6</p><p> </p><p>Opportunity Attack: Melee: +4 Reckless Bastard sword Hit: +24 (+9 level, +7 str, +3 prof., +4 enhancement) damage: 1d10+15 (+7 str, +4 enhancement, +2 item, +2 feat)[/sblock]</p><p> </p><p>[sblock=At-Will Powers]</p><p> </p><p><u>Brash Assault</u>: +23 vs AC, 1d10+15 damage and the target can make a melee basic attack against me as free action. If it does, an ally within 5 squares can make a basic attack as a free action and they have CA.</p><p><u>Wolf-Pack Tactics</u>: Before the attack one ally adjacient to me or target can shift 1 square as a free action. +23 vs AC: 1d10+15 damage[/sblock]</p><p> </p><p>[sblock=Encounter Powers]</p><p><u>Inspiring Word(C)</u> 3/encounter: Minor action, Burst 5. Target can spend a healing surge and regain an additional 4d6+8 hp. If the target foregoes the dice, they can make a save.</p><p><u>Dragon Breath(R)</u>: Minor Action, blast 3. +20 vs Ref. 2d6+6 lightning damage.</p><p><u>Hail of Steel(E17)</u>: Melee +23 vs AC 2d10+15 and allies within 5 sq. make a basic attack vs the target.</p><p><u>Headstrong Bravery(E13)</u>: +23 vs AC, 3d10+15 damage and the target is marked until the end of my next turn. Until the stard of my next turn I grant CA to all enemies, and my allies gain a +8 bonus to damage rolls against the target. This attack can be used on a charge.</p><p><u>Tempest of Triumph(PP E11):</u> +23 vs AC, 1d10+21, if this attack reduces the target to 0, an ally within 5 squares can make a basic attack as a immed reaction with a +6 to damage. If that reduces the enemy to 0 hp repeat with a different ally...</p><p><u>Sacrificial Lure(E7)</u>: Melee +23 vs AC 2d10+21 and until start of next turn one ally within 5 squares gains +6 bonus on next attack roll. I take a -2 to AC</p><p><u>Guileful Switch(U6)</u>: Minor. An ally and I can switch places in the init order. The ally can act again even if they have already acted this round. My turn ends when I use this power.</p><p><u>Warlord's Banner(U16)</u>: Standard. Each ally in burst 5 can spend a healing surge, gain an additional 2 hp and gain a +2 to attacks until the end of my next turn.</p><p><u>Strikebacks</u>: Immediate Reaction: An adjacient enemy hits me: I make a melee basic attack.</p><p><u>Sapphire Scabbard</u>: Free action: +3 power bonus to next damage roll made before end of next turn.</p><p><u>Boots of Eagerness</u>: Free action: Take a move action.[/sblock]</p><p> </p><p>[sblock=Daily Powers]</p><p><u>Heroic Effort(U2)</u>: Burst 10, I must be bloodied. Each ally in burst gains +6 to damage until I am no longer bloodied. In addition, I gain 26 temp hp.</p><p><u>Warlord's Recovery(D9)</u>: Standard, One ally in burst 5. As a free action the target can use an encounter power that is already expended. Also if I have used all my encounter attack powers, I regain the use of a warlord encounter attack power that has been expended.</p><p><u>Instant Planning(U10):</u> Minor, Myself and every ally in burst 5. Every target gains a +6 to attack rolls or a +6 bonus to speed until the end of my next turn.</p><p><u>Blood-Tested Inspiration(PP12 U):</u> Minor. Expend one use of inspiring word to regain an encounter attack power that has been used this encounter.</p><p><u>War Master's Assault(D15):</u> Standard. Myself and each ally in burst can charge or make a basic attack as a free action with a +6 on the attack and damage roll.</p><p><u>Victory Surge(D19):</u> +23 vs AC. 2d10+15 damage. Until the start of my next turn every ally within 10 squares can follow up a standard action with a basic attack. Miss: Until the start of my next turn, one ally of my choice within 10 can make a basic attack after a standard action. Sustain minor: Until the start of my next turn an ally within 10 squares can make a basic attack as a free action after taking a standard action.</p><p><u>Path of the Storm(PP, D20):</u> Standard. I can shift 6 squares and during the movement make up to 6 basic attacks vs any enemies in reach. </p><p>[/sblock]</p><p> </p><p>[sblock=Magic Item Daily powers]</p><p>(2/day until reach a milestone)</p><p> </p><p><u>Veteran's Armor</u>: Spend one action point and regain use of one expended daily power.</p><p><u>Wyrmtouched Amulet</u>: Immed Reaction, I become bloodied. Use dragonbreath power even if already expended this encounter.</p><p><u>Ring of the Dragonborn Emperor</u>: Immed Reaction, I become bloodied. Use an encounter power, if reached milestone, can use expended power, otherwise, power is not expended.</p><p><u>Cold Iron Javelin</u>: Use on hit: Target is immobilized(save ends) if of fey origin +1d10 damage.[/sblock]</p><p> </p><p>[sblock=Feats]</p><p>Toughness</p><p>Weapon Proficiency: Bastard Sword</p><p>Weapon focus(heavy blades)</p><p>Improved Inspiring Word</p><p>Scale armor prof</p><p>Durable</p><p>Exotic fighting style (brash assault no long gives opp CA)</p><p>Combat Commander</p><p>Impetuous charger(allies gain CA against opp I charge)</p><p>Shield Prof</p><p>Great Fort</p><p>Saving inspiration</p><p>[/sblock]</p><p> </p><p>[sblock=Equipment]</p><p> </p><p>Stormscale Veterans armor +4(Lv 17)</p><p>Reckless Longsword +4 (Lv 18)(Free action at will: +8 damage for -2 AC)</p><p>Wyrmtouched Amulet +4 (Lv 19)(Resist 10 poison, after using dragonbreath power, resistance increases to 20 until end of next turn.</p><p>Ring of the Dragonborn Emperor(25000gp)(+3 damage w/ close attacks, +5 with dragons breath power)</p><p>Strikebacks(5000gp)</p><p>Iron Armbands of Power(1800gp)(+2 to melee damage)</p><p>Cold Iron Javelin +2 (3400gp)</p><p>Sapphire Scabbard (5000gp)</p><p>Helm of Battle(4200gp)(you and each ally within 5 sq gain +1 item bonus on init)</p><p>Backbone Belt (9000gp)(when using second wind, +4 to defenses)</p><p>Boots of Eagerness (4200gp)</p><p>Mace of Healing +2 (3400gp)(+2 hp to healing powers)</p><p>Heavy shield</p><p>4 potions of Vitality: Minor Action, gain 25 hp and make a save.[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4559956, member: 47833"] [b]Gorzan, Group 2[/b] Gorzan Dragonborn Bravura Warlord 20 (Battlelord of Kord) Alignment: Unaligned Medium Humanoid, 6'6" tall, 300 lbs, 26 yrs old Copper scales Languages: Common, Draconic Vision: Normal Ability Scores Str: 24 (+2 racial, 4th, 8th, 11th, 14th, 18th) Con:13 (11th) Dex:12 (11th) Int: 11 (11th) Wis: 9 (11th) Cha: 22 (+2 racial, 11th, 8th, 11th, 14th, 18th) [sblock=Basic Combat Stats] Hit Points: 120 Bloodied: 60 Healing Surges: 10/day Healing Value: 31 Initiative: +17 Speed: 5 squares (6 Base -1 armor ) Action Points: 1 Saving Throws: +5 vs fear effects Defenses: +4 to defenses after second wind. AC: 38 (+13 armor, +9 level, , +4 amulet, +2 shield) Fort: 33 (+9 level, +2 armor, +7 str, +4 amulet, +1 class, +2 feat) Ref: 26 (+9 level, +2 shield, +4 amulet, +1 Dex) Will: 30 (+9 level, +6 Chr, +1 class, +4 amulet) [/sblock] [sblock=Trained skills] Athletics +20 Diplomacy +20 Intimidate +22 Endurance +14 Passive Perception: 18 Passive Insight: 18[/sblock] [sblock=Other bonuses] Allies gain +7 bonus to init if within 5 squares or +6 if within 10 squares When an ally that can see you spends an AP to take an extra action to make an attack, that ally can choose to take advantage of this feature before making the attack roll. If so, and the attack hits, the ally can either make a basic attack or a move action as a free action. If the attack misses, the ally grants CA too all enemies until the end of their next turn. When I spend an AP to take an extra action, any ally that can see and hear me gains a +1 to attack/damage until the start of my next turn. When I use my inspiring word power, the target can gain a +2 to attack and a +6 to damage until the end of my next turn. If the first attack during that time misses, the target grants CA to all enemies until the end of my next turn. When I am marked, I can make a save to negate the mark. When I spend an action point I gain +1 to defenses and attacks.[/sblock] [sblock=Basic Attacks and Opportunity attacks] Melee: +4 Reckless Bastard sword Hit: +23 (+9 level, +7 str, +3 prof., +4 enhancement) damage: 1d10+15 (+7 str, +4 enhancement, +2 item, +2 feat), Critical +4d10 Ranged: Cold Iron +2 Javelin Hit: +18 (+9 level, +5 str, +2 prof., +2 enhancement) Damage: 1d6+9 (+7 str, +2 enhancement) Range: 10/20 Critical +2d6 Opportunity Attack: Melee: +4 Reckless Bastard sword Hit: +24 (+9 level, +7 str, +3 prof., +4 enhancement) damage: 1d10+15 (+7 str, +4 enhancement, +2 item, +2 feat)[/sblock] [sblock=At-Will Powers] [U]Brash Assault[/U]: +23 vs AC, 1d10+15 damage and the target can make a melee basic attack against me as free action. If it does, an ally within 5 squares can make a basic attack as a free action and they have CA. [U]Wolf-Pack Tactics[/U]: Before the attack one ally adjacient to me or target can shift 1 square as a free action. +23 vs AC: 1d10+15 damage[/sblock] [sblock=Encounter Powers] [U]Inspiring Word(C)[/U] 3/encounter: Minor action, Burst 5. Target can spend a healing surge and regain an additional 4d6+8 hp. If the target foregoes the dice, they can make a save. [U]Dragon Breath(R)[/U]: Minor Action, blast 3. +20 vs Ref. 2d6+6 lightning damage. [U]Hail of Steel(E17)[/U]: Melee +23 vs AC 2d10+15 and allies within 5 sq. make a basic attack vs the target. [U]Headstrong Bravery(E13)[/U]: +23 vs AC, 3d10+15 damage and the target is marked until the end of my next turn. Until the stard of my next turn I grant CA to all enemies, and my allies gain a +8 bonus to damage rolls against the target. This attack can be used on a charge. [U]Tempest of Triumph(PP E11):[/U] +23 vs AC, 1d10+21, if this attack reduces the target to 0, an ally within 5 squares can make a basic attack as a immed reaction with a +6 to damage. If that reduces the enemy to 0 hp repeat with a different ally... [U]Sacrificial Lure(E7)[/U]: Melee +23 vs AC 2d10+21 and until start of next turn one ally within 5 squares gains +6 bonus on next attack roll. I take a -2 to AC [U]Guileful Switch(U6)[/U]: Minor. An ally and I can switch places in the init order. The ally can act again even if they have already acted this round. My turn ends when I use this power. [U]Warlord's Banner(U16)[/U]: Standard. Each ally in burst 5 can spend a healing surge, gain an additional 2 hp and gain a +2 to attacks until the end of my next turn. [U]Strikebacks[/U]: Immediate Reaction: An adjacient enemy hits me: I make a melee basic attack. [U]Sapphire Scabbard[/U]: Free action: +3 power bonus to next damage roll made before end of next turn. [U]Boots of Eagerness[/U]: Free action: Take a move action.[/sblock] [sblock=Daily Powers] [U]Heroic Effort(U2)[/U]: Burst 10, I must be bloodied. Each ally in burst gains +6 to damage until I am no longer bloodied. In addition, I gain 26 temp hp. [U]Warlord's Recovery(D9)[/U]: Standard, One ally in burst 5. As a free action the target can use an encounter power that is already expended. Also if I have used all my encounter attack powers, I regain the use of a warlord encounter attack power that has been expended. [U]Instant Planning(U10):[/U] Minor, Myself and every ally in burst 5. Every target gains a +6 to attack rolls or a +6 bonus to speed until the end of my next turn. [U]Blood-Tested Inspiration(PP12 U):[/U] Minor. Expend one use of inspiring word to regain an encounter attack power that has been used this encounter. [U]War Master's Assault(D15):[/U] Standard. Myself and each ally in burst can charge or make a basic attack as a free action with a +6 on the attack and damage roll. [U]Victory Surge(D19):[/U] +23 vs AC. 2d10+15 damage. Until the start of my next turn every ally within 10 squares can follow up a standard action with a basic attack. Miss: Until the start of my next turn, one ally of my choice within 10 can make a basic attack after a standard action. Sustain minor: Until the start of my next turn an ally within 10 squares can make a basic attack as a free action after taking a standard action. [U]Path of the Storm(PP, D20):[/U] Standard. I can shift 6 squares and during the movement make up to 6 basic attacks vs any enemies in reach. [/sblock] [sblock=Magic Item Daily powers] (2/day until reach a milestone) [U]Veteran's Armor[/U]: Spend one action point and regain use of one expended daily power. [U]Wyrmtouched Amulet[/U]: Immed Reaction, I become bloodied. Use dragonbreath power even if already expended this encounter. [U]Ring of the Dragonborn Emperor[/U]: Immed Reaction, I become bloodied. Use an encounter power, if reached milestone, can use expended power, otherwise, power is not expended. [U]Cold Iron Javelin[/U]: Use on hit: Target is immobilized(save ends) if of fey origin +1d10 damage.[/sblock] [sblock=Feats] Toughness Weapon Proficiency: Bastard Sword Weapon focus(heavy blades) Improved Inspiring Word Scale armor prof Durable Exotic fighting style (brash assault no long gives opp CA) Combat Commander Impetuous charger(allies gain CA against opp I charge) Shield Prof Great Fort Saving inspiration [/sblock] [sblock=Equipment] Stormscale Veterans armor +4(Lv 17) Reckless Longsword +4 (Lv 18)(Free action at will: +8 damage for -2 AC) Wyrmtouched Amulet +4 (Lv 19)(Resist 10 poison, after using dragonbreath power, resistance increases to 20 until end of next turn. Ring of the Dragonborn Emperor(25000gp)(+3 damage w/ close attacks, +5 with dragons breath power) Strikebacks(5000gp) Iron Armbands of Power(1800gp)(+2 to melee damage) Cold Iron Javelin +2 (3400gp) Sapphire Scabbard (5000gp) Helm of Battle(4200gp)(you and each ally within 5 sq gain +1 item bonus on init) Backbone Belt (9000gp)(when using second wind, +4 to defenses) Boots of Eagerness (4200gp) Mace of Healing +2 (3400gp)(+2 hp to healing powers) Heavy shield 4 potions of Vitality: Minor Action, gain 25 hp and make a save.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CG's Summer's End [RG]
Top